User prompt
add red boll in frame
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red boll start in mid
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add a red boll falling
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only left and right
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move with finger
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bike movable
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add bike
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remove boundry from bottom
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make boundry all sides
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delete bike
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delete oponent bak
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delete bomb and powerup
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delete boxes
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delete aal bolls
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
User prompt
delet aal bolls
Initial prompt
New
/**** * Classes ****/ // Bike class to represent the player's bike var Bike = Container.expand(function () { var self = Container.call(this); self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; // Remove player bike acceleration and deceleration methods // Update method to move the bike self.update = function () { // self.x += self.speed; // Remove automatic movement }; }); // OpponentBike class to represent opponent bikes var OpponentBike = Container.expand(function () { var self = Container.call(this); self.attachAsset('opponentBike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5 // Update method to move the opponent bike self.update = function () { self.y += self.speed; // Move bike downward based on speed if (self.y > 2732) { // Reset if it goes off screen self.y = -50; // Start from the top self.x = Math.random() * 2048; // Randomize x position } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Init game with white background LK.setScore(0); // Initialize score to zero LK.setScore(0); // Initialize score to zero // Play race start sound LK.getSound('race_start').play(); // Create and display score text on the screen var scoreTxt = new Text2('0', { size: 150, fill: "#000000" // Set score text color to black }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay // Initialize arrays and variables var playerBike = game.addChild(new Bike()); playerBike.x = 2048 / 2; // Center player bike playerBike.y = 2500; // Position player bike a little above the bottom var opponentBikes = []; var powerUps = []; var bombs = []; // Create opponent bikes and add them to the game for (var i = 0; i < 5; i++) { var opponentBike = new OpponentBike(); opponentBike.x = Math.random() * 2048; // Randomize position opponentBike.y = -100 * (i + 1); // Stagger opponent bikes opponentBikes.push(opponentBike); game.addChild(opponentBike); } // Handle player movement game.move = function (x) { playerBike.x = x; // Move player bike left or right }; // Remove player bike acceleration and deceleration event handlers // Update game state game.update = function () { playerBike.update(); // Update player bike // Update opponent bikes for (var i = 0; i < opponentBikes.length; i++) { opponentBikes[i].update(); // Check for collision with player bike if (playerBike.intersects(opponentBikes[i])) { LK.getSound('crash').play(); // Play crash sound LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // Show game over screen } } };
===================================================================
--- original.js
+++ change.js
@@ -14,28 +14,8 @@
self.update = function () {
// self.x += self.speed; // Remove automatic movement
};
});
-// Bomb class to represent bombs falling randomly
-var Bomb = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('bomb', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = Math.random() * 2048; // Randomize x position
- self.y = Math.random() * 600; // Randomize y position
- self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
- // Update method to move the bomb
- self.update = function () {
- self.y += self.speed; // Move bomb downward based on speed
- if (self.y > 2732) {
- // Check if it goes off the bottom of the screen
- self.y = -50; // Start from the top
- self.x = Math.random() * 2048; // Randomize x position
- }
- };
-});
// OpponentBike class to represent opponent bikes
var OpponentBike = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('opponentBike', {
@@ -52,32 +32,8 @@
self.x = Math.random() * 2048; // Randomize x position
}
};
});
-// PowerUp class to represent power-up items
-var PowerUp = Container.expand(function () {
- var self = Container.call(this);
- self.attachAsset('powerUp', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.x = Math.random() * 2048; // Randomize x position
- self.y = Math.random() * 600; // Randomize y position
- self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
- // Method to check if bike intersects with the power-up
- self.checkCollision = function (bike) {
- return bike.intersects(self);
- };
- // Update method to move the power-up
- self.update = function () {
- self.y += self.speed; // Move power-up downward based on speed
- if (self.y > 2732) {
- // Check if it goes off the bottom of the screen
- self.y = -50; // Start from the top
- self.x = Math.random() * 2048; // Randomize x position
- }
- };
-});
/****
* Initialize Game
****/
@@ -114,24 +70,8 @@
opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
opponentBikes.push(opponentBike);
game.addChild(opponentBike);
}
-// Create bombs and add them to the game
-for (var i = 0; i < 3; i++) {
- var bomb = new Bomb();
- bomb.x = Math.random() * 2048; // Randomize position
- bomb.y = -100 * (i + 1); // Stagger bombs
- bombs.push(bomb);
- game.addChild(bomb);
-}
-// Create power-ups and add them to the game
-for (var i = 0; i < 3; i++) {
- var powerUp = new PowerUp();
- powerUp.x = Math.random() * 2048; // Randomize position
- powerUp.y = -100 * (i + 1); // Stagger power-ups
- powerUps.push(powerUp);
- game.addChild(powerUp);
-}
// Handle player movement
game.move = function (x) {
playerBike.x = x; // Move player bike left or right
};
@@ -148,27 +88,5 @@
LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
LK.showGameOver(); // Show game over screen
}
}
- // Update power-ups and check for collisions
- for (var i = powerUps.length - 1; i >= 0; i--) {
- powerUps[i].update(); // Update power-up position
- if (powerUps[i].checkCollision(playerBike)) {
- LK.getSound('power_up').play(); // Play power-up sound
- powerUps[i].destroy(); // Remove power-up from game
- LK.setScore(LK.getScore() + 1); // Update score
- scoreTxt.setText(LK.getScore()); // Update score text
- powerUps.splice(i, 1); // Remove from array
- var newPowerUp = new PowerUp(); // Create a new power-up
- powerUps.push(newPowerUp); // Add new power-up to array
- game.addChild(newPowerUp); // Add new power-up to game
- }
- }
- // Update power-ups
- for (var i = 0; i < powerUps.length; i++) {
- powerUps[i].update();
- }
- // Update bombs
- for (var i = 0; i < bombs.length; i++) {
- bombs[i].update();
- }
};
\ No newline at end of file