User prompt
undo
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undu
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some time fall bum
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power up fall for unlimted time randamly
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delete green boxes
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power up img fall contnuasly
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every red boll acts same
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green boxes fall for infinite time
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add score
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remove score
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remove 0 backward from score
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remove 0 form behind the score
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score colour balack
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add a score option
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blue box cannot move autometcaly
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when green box tuch to blue box then increase score
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red fall to bootom
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blue box at a little upper foeom bottom
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all bolls fall down to bottom
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green boll also fall down
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blue box only sid move
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Please fix the bug: 'Uncaught TypeError: game.start is not a function' in or related to this line: 'game.start();' Line Number: 143
Code edit (1 edits merged)
Please save this source code
Initial prompt
Bike Race
/**** * Classes ****/ // Bike class to represent the player's bike var Bike = Container.expand(function () { var self = Container.call(this); self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; // Remove player bike acceleration and deceleration methods // Update method to move the bike self.update = function () { // self.x += self.speed; // Remove automatic movement }; }); // OpponentBike class to represent opponent bikes var OpponentBike = Container.expand(function () { var self = Container.call(this); self.attachAsset('opponentBike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5 // Update method to move the opponent bike self.update = function () { self.y += self.speed; // Move bike downward based on speed if (self.y > 2732) { // Reset if it goes off screen self.y = -50; // Start from the top self.x = Math.random() * 2048; // Randomize x position } }; }); // PowerUp class to represent power-up items var PowerUp = Container.expand(function () { var self = Container.call(this); self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.x = Math.random() * 2048; // Randomize x position self.y = Math.random() * 600; // Randomize y position self.speed = Math.random() * 2 + 1; // Random speed between 1 and 3 // Method to check if bike intersects with the power-up self.checkCollision = function (bike) { return bike.intersects(self); }; // Update method to move the power-up self.update = function () { self.y += self.speed; // Move power-up downward based on speed if (self.y > 2732) { // Check if it goes off the bottom of the screen self.y = -50; // Start from the top self.x = Math.random() * 2048; // Randomize x position } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Init game with white background LK.setScore(0); // Initialize score to zero LK.setScore(0); // Initialize score to zero // Play race start sound LK.getSound('race_start').play(); // Create and display score text on the screen var scoreTxt = new Text2('0', { size: 150, fill: "#000000" // Set score text color to black }); scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay // Initialize arrays and variables var playerBike = game.addChild(new Bike()); playerBike.x = 2048 / 2; // Center player bike playerBike.y = 2500; // Position player bike a little above the bottom var opponentBikes = []; var powerUps = []; // Create opponent bikes and add them to the game for (var i = 0; i < 5; i++) { var opponentBike = new OpponentBike(); opponentBike.x = Math.random() * 2048; // Randomize position opponentBike.y = -100 * (i + 1); // Stagger opponent bikes opponentBikes.push(opponentBike); game.addChild(opponentBike); } // Create power-ups and add them to the game for (var i = 0; i < 3; i++) { var powerUp = new PowerUp(); powerUps.push(powerUp); game.addChild(powerUp); } // Handle player movement game.move = function (x) { playerBike.x = x; // Move player bike left or right }; // Remove player bike acceleration and deceleration event handlers // Update game state game.update = function () { playerBike.update(); // Update player bike // Update opponent bikes for (var i = 0; i < opponentBikes.length; i++) { opponentBikes[i].update(); // Check for collision with player bike if (playerBike.intersects(opponentBikes[i])) { LK.getSound('crash').play(); // Play crash sound LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // Show game over screen } } // Update power-ups and check for collisions for (var i = powerUps.length - 1; i >= 0; i--) { powerUps[i].update(); // Update power-up position if (powerUps[i].checkCollision(playerBike)) { LK.getSound('power_up').play(); // Play power-up sound powerUps[i].destroy(); // Remove power-up from game LK.setScore(LK.getScore() + 1); // Update score scoreTxt.setText(LK.getScore()); // Update score text powerUps.splice(i, 1); // Remove from array } } }; // Start the game // game.start(); // Removed as it is not a valid function
===================================================================
--- original.js
+++ change.js
@@ -69,10 +69,18 @@
* Game Code
****/
// Init game with white background
LK.setScore(0); // Initialize score to zero
+LK.setScore(0); // Initialize score to zero
// Play race start sound
LK.getSound('race_start').play();
+// Create and display score text on the screen
+var scoreTxt = new Text2('0', {
+ size: 150,
+ fill: "#000000" // Set score text color to black
+});
+scoreTxt.anchor.set(0.5, 0); // Center the score text horizontally
+LK.gui.top.addChild(scoreTxt); // Add the score text to the GUI overlay
// Initialize arrays and variables
var playerBike = game.addChild(new Bike());
playerBike.x = 2048 / 2; // Center player bike
playerBike.y = 2500; // Position player bike a little above the bottom
@@ -115,8 +123,10 @@
powerUps[i].update(); // Update power-up position
if (powerUps[i].checkCollision(playerBike)) {
LK.getSound('power_up').play(); // Play power-up sound
powerUps[i].destroy(); // Remove power-up from game
+ LK.setScore(LK.getScore() + 1); // Update score
+ scoreTxt.setText(LK.getScore()); // Update score text
powerUps.splice(i, 1); // Remove from array
}
}
};