User prompt
score increas with speed
User prompt
stop coming out leaser from hitin boll
User prompt
when i hit a yellow, blue, purple,green box then score incrase by 1, 3, 2,4
User prompt
aftr hitting box score increae by which no. write on box
User prompt
add 2 more colour boxes
User prompt
one colour boxe contain same no.
User prompt
shootd boxes falling down randmly
User prompt
scure on right top
User prompt
score bouton in side
User prompt
these boxes swa numbers on it
User prompt
change white green colour box into yello and purple randmly
User prompt
currect it
Initial prompt
Realm of Echoes
/**** * Classes ****/ // Player class to represent the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var newWave = new SoundWave(); newWave.x = self.x; newWave.y = self.y; soundWaves.push(newWave); game.addChild(newWave); }; }); // PuzzlePiece class to represent puzzle pieces in the game var PuzzlePiece = Container.expand(function () { var self = Container.call(this); var pieceGraphics = self.attachAsset('piece', { anchorX: 0.5, anchorY: 0.5 }); self.interact = function () { // Define interaction behavior }; }); //<Assets used in the game will automatically appear here> // SoundWave class to represent sound waves in the game var SoundWave = Container.expand(function () { var self = Container.call(this); var waveGraphics = self.attachAsset('wave', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y -= self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var soundWaves = []; var puzzlePieces = []; var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Create puzzle pieces and add them to the game for (var i = 0; i < 5; i++) { var piece = new PuzzlePiece(); piece.x = 2048 / 2; piece.y = 200 + i * 300; puzzlePieces.push(piece); game.addChild(piece); } // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle player shooting game.down = function (x, y, obj) { player.shoot(); }; // Update game state game.update = function () { for (var i = soundWaves.length - 1; i >= 0; i--) { soundWaves[i].update(); for (var j = puzzlePieces.length - 1; j >= 0; j--) { if (soundWaves[i].intersects(puzzlePieces[j])) { puzzlePieces[j].interact(); soundWaves[i].destroy(); soundWaves.splice(i, 1); break; } } if (soundWaves[i] && soundWaves[i].y < -50) { soundWaves[i].destroy(); soundWaves.splice(i, 1); } } };
/****
* Classes
****/
// Player class to represent the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.shoot = function () {
var newWave = new SoundWave();
newWave.x = self.x;
newWave.y = self.y;
soundWaves.push(newWave);
game.addChild(newWave);
};
});
// PuzzlePiece class to represent puzzle pieces in the game
var PuzzlePiece = Container.expand(function () {
var self = Container.call(this);
var pieceGraphics = self.attachAsset('piece', {
anchorX: 0.5,
anchorY: 0.5
});
self.interact = function () {
// Define interaction behavior
};
});
//<Assets used in the game will automatically appear here>
// SoundWave class to represent sound waves in the game
var SoundWave = Container.expand(function () {
var self = Container.call(this);
var waveGraphics = self.attachAsset('wave', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.y -= self.speed;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize arrays and variables
var soundWaves = [];
var puzzlePieces = [];
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Create puzzle pieces and add them to the game
for (var i = 0; i < 5; i++) {
var piece = new PuzzlePiece();
piece.x = 2048 / 2;
piece.y = 200 + i * 300;
puzzlePieces.push(piece);
game.addChild(piece);
}
// Handle player movement
game.move = function (x, y, obj) {
player.x = x;
player.y = y;
};
// Handle player shooting
game.down = function (x, y, obj) {
player.shoot();
};
// Update game state
game.update = function () {
for (var i = soundWaves.length - 1; i >= 0; i--) {
soundWaves[i].update();
for (var j = puzzlePieces.length - 1; j >= 0; j--) {
if (soundWaves[i].intersects(puzzlePieces[j])) {
puzzlePieces[j].interact();
soundWaves[i].destroy();
soundWaves.splice(i, 1);
break;
}
}
if (soundWaves[i] && soundWaves[i].y < -50) {
soundWaves[i].destroy();
soundWaves.splice(i, 1);
}
}
};