User prompt
undo
User prompt
undu
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some time fall bum
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power up fall for unlimted time randamly
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delete green boxes
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power up img fall contnuasly
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every red boll acts same
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green boxes fall for infinite time
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add score
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remove score
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remove 0 backward from score
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remove 0 form behind the score
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score colour balack
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add a score option
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blue box cannot move autometcaly
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when green box tuch to blue box then increase score
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red fall to bootom
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blue box at a little upper foeom bottom
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all bolls fall down to bottom
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green boll also fall down
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blue box only sid move
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Please fix the bug: 'Uncaught TypeError: game.start is not a function' in or related to this line: 'game.start();' Line Number: 143
Code edit (1 edits merged)
Please save this source code
Initial prompt
Bike Race
/****
* Classes
****/
// Bike class to represent the player's bike
var Bike = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('bike', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 0;
// Method to accelerate the bike
self.accelerate = function () {
self.speed += 0.5; // Increase speed
if (self.speed > 10) {
self.speed = 10;
} // Max speed
};
// Method to decelerate the bike
self.decelerate = function () {
self.speed -= 0.5; // Decrease speed
if (self.speed < 0) {
self.speed = 0;
} // Min speed
};
// Update method to move the bike
self.update = function () {
self.y -= self.speed; // Move bike upward based on speed
};
});
// OpponentBike class to represent opponent bikes
var OpponentBike = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('opponentBike', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
// Update method to move the opponent bike
self.update = function () {
self.y += self.speed; // Move bike downward based on speed
if (self.y > 600) {
// Reset if it goes off screen
self.y = -50; // Start from the top
self.x = Math.random() * 2048; // Randomize x position
}
};
});
// PowerUp class to represent power-up items
var PowerUp = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('powerUp', {
anchorX: 0.5,
anchorY: 0.5
});
self.x = Math.random() * 2048; // Randomize x position
self.y = Math.random() * 600; // Randomize y position
// Method to check if bike intersects with the power-up
self.checkCollision = function (bike) {
return bike.intersects(self);
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xFFFFFF
});
/****
* Game Code
****/
// Init game with white background
// Play race start sound
LK.getSound('race_start').play();
// Initialize arrays and variables
var playerBike = game.addChild(new Bike());
playerBike.x = 2048 / 2; // Center player bike
playerBike.y = 500; // Position player bike near the bottom
var opponentBikes = [];
var powerUps = [];
// Create opponent bikes and add them to the game
for (var i = 0; i < 5; i++) {
var opponentBike = new OpponentBike();
opponentBike.x = Math.random() * 2048; // Randomize position
opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
opponentBikes.push(opponentBike);
game.addChild(opponentBike);
}
// Create power-ups and add them to the game
for (var i = 0; i < 3; i++) {
var powerUp = new PowerUp();
powerUps.push(powerUp);
game.addChild(powerUp);
}
// Handle player movement
game.move = function (x) {
playerBike.x = x; // Move player bike left or right
};
// Handle player acceleration
game.down = function () {
playerBike.accelerate();
};
// Handle player deceleration
game.up = function () {
playerBike.decelerate();
};
// Update game state
game.update = function () {
playerBike.update(); // Update player bike
// Update opponent bikes
for (var i = 0; i < opponentBikes.length; i++) {
opponentBikes[i].update();
// Check for collision with player bike
if (playerBike.intersects(opponentBikes[i])) {
LK.getSound('crash').play(); // Play crash sound
LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
LK.showGameOver(); // Show game over screen
}
}
// Update power-ups and check for collisions
for (var i = powerUps.length - 1; i >= 0; i--) {
if (powerUps[i].checkCollision(playerBike)) {
LK.getSound('power_up').play(); // Play power-up sound
playerBike.speed += 2; // Increase player speed
powerUps[i].destroy(); // Remove power-up from game
powerUps.splice(i, 1); // Remove from array
}
}
};
// Start the game
game.start(); ===================================================================
