User prompt
add red boll in frame
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red boll start in mid
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add a red boll falling
User prompt
only left and right
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move with finger
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bike movable
User prompt
add bike
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remove boundry from bottom
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make boundry all sides
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delete bike
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delete oponent bak
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delete bomb and powerup
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delete boxes
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delete aal bolls
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
User prompt
delet aal bolls
Initial prompt
New
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Initialize boundary shapes // Init game with white background LK.setScore(0); // Initialize score to zero LK.setScore(0); // Initialize score to zero // Play race start sound LK.getSound('race_start').play(); // Create and display score text on the screen var scoreTxt = new Text2('0', { size: 150, fill: "#000000" // Set score text color to black }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay // Add boundary objects to the game var boundaryTop = LK.getAsset('boundaryTop', { x: 0, y: 0 }); var boundaryBottom = LK.getAsset('boundaryBottom', { x: 0, y: 2722 }); var boundaryLeft = LK.getAsset('boundaryLeft', { x: 0, y: 0 }); var boundaryRight = LK.getAsset('boundaryRight', { x: 2038, y: 0 }); game.addChild(boundaryTop); game.addChild(boundaryBottom); game.addChild(boundaryLeft); game.addChild(boundaryRight); // Initialize arrays and variables var powerUps = []; var bombs = []; // Update game state game.update = function () {};
===================================================================
--- original.js
+++ change.js
@@ -7,8 +7,9 @@
/****
* Game Code
****/
+// Initialize boundary shapes
// Init game with white background
LK.setScore(0); // Initialize score to zero
LK.setScore(0); // Initialize score to zero
// Play race start sound
@@ -19,8 +20,29 @@
fill: "#000000" // Set score text color to black
});
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
+// Add boundary objects to the game
+var boundaryTop = LK.getAsset('boundaryTop', {
+ x: 0,
+ y: 0
+});
+var boundaryBottom = LK.getAsset('boundaryBottom', {
+ x: 0,
+ y: 2722
+});
+var boundaryLeft = LK.getAsset('boundaryLeft', {
+ x: 0,
+ y: 0
+});
+var boundaryRight = LK.getAsset('boundaryRight', {
+ x: 2038,
+ y: 0
+});
+game.addChild(boundaryTop);
+game.addChild(boundaryBottom);
+game.addChild(boundaryLeft);
+game.addChild(boundaryRight);
// Initialize arrays and variables
var powerUps = [];
var bombs = [];
// Update game state