User prompt
undo
User prompt
undu
User prompt
some time fall bum
User prompt
power up fall for unlimted time randamly
User prompt
delete green boxes
User prompt
power up img fall contnuasly
User prompt
every red boll acts same
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green boxes fall for infinite time
User prompt
add score
User prompt
remove score
User prompt
remove 0 backward from score
User prompt
remove 0 form behind the score
User prompt
score colour balack
User prompt
add a score option
User prompt
blue box cannot move autometcaly
User prompt
when green box tuch to blue box then increase score
User prompt
red fall to bootom
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blue box at a little upper foeom bottom
User prompt
all bolls fall down to bottom
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green boll also fall down
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blue box only sid move
User prompt
Please fix the bug: 'Uncaught TypeError: game.start is not a function' in or related to this line: 'game.start();' Line Number: 143
Code edit (1 edits merged)
Please save this source code
Initial prompt
Bike Race
/**** * Classes ****/ // Bike class to represent the player's bike var Bike = Container.expand(function () { var self = Container.call(this); self.attachAsset('bike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 0; // Method to accelerate the bike self.accelerate = function () { self.speed += 0.5; // Increase speed if (self.speed > 10) { self.speed = 10; } // Max speed }; // Method to decelerate the bike self.decelerate = function () { self.speed -= 0.5; // Decrease speed if (self.speed < 0) { self.speed = 0; } // Min speed }; // Update method to move the bike self.update = function () { self.y -= self.speed; // Move bike upward based on speed }; }); // OpponentBike class to represent opponent bikes var OpponentBike = Container.expand(function () { var self = Container.call(this); self.attachAsset('opponentBike', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5 // Update method to move the opponent bike self.update = function () { self.y += self.speed; // Move bike downward based on speed if (self.y > 600) { // Reset if it goes off screen self.y = -50; // Start from the top self.x = Math.random() * 2048; // Randomize x position } }; }); // PowerUp class to represent power-up items var PowerUp = Container.expand(function () { var self = Container.call(this); self.attachAsset('powerUp', { anchorX: 0.5, anchorY: 0.5 }); self.x = Math.random() * 2048; // Randomize x position self.y = Math.random() * 600; // Randomize y position // Method to check if bike intersects with the power-up self.checkCollision = function (bike) { return bike.intersects(self); }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF }); /**** * Game Code ****/ // Init game with white background // Play race start sound LK.getSound('race_start').play(); // Initialize arrays and variables var playerBike = game.addChild(new Bike()); playerBike.x = 2048 / 2; // Center player bike playerBike.y = 500; // Position player bike near the bottom var opponentBikes = []; var powerUps = []; // Create opponent bikes and add them to the game for (var i = 0; i < 5; i++) { var opponentBike = new OpponentBike(); opponentBike.x = Math.random() * 2048; // Randomize position opponentBike.y = -100 * (i + 1); // Stagger opponent bikes opponentBikes.push(opponentBike); game.addChild(opponentBike); } // Create power-ups and add them to the game for (var i = 0; i < 3; i++) { var powerUp = new PowerUp(); powerUps.push(powerUp); game.addChild(powerUp); } // Handle player movement game.move = function (x) { playerBike.x = x; // Move player bike left or right }; // Handle player acceleration game.down = function () { playerBike.accelerate(); }; // Handle player deceleration game.up = function () { playerBike.decelerate(); }; // Update game state game.update = function () { playerBike.update(); // Update player bike // Update opponent bikes for (var i = 0; i < opponentBikes.length; i++) { opponentBikes[i].update(); // Check for collision with player bike if (playerBike.intersects(opponentBikes[i])) { LK.getSound('crash').play(); // Play crash sound LK.effects.flashScreen(0xff0000, 1000); // Flash screen red LK.showGameOver(); // Show game over screen } } // Update power-ups and check for collisions for (var i = powerUps.length - 1; i >= 0; i--) { if (powerUps[i].checkCollision(playerBike)) { LK.getSound('power_up').play(); // Play power-up sound playerBike.speed += 2; // Increase player speed powerUps[i].destroy(); // Remove power-up from game powerUps.splice(i, 1); // Remove from array } } }; // Start the game game.start();
===================================================================
--- original.js
+++ change.js
@@ -1,91 +1,133 @@
-/****
+/****
* Classes
-****/
-//<Assets used in the game will automatically appear here>
