User prompt
add red boll in frame
User prompt
red boll start in mid
User prompt
add a red boll falling
User prompt
only left and right
User prompt
move with finger
User prompt
bike movable
User prompt
add bike
User prompt
remove boundry from bottom
User prompt
make boundry all sides
User prompt
delete bike
User prompt
delete oponent bak
User prompt
delete bomb and powerup
User prompt
delete boxes
User prompt
delete aal bolls
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
User prompt
delet aal bolls
Initial prompt
New
/****
* Classes
****/
// Bike class to represent the player's bike
var Bike = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('bike', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
// Remove player bike acceleration and deceleration methods
// Update method to move the bike
self.update = function () {
// self.x += self.speed; // Remove automatic movement
};
});
// Bomb class to represent bombs falling randomly
var Bomb = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('bomb', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = Math.random() * 2048; // Randomize x position
self.y = Math.random() * 600; // Randomize y position
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
// Update method to move the bomb
self.update = function () {
self.y += self.speed; // Move bomb downward based on speed
if (self.y > 2732) {
// Check if it goes off the bottom of the screen
self.y = -50; // Start from the top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
// OpponentBike class to represent opponent bikes
var OpponentBike = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('opponentBike', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
// Update method to move the opponent bike
self.update = function () {
self.y += self.speed; // Move bike downward based on speed
if (self.y > 2732) {
// Reset if it goes off screen
self.y = -50; // Start from the top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
// PowerUp class to represent power-up items
var PowerUp = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = Math.random() * 2048; // Randomize x position
self.y = Math.random() * 600; // Randomize y position
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
// Method to check if bike intersects with the power-up
self.checkCollision = function (bike) {
return bike.intersects(self);
};
// Update method to move the power-up
self.update = function () {
self.y += self.speed; // Move power-up downward based on speed
if (self.y > 2732) {
// Check if it goes off the bottom of the screen
self.y = -50; // Start from the top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
var RedBall = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('redBall', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
self.update = function () {
self.y += self.speed;
if (self.y > 2732) {
self.y = -50;
self.x = Math.random() * 2048;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Init game with white background
LK.setScore(0); // Initialize score to zero
LK.setScore(0); // Initialize score to zero
// Play race start sound
LK.getSound('race_start').play();
// Create and display score text on the screen
var scoreTxt = new Text2('0', {
size: 150,
fill: "#000000" // Set score text color to black
});
scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
// Initialize arrays and variables
var playerBike = game.addChild(new Bike());
playerBike.x = 2048 / 2; // Center player bike
playerBike.y = 2500; // Position player bike a little above the bottom
var opponentBikes = [];
var powerUps = [];
var redBalls = [];
var bombs = [];
// Create opponent bikes and add them to the game
for (var i = 0; i < 5; i++) {
var opponentBike = new OpponentBike();
opponentBike.x = Math.random() * 2048; // Randomize position
opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
opponentBikes.push(opponentBike);
game.addChild(opponentBike);
}
// Create bombs and add them to the game
for (var i = 0; i < 3; i++) {
var bomb = new Bomb();
bomb.x = Math.random() * 2048; // Randomize position
bomb.y = -100 * (i + 1); // Stagger bombs
bombs.push(bomb);
game.addChild(bomb);
}
// Create power-ups and add them to the game
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUp.x = Math.random() * 2048; // Randomize position
powerUp.y = -100 * (i + 1); // Stagger power-ups
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle player movement
game.move = function (x) {
playerBike.x = x; // Move player bike left or right
};
// Remove player bike acceleration and deceleration event handlers
// Update game state
game.update = function () {
playerBike.update(); // Update player bike
// Update opponent bikes
for (var i = 0; i < opponentBikes.length; i++) {
opponentBikes[i].update();
// Check for collision with player bike
if (playerBike.intersects(opponentBikes[i])) {
LK.getSound('crash').play(); // Play crash sound
LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
LK.showGameOver(); // Show game over screen
}
}
// Update power-ups and check for collisions
for (var i = powerUps.length - 1; i >= 0; i--) {
powerUps[i].update(); // Update power-up position
if (powerUps[i].checkCollision(playerBike)) {
LK.getSound('power_up').play(); // Play power-up sound
powerUps[i].destroy(); // Remove power-up from game
LK.setScore(LK.getScore() + 1); // Update score
scoreTxt.setText(LK.getScore()); // Update score text
powerUps.splice(i, 1); // Remove from array
var newPowerUp = new PowerUp(); // Create a new power-up
powerUps.push(newPowerUp); // Add new power-up to array
game.addChild(newPowerUp); // Add new power-up to game
}
}
// Update power-ups
for (var i = 0; i < powerUps.length; i++) {
