User prompt
score increas with speed
User prompt
stop coming out leaser from hitin boll
User prompt
when i hit a yellow, blue, purple,green box then score incrase by 1, 3, 2,4
User prompt
aftr hitting box score increae by which no. write on box
User prompt
add 2 more colour boxes
User prompt
one colour boxe contain same no.
User prompt
shootd boxes falling down randmly
User prompt
scure on right top
User prompt
score bouton in side
User prompt
these boxes swa numbers on it
User prompt
change white green colour box into yello and purple randmly
User prompt
currect it
Initial prompt
Realm of Echoes
/**** * Classes ****/ // Player class to represent the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.shoot = function () { var newWave = new SoundWave(); newWave.x = self.x; newWave.y = self.y; soundWaves.push(newWave); game.addChild(newWave); // Play shooting sound effect LK.getSound('shoot').play(); }; }); // PuzzlePiece class to represent puzzle pieces in the game var PuzzlePiece = Container.expand(function () { var self = Container.call(this); var pieceGraphics = self.attachAsset('piece', { anchorX: 0.5, anchorY: 0.5 }); var numberText = new Text2('0', { size: 50, fill: "#000000" }); numberText.anchor.set(0.5, 0.5); self.addChild(numberText); self.speed = Math.random() * 3 + 1; // Random speed between 1 and 4 self.interact = function () { // Define interaction behavior var colors = { 0xffff00: 1, // Yellow 0x800080: 2, // Purple 0x0000FF: 3, // Blue 0x00FF00: 4 // Green }; var randomColor = Object.keys(colors)[Math.floor(Math.random() * Object.keys(colors).length)]; pieceGraphics.tint = randomColor; // Change number on the piece based on color numberText.setText(colors[randomColor].toString()); }; }); //<Assets used in the game will automatically appear here> // SoundWave class to represent sound waves in the game var SoundWave = Container.expand(function () { var self = Container.call(this); var waveGraphics = self.attachAsset('wave', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y -= self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Play background music LK.playMusic('musicId', { volume: 0.5 }); // Initialize arrays and variables var soundWaves = []; var puzzlePieces = []; var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(1, 0); LK.gui.topRight.addChild(scoreTxt); // Create puzzle pieces and add them to the game for (var i = 0; i < 10; i++) { var piece = new PuzzlePiece(); piece.x = Math.random() * 2048; piece.y = 200 + i * 300; var colors = { 0xffff00: 1, // Yellow 0x800080: 2, // Purple 0x0000FF: 3, // Blue 0x00FF00: 4 // Green }; var randomColor = Object.keys(colors)[Math.floor(Math.random() * Object.keys(colors).length)]; piece.children[0].tint = randomColor; piece.children[1].setText(colors[randomColor].toString()); puzzlePieces.push(piece); game.addChild(piece); } // Handle player movement game.move = function (x, y, obj) { player.x = x; player.y = y; }; // Handle player shooting game.down = function (x, y, obj) { player.shoot(); }; // Update game state game.update = function () { for (var i = soundWaves.length - 1; i >= 0; i--) { soundWaves[i].update(); for (var j = puzzlePieces.length - 1; j >= 0; j--) { puzzlePieces[j].y += puzzlePieces[j].speed; // Make puzzle pieces fall down based on their speed if (puzzlePieces[j].y > 2732) { puzzlePieces[j].y = 0; // Reset position to top if it goes off screen puzzlePieces[j].x = Math.random() * 2048; // Randomize x position } if (soundWaves[i].intersects(puzzlePieces[j])) { var pieceSpeed = puzzlePieces[j].speed; var scoreIncrement = Math.ceil(pieceSpeed); // Increase score based on the speed of the puzzle piece puzzlePieces[j].interact(); // Update score based on the speed of the puzzle piece LK.setScore(LK.getScore() + scoreIncrement); scoreTxt.setText(LK.getScore()); break; } // Check for game over condition if (player.intersects(puzzlePieces[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (soundWaves[i] && soundWaves[i].y < -50) { soundWaves[i].destroy(); soundWaves.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -129,30 +129,12 @@
puzzlePieces[j].y = 0; // Reset position to top if it goes off screen
puzzlePieces[j].x = Math.random() * 2048; // Randomize x position
}
if (soundWaves[i].intersects(puzzlePieces[j])) {
- var pieceColor = puzzlePieces[j].children[0].tint;
- var scoreIncrement = 0;
- switch (pieceColor) {
- case 0xffff00:
- // Yellow
- scoreIncrement = 1;
- break;
- case 0x0000FF:
- // Blue
- scoreIncrement = 3;
- break;
- case 0x800080:
- // Purple
- scoreIncrement = 2;
- break;
- case 0x00FF00:
- // Green
- scoreIncrement = 4;
- break;
- }
+ var pieceSpeed = puzzlePieces[j].speed;
+ var scoreIncrement = Math.ceil(pieceSpeed); // Increase score based on the speed of the puzzle piece
puzzlePieces[j].interact();
- // Update score based on the color of the box
+ // Update score based on the speed of the puzzle piece
LK.setScore(LK.getScore() + scoreIncrement);
scoreTxt.setText(LK.getScore());
break;
}