User prompt
move plants nfinite
User prompt
stop moving
User prompt
remove moving lines which is horigental
User prompt
make road lane line
User prompt
more lines
User prompt
closer
User prompt
closer white lines
User prompt
back
User prompt
remove other line
User prompt
back
User prompt
remove horigental white line
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'rightSideRoad.x = 1848;' Line Number: 92
User prompt
boundry a little inside
User prompt
side plants out of the boundry
User prompt
white line convert into mid in longitudinal with gaping
User prompt
red box convert into bike
User prompt
draw sides of road and trees
User prompt
opposit direction
User prompt
a bike running on it
User prompt
remove all and genrate a ifiniete road
Initial prompt
Moto Racers
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Class for the main character (brick) var Brick = Container.expand(function () { var self = Container.call(this); var brickGraphics = self.attachAsset('brick', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Update logic for the brick }; }); // Class for obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -5; self.update = function () { self.x += self.speed; if (self.x < -self.width) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var obstacles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Create the main character (brick) var brick = game.addChild(new Brick()); brick.x = 200; brick.y = 1366; // Center vertically // Function to handle game over function gameOver() { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } // Function to handle move events function handleMove(x, y, obj) { brick.y = y; } // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = Math.random() * 2732; obstacles.push(obstacle); game.addChild(obstacle); } // Set interval to spawn obstacles var obstacleInterval = LK.setInterval(spawnObstacle, 2000); // Update function for the game game.update = function () { for (var i = obstacles.length - 1; i >= 0; i--) { if (obstacles[i].intersects(brick)) { gameOver(); } if (obstacles[i].x < -obstacles[i].width) { obstacles[i].destroy(); obstacles.splice(i, 1); score++; scoreTxt.setText(score); } } }; // Event listeners for touch/mouse events game.move = handleMove; game.down = handleMove; game.up = function (x, y, obj) { // No action needed on up event };
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
// Class for the main character (brick)
var Brick = Container.expand(function () {
var self = Container.call(this);
var brickGraphics = self.attachAsset('brick', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
// Update logic for the brick
};
});
// Class for obstacles
var Obstacle = Container.expand(function () {
var self = Container.call(this);
var obstacleGraphics = self.attachAsset('obstacle', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = -5;
self.update = function () {
self.x += self.speed;
if (self.x < -self.width) {
self.destroy();
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var obstacles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Create the main character (brick)
var brick = game.addChild(new Brick());
brick.x = 200;
brick.y = 1366; // Center vertically
// Function to handle game over
function gameOver() {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
// Function to handle move events
function handleMove(x, y, obj) {
brick.y = y;
}
// Function to spawn obstacles
function spawnObstacle() {
var obstacle = new Obstacle();
obstacle.x = 2048;
obstacle.y = Math.random() * 2732;
obstacles.push(obstacle);
game.addChild(obstacle);
}
// Set interval to spawn obstacles
var obstacleInterval = LK.setInterval(spawnObstacle, 2000);
// Update function for the game
game.update = function () {
for (var i = obstacles.length - 1; i >= 0; i--) {
if (obstacles[i].intersects(brick)) {
gameOver();
}
if (obstacles[i].x < -obstacles[i].width) {
obstacles[i].destroy();
obstacles.splice(i, 1);
score++;
scoreTxt.setText(score);
}
}
};
// Event listeners for touch/mouse events
game.move = handleMove;
game.down = handleMove;
game.up = function (x, y, obj) {
// No action needed on up event
};