User prompt
move plants nfinite
User prompt
stop moving
User prompt
remove moving lines which is horigental
User prompt
make road lane line
User prompt
more lines
User prompt
closer
User prompt
closer white lines
User prompt
back
User prompt
remove other line
User prompt
back
User prompt
remove horigental white line
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'rightSideRoad.x = 1848;' Line Number: 92
User prompt
boundry a little inside
User prompt
side plants out of the boundry
User prompt
white line convert into mid in longitudinal with gaping
User prompt
red box convert into bike
User prompt
draw sides of road and trees
User prompt
opposit direction
User prompt
a bike running on it
User prompt
remove all and genrate a ifiniete road
Initial prompt
Moto Racers
/**** * Classes ****/ // Class for the road var Road = Container.expand(function () { var self = Container.call(this); var roadGraphics = self.attachAsset('road', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; if (self.y < -self.height) { self.y = 2732 + self.height; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Create and position two road segments var road1 = game.addChild(new Road()); road1.x = 1024; road1.y = 1366; var road2 = game.addChild(new Road()); road2.x = 1024; road2.y = 1366 + road1.height; // Update function for the game game.update = function () { road1.update(); road2.update(); };
===================================================================
--- original.js
+++ change.js
@@ -1,94 +1,41 @@
-/****
+/****
* Classes
-****/
-//<Assets used in the game will automatically appear here>
-// Class for the main character (brick)
-var Brick = Container.expand(function () {
- var self = Container.call(this);
- var brickGraphics = self.attachAsset('brick', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Update logic for the brick
- };
+****/
+// Class for the road
+var Road = Container.expand(function () {
+ var self = Container.call(this);
+ var roadGraphics = self.attachAsset('road', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y < -self.height) {
+ self.y = 2732 + self.height;
+ }
+ };
});
-// Class for obstacles
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -5;
- self.update = function () {
- self.x += self.speed;
- if (self.x < -self.width) {
- self.destroy();
- }
- };
-});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
-// Initialize arrays and variables
-var obstacles = [];
-var score = 0;
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-// Create the main character (brick)
-var brick = game.addChild(new Brick());
-brick.x = 200;
-brick.y = 1366; // Center vertically
-// Function to handle game over
-function gameOver() {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
-}
-// Function to handle move events
-function handleMove(x, y, obj) {
- brick.y = y;
-}
-// Function to spawn obstacles
-function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048;
- obstacle.y = Math.random() * 2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
-}
-// Set interval to spawn obstacles
-var obstacleInterval = LK.setInterval(spawnObstacle, 2000);
+****/
+// Create and position two road segments
+var road1 = game.addChild(new Road());
+road1.x = 1024;
+road1.y = 1366;
+var road2 = game.addChild(new Road());
+road2.x = 1024;
+road2.y = 1366 + road1.height;
// Update function for the game
game.update = function () {
- for (var i = obstacles.length - 1; i >= 0; i--) {
- if (obstacles[i].intersects(brick)) {
- gameOver();
- }
- if (obstacles[i].x < -obstacles[i].width) {
- obstacles[i].destroy();
- obstacles.splice(i, 1);
- score++;
- scoreTxt.setText(score);
- }
- }
-};
-// Event listeners for touch/mouse events
-game.move = handleMove;
-game.down = handleMove;
-game.up = function (x, y, obj) {
- // No action needed on up event
+ road1.update();
+ road2.update();
};
\ No newline at end of file