--- original.js
+++ change.js
@@ -1,91 +1,133 @@
-/****
+/****
* Classes
-****/
-//<Assets used in the game will automatically appear here>
-// Define the Bike class
+****/
+// Bike class to represent the player's bike
var Bike = Container.expand(function () {
- var self = Container.call(this);
- var bikeGraphics = self.attachAsset('bike', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 0;
- self.acceleration = 0.2;
- self.maxSpeed = 10;
- self.update = function () {
- self.y -= self.speed;
- if (self.speed < self.maxSpeed) {
- self.speed += self.acceleration;
- }
- };
- self.resetSpeed = function () {
- self.speed = 0;
- };
+ var self = Container.call(this);
+ self.attachAsset('bike', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 0;
+ // Method to accelerate the bike
+ self.accelerate = function () {
+ self.speed += 0.5; // Increase speed
+ if (self.speed > 10) {
+ self.speed = 10;
+ } // Max speed
+ };
+ // Method to decelerate the bike
+ self.decelerate = function () {
+ self.speed -= 0.5; // Decrease speed
+ if (self.speed < 0) {
+ self.speed = 0;
+ } // Min speed
+ };
+ // Update method to move the bike
+ self.update = function () {
+ self.y -= self.speed; // Move bike upward based on speed
+ };
});
-// Define the Obstacle class
-var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- self.y += 5;
- if (self.y > 2732) {
- self.y = -100;
- self.x = Math.random() * 2048;
- }
- };
+// OpponentBike class to represent opponent bikes
+var OpponentBike = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('opponentBike', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = Math.random() * 2 + 3; // Random speed between 3 and 5
+ // Update method to move the opponent bike
+ self.update = function () {
+ self.y += self.speed; // Move bike downward based on speed
+ if (self.y > 600) {
+ // Reset if it goes off screen
+ self.y = -50; // Start from the top
+ self.x = Math.random() * 2048; // Randomize x position
+ }
+ };
});
+// PowerUp class to represent power-up items
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('powerUp', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = Math.random() * 2048; // Randomize x position
+ self.y = Math.random() * 600; // Randomize y position
+ // Method to check if bike intersects with the power-up
+ self.checkCollision = function (bike) {
+ return bike.intersects(self);
+ };
+});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0xFFFFFF
});
-/****
+/****
* Game Code
-****/
-// Initialize game variables
-var bike = game.addChild(new Bike());
-bike.x = 2048 / 2;
-bike.y = 2732 - 200;
-var obstacles = [];
+****/
+// Init game with white background
+// Play race start sound
+LK.getSound('race_start').play();
+// Initialize arrays and variables
+var playerBike = game.addChild(new Bike());
+playerBike.x = 2048 / 2; // Center player bike
+playerBike.y = 500; // Position player bike near the bottom
+var opponentBikes = [];
+var powerUps = [];
+// Create opponent bikes and add them to the game
for (var i = 0; i < 5; i++) {
- var obstacle = new Obstacle();
- obstacle.x = Math.random() * 2048;
- obstacle.y = Math.random() * -2732;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var opponentBike = new OpponentBike();
+ opponentBike.x = Math.random() * 2048; // Randomize position
+ opponentBike.y = -100 * (i + 1); // Stagger opponent bikes
+ opponentBikes.push(opponentBike);
+ game.addChild(opponentBike);
}
-var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
-});
-scoreTxt.anchor.set(0.5, 0);
-LK.gui.top.addChild(scoreTxt);
-var score = 0;
-var gameOver = false;
-function handleMove(x, y, obj) {
- if (!gameOver) {
- bike.x = x;
- }
+// Create power-ups and add them to the game
+for (var i = 0; i < 3; i++) {
+ var powerUp = new PowerUp();
+ powerUps.push(powerUp);
+ game.addChild(powerUp);
}
-game.move = handleMove;
+// Handle player movement
+game.move = function (x) {
+ playerBike.x = x; // Move player bike left or right
+};
+// Handle player acceleration
+game.down = function () {
+ playerBike.accelerate();
+};
+// Handle player deceleration
+game.up = function () {
+ playerBike.decelerate();
+};
+// Update game state
game.update = function () {
- if (!gameOver) {
- bike.update();
- for (var i = 0; i < obstacles.length; i++) {
- obstacles[i].update();
- if (bike.intersects(obstacles[i])) {
- gameOver = true;
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- score += 1;
- scoreTxt.setText(score);
- }
-};
\ No newline at end of file
+ playerBike.update(); // Update player bike
+ // Update opponent bikes
+ for (var i = 0; i < opponentBikes.length; i++) {
+ opponentBikes[i].update();
+ // Check for collision with player bike
+ if (playerBike.intersects(opponentBikes[i])) {
+ LK.getSound('crash').play(); // Play crash sound
+ LK.effects.flashScreen(0xff0000, 1000); // Flash screen red
+ LK.showGameOver(); // Show game over screen
+ }
+ }
+ // Update power-ups and check for collisions
+ for (var i = powerUps.length - 1; i >= 0; i--) {
+ if (powerUps[i].checkCollision(playerBike)) {
+ LK.getSound('power_up').play(); // Play power-up sound
+ playerBike.speed += 2; // Increase player speed
+ powerUps[i].destroy(); // Remove power-up from game
+ powerUps.splice(i, 1); // Remove from array
+ }
+ }
+};
+// Start the game
+game.start();
\ No newline at end of file