User prompt
add red boll in frame
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red boll start in mid
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add a red boll falling
User prompt
only left and right
User prompt
move with finger
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bike movable
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add bike
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remove boundry from bottom
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make boundry all sides
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delete bike
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delete oponent bak
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delete bomb and powerup
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delete boxes
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delete aal bolls
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
User prompt
delet aal bolls
Initial prompt
New
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
===================================================================
--- original.js
+++ change.js
@@ -1,89 +1,6 @@
-/****
-* Classes
-****/
-// Obstacle class representing obstacles in the game
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.y = -100; // Reset position to top
- }
- };
-});
-// Assets will be automatically created and loaded by the LK engine based on their usage in the code.
-// Player class representing the main character
-var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Player update logic can be added here
- };
-});
-
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 // Init game with black background
-});
-
-/****
-* Game Code
-****/
-// Initialize player and obstacles
-var player = game.addChild(new Player());
-player.x = 2048 / 2;
-player.y = 2732 - 200;
-var obstacles = [];
-for (var i = 0; i < 5; i++) {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * -2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
-}
-// Handle swipe events for player movement
-var swipeStartX = 0;
-var swipeStartY = 0;
-game.down = function (x, y, obj) {
- swipeStartX = x;
- swipeStartY = y;
-};
-game.up = function (x, y, obj) {
- var deltaX = x - swipeStartX;
- var deltaY = y - swipeStartY;
- if (Math.abs(deltaX) > Math.abs(deltaY)) {
- if (deltaX > 0) {
- player.x += player.speed; // Swipe right
- } else {
- player.x -= player.speed; // Swipe left
- }
- } else {
- if (deltaY > 0) {
- player.y += player.speed; // Swipe down
- } else {
- player.y -= player.speed; // Swipe up
- }
- }
-};
-// Update game logic
-game.update = function () {
- player.update();
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].update();
- if (player.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
-};
\ No newline at end of file
+ backgroundColor: 0x000000
+});
\ No newline at end of file