powerUps[i].update();
}
// Update bombs
for (var i = 0; i < bombs.length; i++) {
bombs[i].update();
}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,190 @@
-/****
+/****
+* Classes
+****/
+// Bike class to represent the player's bike
+var Bike = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('bike', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0;
+ // Remove player bike acceleration and deceleration methods
+ // Update method to move the bike
+ self.update = function () {
+ // self.x += self.speed; // Remove automatic movement
+ };
+});
+// Bomb class to represent bombs falling randomly
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('bomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = Math.random() * 2048; // Randomize x position
+ self.y = Math.random() * 600; // Randomize y position
+ self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
+ // Update method to move the bomb
+ self.update = function () {
+ self.y += self.speed; // Move bomb downward based on speed
+ if (self.y > 2732) {
+ // Check if it goes off the bottom of the screen
+ self.y = -50; // Start from the top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
+});
+// OpponentBike class to represent opponent bikes
+var OpponentBike = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('opponentBike', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
+ // Update method to move the opponent bike
+ self.update = function () {
+ self.y += self.speed; // Move bike downward based on speed
+ if (self.y > 2732) {
+ // Reset if it goes off screen
+ self.y = -50; // Start from the top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
+});
+// PowerUp class to represent power-up items
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = Math.random() * 2048; // Randomize x position
+ self.y = Math.random() * 600; // Randomize y position
+ self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
+ // Method to check if bike intersects with the power-up
+ self.checkCollision = function (bike) {
+ return bike.intersects(self);
+ };
+ // Update method to move the power-up
+ self.update = function () {
+ self.y += self.speed; // Move power-up downward based on speed
+ if (self.y > 2732) {
+ // Check if it goes off the bottom of the screen
+ self.y = -50; // Start from the top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
+});
+var RedBall = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('redBall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.y = -50;
+ self.x = Math.random() * 2048;
+ }
+ };
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0xFFFFFF
+});
+
+/****
+* Game Code
+****/
+// Init game with white background
+LK.setScore(0); // Initialize score to zero
+LK.setScore(0); // Initialize score to zero
+// Play race start sound
+LK.getSound('race_start').play();
+// Create and display score text on the screen
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#000000" // Set score text color to black
+});
+scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
+LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
+// Initialize arrays and variables
+var playerBike = game.addChild(new Bike());
+playerBike.x = 2048 / 2; // Center player bike
+playerBike.y = 2500; // Position player bike a little above the bottom
+var opponentBikes = [];
+var powerUps = [];
+var redBalls = [];
+var bombs = [];
+// Create opponent bikes and add them to the game
+for (var i = 0; i < 5; i++) {
+ var opponentBike = new OpponentBike();
+ opponentBike.x = Math.random() * 2048; // Randomize position
+ opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
+ opponentBikes.push(opponentBike);
+ game.addChild(opponentBike);
+}
+// Create bombs and add them to the game
+for (var i = 0; i < 3; i++) {
+ var bomb = new Bomb();
+ bomb.x = Math.random() * 2048; // Randomize position
+ bomb.y = -100 * (i + 1); // Stagger bombs
+ bombs.push(bomb);
+ game.addChild(bomb);
+}
+// Create power-ups and add them to the game
+for (var i = 0; i < 3; i++) {
+ var powerUp = new PowerUp();
+ powerUp.x = Math.random() * 2048; // Randomize position
+ powerUp.y = -100 * (i + 1); // Stagger power-ups
+ powerUps.push(powerUp);
+ game.addChild(powerUp);
+}
+// Handle player movement
+game.move = function (x) {
+ playerBike.x = x; // Move player bike left or right
+};
+// Remove player bike acceleration and deceleration event handlers
+// Update game state
+game.update = function () {
+ playerBike.update(); // Update player bike
+ // Update opponent bikes
+ for (var i = 0; i < opponentBikes.length; i++) {
+ opponentBikes[i].update();
+ // Check for collision with player bike
+ if (playerBike.intersects(opponentBikes[i])) {
+ LK.getSound('crash').play(); // Play crash sound
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // Show game over screen
+ }
+ }
+ // Update power-ups and check for collisions
+ for (var i = powerUps.length - 1; i >= 0; i--) {
+ powerUps[i].update(); // Update power-up position
+ if (powerUps[i].checkCollision(playerBike)) {
+ LK.getSound('power_up').play(); // Play power-up sound
+ powerUps[i].destroy(); // Remove power-up from game
+ LK.setScore(LK.getScore() + 1); // Update score
+ scoreTxt.setText(LK.getScore()); // Update score text
+ powerUps.splice(i, 1); // Remove from array
+ var newPowerUp = new PowerUp(); // Create a new power-up
+ powerUps.push(newPowerUp); // Add new power-up to array
+ game.addChild(newPowerUp); // Add new power-up to game
+ }
+ }
+ // Update power-ups
+ for (var i = 0; i < powerUps.length; i++) {
+ powerUps[i].update();
+ }
+ // Update bombs
+ for (var i = 0; i < bombs.length; i++) {
+ bombs[i].update();
+ }
+};
\ No newline at end of file