User prompt
add red boll in frame
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red boll start in mid
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add a red boll falling
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only left and right
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move with finger
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bike movable
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add bike
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remove boundry from bottom
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make boundry all sides
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delete bike
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delete oponent bak
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delete bomb and powerup
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delete boxes
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delete aal bolls
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
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delet aal bolls
Initial prompt
New
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Init game with white background LK.setScore(0); // Initialize score to zero LK.setScore(0); // Initialize score to zero // Play race start sound LK.getSound('race_start').play(); // Create and display score text on the screen var scoreTxt = new Text2('0', { size: 150, fill: "#000000" // Set score text color to black }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay // Initialize arrays and variables var powerUps = []; var bombs = []; // Update game state game.update = function () {};
===================================================================
--- original.js
+++ change.js
@@ -1,23 +1,5 @@
/****
-* Classes
-****/
-// Bike class to represent the player's bike
-var Bike = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('bike', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 0;
- // Remove player bike acceleration and deceleration methods
- // Update method to move the bike
- self.update = function () {
- // self.x += self.speed; // Remove automatic movement
- };
-});
-
-/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
@@ -38,18 +20,8 @@
});
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
// Initialize arrays and variables
-var playerBike = game.addChild(new Bike());
-playerBike.x = 2048 / 2; // Center player bike
-playerBike.y = 2500; // Position player bike a little above the bottom
var powerUps = [];
var bombs = [];
-// Handle player movement
-game.move = function (x) {
- playerBike.x = x; // Move player bike left or right
-};
-// Remove player bike acceleration and deceleration event handlers
// Update game state
-game.update = function () {
- playerBike.update(); // Update player bike
-};
\ No newline at end of file
+game.update = function () {};
\ No newline at end of file