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add red boll in frame
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red boll start in mid
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add a red boll falling
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only left and right
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move with finger
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bike movable
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add bike
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remove boundry from bottom
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make boundry all sides
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delete bike
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delete oponent bak
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delete bomb and powerup
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delete boxes
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delete aal bolls
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
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delet aal bolls
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New
/**** * Classes ****/ // Bike class to represent the player's bike var Bike = Container.expand(function () { var self = Container.call(this); self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; // Remove player bike acceleration and deceleration methods // Update method to move the bike self.update = function () { // self.x += self.speed; // Remove automatic movement }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Init game with white background LK.setScore(0); // Initialize score to zero LK.setScore(0); // Initialize score to zero // Play race start sound LK.getSound('race_start').play(); // Create and display score text on the screen var scoreTxt = new Text2('0', { size: 150, fill: "#000000" // Set score text color to black }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay // Initialize arrays and variables var playerBike = game.addChild(new Bike()); playerBike.x = 2048 / 2; // Center player bike playerBike.y = 2500; // Position player bike a little above the bottom var powerUps = []; var bombs = []; // Handle player movement game.move = function (x) { playerBike.x = x; // Move player bike left or right }; // Remove player bike acceleration and deceleration event handlers // Update game state game.update = function () { playerBike.update(); // Update player bike };
===================================================================
--- original.js
+++ change.js
@@ -14,26 +14,8 @@
self.update = function () {
// self.x += self.speed; // Remove automatic movement
};
});
-// OpponentBike class to represent opponent bikes
-var OpponentBike = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('opponentBike', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
- // Update method to move the opponent bike
- self.update = function () {
- self.y += self.speed; // Move bike downward based on speed
- if (self.y > 2732) {
- // Reset if it goes off screen
- self.y = -50; // Start from the top
- self.x = Math.random() * 2048; // Randomize x position
- }
- };
-});
/****
* Initialize Game
****/
@@ -59,34 +41,15 @@
// Initialize arrays and variables
var playerBike = game.addChild(new Bike());
playerBike.x = 2048 / 2; // Center player bike
playerBike.y = 2500; // Position player bike a little above the bottom
-var opponentBikes = [];
var powerUps = [];
var bombs = [];
-// Create opponent bikes and add them to the game
-for (var i = 0; i < 5; i++) {
- var opponentBike = new OpponentBike();
- opponentBike.x = Math.random() * 2048; // Randomize position
- opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
- opponentBikes.push(opponentBike);
- game.addChild(opponentBike);
-}
// Handle player movement
game.move = function (x) {
playerBike.x = x; // Move player bike left or right
};
// Remove player bike acceleration and deceleration event handlers
// Update game state
game.update = function () {
playerBike.update(); // Update player bike
- // Update opponent bikes
- for (var i = 0; i < opponentBikes.length; i++) {
- opponentBikes[i].update();
- // Check for collision with player bike
- if (playerBike.intersects(opponentBikes[i])) {
- LK.getSound('crash').play(); // Play crash sound
- LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
- LK.showGameOver(); // Show game over screen
- }
- }
};
\ No newline at end of file