-// Define the Bike class
+****/
+// Bike class to represent the player's bike
var Bike = Container.expand(function () {
- var self = Container.call(this);
- var bikeGraphics = self.attachAsset('bike', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 0;
- self.acceleration = 0.2;
- self.maxSpeed = 10;
- self.update = function () {
- self.y -= self.speed;
- if (self.speed < self.maxSpeed) {
- self.speed += self.acceleration;
- }
- };
- self.resetSpeed = function () {
- self.speed = 0;
- };
+ var self = Container.call(this);
+ self.attachAsset('bike', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0;
+ // Method to accelerate the bike
+ self.accelerate = function () {
+ self.speed += 0.5; // Increase speed
+ if (self.speed > 10) {
+ self.speed = 10;
+ } // Max speed
+ };
+ // Method to decelerate the bike
+ self.decelerate = function () {
+ self.speed -= 0.5; // Decrease speed
+ if (self.speed < 0) {
+ self.speed = 0;
+ } // Min speed
+ };
+ // Update method to move the bike
+ self.update = function () {
+ self.y -= self.speed; // Move bike upward based on speed
+ };
});
-// Define the Obstacle class
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y += 5;
- if (self.y > 2732) {
- self.y = -100;
- self.x = Math.random() * 2048;
- }
- };
+// OpponentBike class to represent opponent bikes
+var OpponentBike = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('opponentBike', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
+ // Update method to move the opponent bike
+ self.update = function () {
+ self.y += self.speed; // Move bike downward based on speed
+ if (self.y > 600) {
+ // Reset if it goes off screen
+ self.y = -50; // Start from the top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
});
+// PowerUp class to represent power-up items
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = Math.random() * 2048; // Randomize x position
+ self.y = Math.random() * 600; // Randomize y position
+ // Method to check if bike intersects with the power-up
+ self.checkCollision = function (bike) {
+ return bike.intersects(self);
+ };
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0xFFFFFF
});
-/****
+/****
* Game Code
-****/
-// Initialize game variables
-var bike = game.addChild(new Bike());
-bike.x = 2048 / 2;
-bike.y = 2732 - 200;
-var obstacles = [];
+****/
+// Init game with white background
+// Play race start sound
+LK.getSound('race_start').play();
+// Initialize arrays and variables
+var playerBike = game.addChild(new Bike());
+playerBike.x = 2048 / 2; // Center player bike
+playerBike.y = 500; // Position player bike near the bottom
+var opponentBikes = [];
+var powerUps = [];
+// Create opponent bikes and add them to the game
for (var i = 0; i < 5; i++) {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * -2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var opponentBike = new OpponentBike();
+ opponentBike.x = Math.random() * 2048; // Randomize position
+ opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
+ opponentBikes.push(opponentBike);
+ game.addChild(opponentBike);
}
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-var score = 0;
-var gameOver = false;
-function handleMove(x, y, obj) {
- if (!gameOver) {
- bike.x = x;
- }
+// Create power-ups and add them to the game
+for (var i = 0; i < 3; i++) {
+ var powerUp = new PowerUp();
+ powerUps.push(powerUp);
+ game.addChild(powerUp);
}
-game.move = handleMove;
+// Handle player movement
+game.move = function (x) {
+ playerBike.x = x; // Move player bike left or right
+};
+// Handle player acceleration
+game.down = function () {
+ playerBike.accelerate();
+};
+// Handle player deceleration
+game.up = function () {
+ playerBike.decelerate();
+};
+// Update game state
game.update = function () {
- if (!gameOver) {
- bike.update();
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].update();
- if (bike.intersects(obstacles[i])) {
- gameOver = true;
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- score += 1;
- scoreTxt.setText(score);
- }
-};
\ No newline at end of file
+ playerBike.update(); // Update player bike
+ // Update opponent bikes
+ for (var i = 0; i < opponentBikes.length; i++) {
+ opponentBikes[i].update();
+ // Check for collision with player bike
+ if (playerBike.intersects(opponentBikes[i])) {
+ LK.getSound('crash').play(); // Play crash sound
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // Show game over screen
+ }
+ }
+ // Update power-ups and check for collisions
+ for (var i = powerUps.length - 1; i >= 0; i--) {
+ if (powerUps[i].checkCollision(playerBike)) {
+ LK.getSound('power_up').play(); // Play power-up sound
+ playerBike.speed += 2; // Increase player speed
+ powerUps[i].destroy(); // Remove power-up from game
+ powerUps.splice(i, 1); // Remove from array
+ }
+ }
+};
+// Start the game
+game.start();
\ No newline at end of file