User prompt
add red boll in frame
User prompt
red boll start in mid
User prompt
add a red boll falling
User prompt
only left and right
User prompt
move with finger
User prompt
bike movable
User prompt
add bike
User prompt
remove boundry from bottom
User prompt
make boundry all sides
User prompt
delete bike
User prompt
delete oponent bak
User prompt
delete bomb and powerup
User prompt
delete boxes
User prompt
delete aal bolls
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
User prompt
delet aal bolls
Initial prompt
New
/**** 
* Classes
****/ 
// Bike class to represent the player's bike
var Bike = Container.expand(function () {
	var self = Container.call(this);
	self.attachAsset('bike', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 0;
	// Remove player bike acceleration and deceleration methods
	// Update method to move the bike
	self.update = function () {
		// self.x += self.speed; // Remove automatic movement
	};
});
// OpponentBike class to represent opponent bikes
var OpponentBike = Container.expand(function () {
	var self = Container.call(this);
	self.attachAsset('opponentBike', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
	// Update method to move the opponent bike
	self.update = function () {
		self.y += self.speed; // Move bike downward based on speed
		if (self.y > 2732) {
			// Reset if it goes off screen
			self.y = -50; // Start from the top
			self.x = Math.random() * 2048; // Randomize x position
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0xFFFFFF
});
/**** 
* Game Code
****/ 
// Init game with white background
LK.setScore(0); // Initialize score to zero
LK.setScore(0); // Initialize score to zero
// Play race start sound
LK.getSound('race_start').play();
// Create and display score text on the screen
var scoreTxt = new Text2('0', {
	size: 150,
	fill: "#000000" // Set score text color to black
});
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
// Initialize arrays and variables
var playerBike = game.addChild(new Bike());
playerBike.x = 2048 / 2; // Center player bike
playerBike.y = 2500; // Position player bike a little above the bottom
var opponentBikes = [];
var powerUps = [];
var bombs = [];
// Create opponent bikes and add them to the game
for (var i = 0; i < 5; i++) {
	var opponentBike = new OpponentBike();
	opponentBike.x = Math.random() * 2048; // Randomize position
	opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
	opponentBikes.push(opponentBike);
	game.addChild(opponentBike);
}
// Handle player movement
game.move = function (x) {
	playerBike.x = x; // Move player bike left or right
};
// Remove player bike acceleration and deceleration event handlers
// Update game state
game.update = function () {
	playerBike.update(); // Update player bike
	// Update opponent bikes
	for (var i = 0; i < opponentBikes.length; i++) {
		opponentBikes[i].update();
		// Check for collision with player bike
		if (playerBike.intersects(opponentBikes[i])) {
			LK.getSound('crash').play(); // Play crash sound
			LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
			LK.showGameOver(); // Show game over screen
		}
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -14,28 +14,8 @@
 	self.update = function () {
 		// self.x += self.speed; // Remove automatic movement
 	};
 });
-// Bomb class to represent bombs falling randomly
-var Bomb = Container.expand(function () {
-	var self = Container.call(this);
-	self.attachAsset('bomb', {
-		anchorX: 0.5,
-		anchorY: 0.5
-	});
-	self.x = Math.random() * 2048; // Randomize x position
-	self.y = Math.random() * 600; // Randomize y position
-	self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
-	// Update method to move the bomb
-	self.update = function () {
-		self.y += self.speed; // Move bomb downward based on speed
-		if (self.y > 2732) {
-			// Check if it goes off the bottom of the screen
-			self.y = -50; // Start from the top
-			self.x = Math.random() * 2048; // Randomize x position
-		}
-	};
-});
 // OpponentBike class to represent opponent bikes
 var OpponentBike = Container.expand(function () {
 	var self = Container.call(this);
 	self.attachAsset('opponentBike', {
@@ -52,32 +32,8 @@
 			self.x = Math.random() * 2048; // Randomize x position
 		}
 	};
 });
-// PowerUp class to represent power-up items
-var PowerUp = Container.expand(function () {
-	var self = Container.call(this);
-	self.attachAsset('powerUp', {
-		anchorX: 0.5,
-		anchorY: 0.5
-	});
-	self.x = Math.random() * 2048; // Randomize x position
-	self.y = Math.random() * 600; // Randomize y position
-	self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
-	// Method to check if bike intersects with the power-up
-	self.checkCollision = function (bike) {
-		return bike.intersects(self);
-	};
-	// Update method to move the power-up
-	self.update = function () {
-		self.y += self.speed; // Move power-up downward based on speed
-		if (self.y > 2732) {
-			// Check if it goes off the bottom of the screen
-			self.y = -50; // Start from the top
-			self.x = Math.random() * 2048; // Randomize x position
-		}
-	};
-});
 
 /**** 
 * Initialize Game
 ****/ 
@@ -114,24 +70,8 @@
 	opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
 	opponentBikes.push(opponentBike);
 	game.addChild(opponentBike);
 }
-// Create bombs and add them to the game
-for (var i = 0; i < 3; i++) {
-	var bomb = new Bomb();
-	bomb.x = Math.random() * 2048; // Randomize position
-	bomb.y = -100 * (i + 1); // Stagger bombs
-	bombs.push(bomb);
-	game.addChild(bomb);
-}
-// Create power-ups and add them to the game
-for (var i = 0; i < 3; i++) {
-	var powerUp = new PowerUp();
-	powerUp.x = Math.random() * 2048; // Randomize position
-	powerUp.y = -100 * (i + 1); // Stagger power-ups
-	powerUps.push(powerUp);
-	game.addChild(powerUp);
-}
 // Handle player movement
 game.move = function (x) {
 	playerBike.x = x; // Move player bike left or right
 };
@@ -148,27 +88,5 @@
 			LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
 			LK.showGameOver(); // Show game over screen
 		}
 	}
-	// Update power-ups and check for collisions
-	for (var i = powerUps.length - 1; i >= 0; i--) {
-		powerUps[i].update(); // Update power-up position
-		if (powerUps[i].checkCollision(playerBike)) {
-			LK.getSound('power_up').play(); // Play power-up sound
-			powerUps[i].destroy(); // Remove power-up from game
-			LK.setScore(LK.getScore() + 1); // Update score
-			scoreTxt.setText(LK.getScore()); // Update score text
-			powerUps.splice(i, 1); // Remove from array
-			var newPowerUp = new PowerUp(); // Create a new power-up
-			powerUps.push(newPowerUp); // Add new power-up to array
-			game.addChild(newPowerUp); // Add new power-up to game
-		}
-	}
-	// Update power-ups
-	for (var i = 0; i < powerUps.length; i++) {
-		powerUps[i].update();
-	}
-	// Update bombs
-	for (var i = 0; i < bombs.length; i++) {
-		bombs[i].update();
-	}
 };
\ No newline at end of file