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add red boll in frame
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red boll start in mid
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add a red boll falling
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only left and right
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move with finger
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bike movable
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add bike
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remove boundry from bottom
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make boundry all sides
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delete bike
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delete oponent bak
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delete bomb and powerup
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delete boxes
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delete aal bolls
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'ReferenceError: obstacles is not defined' in or related to this line: 'for (var i = 0; i < obstacles.length; i++) {' Line Number: 88
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delet aal bolls
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New
/**** * Classes ****/ // Define Bike class var Bike = Container.expand(function () { var self = Container.call(this); // Attach bike asset var bikeGraphics = self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position self.x = 1024; // Center horizontally self.y = 2400; // Near bottom of the screen // Update method for bike self.update = function () { // Move bike based on touch input self.update = function () { // Movement logic will be handled by touch events }; }; }); // Define RedBall class var RedBall = Container.expand(function () { var self = Container.call(this); // Attach red ball asset var redBallGraphics = self.attachAsset('redBall', { anchorX: 0.5, anchorY: 0.5 }); // Set initial position self.x = 1024; // Start in the middle of the screen self.y = 0; // Start at the top of the screen // Update method for red ball self.update = function () { self.y += 5; // Move downwards }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Initialize boundary shapes // Init game with white background LK.setScore(0); // Initialize score to zero LK.setScore(0); // Initialize score to zero // Play race start sound LK.getSound('race_start').play(); // Create and display score text on the screen var scoreTxt = new Text2('0', { size: 150, fill: "#000000" // Set score text color to black }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay // Add boundary objects to the game var boundaryTop = LK.getAsset('boundaryTop', { x: 0, y: 0 }); var boundaryLeft = LK.getAsset('boundaryLeft', { x: 0, y: 0 }); var boundaryRight = LK.getAsset('boundaryRight', { x: 2038, y: 0 }); game.addChild(boundaryTop); game.addChild(boundaryLeft); game.addChild(boundaryRight); // Initialize arrays and variables var powerUps = []; var bombs = []; // Add bike to the game var playerBike = new Bike(); game.addChild(playerBike); // Handle touch events to control bike movement game.down = function (x, y, obj) { playerBike.x = x; // Add red ball to the game if (LK.ticks % 60 == 0) { // Add a new red ball every second var newRedBall = new RedBall(); game.addChild(newRedBall); bombs.push(newRedBall); } // Update red balls for (var i = bombs.length - 1; i >= 0; i--) { bombs[i].update(); // Remove red balls that are off screen if (bombs[i].y > 2732) { bombs[i].destroy(); bombs.splice(i, 1); } } }; game.move = function (x, y, obj) { playerBike.x = x; }; game.up = function (x, y, obj) { // No action needed on release }; // Update game state game.update = function () { playerBike.update(); };
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--- original.js
+++ change.js