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Oyuncu Quick time eventler ve halat çekme yarısında kaybedilirse 20 puan ve 1 can kaybetsin
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Halat çekme yarısını zorlaştır ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'TypeError: this.destroy is not a function' in or related to this line: 'this.destroy();' Line Number: 4161
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Please fix the bug: 'TypeError: this.destroy is not a function' in or related to this line: 'this.destroy();' Line Number: 4124
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Please fix the bug: 'TypeError: this.destroy is not a function' in or related to this line: 'this.destroy();' Line Number: 4021
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Halat yarısını zorlaştır ayrıca halatın animasyonlarını efektlerini ve dizaynını daha kaliteli yap halat yarısı için ayrı bir ekran yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Pekala birde quic time event ekleyelim arada bir ortaya çıksın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Soruların arasına bazen yetenek yarışması ekle mesela ekrana hızlı hızlı basmamız gereken bir halat çekme yarışı ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Hataları düzelt
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In the game's opening dialogue after the intro, let AI mock the player and ask questions. Add cutscenes between the questions and let us make choices in these scenes. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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İntoryu oyunu çalıştırmadan önce pixel art yazılar ve basit animasyonlarla yap ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Kalpler yok olurken patlasın ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Oyuna can ekle kalp simgesi olsun 3 adet kalp olsun her hatada bir animasyonla 1 kalp yok olur 3 kalp biterse oyun biter ayrıca 3 seçenek değişsin ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Bir intro ekle yazılar olsun intro bir hikaye anlatsın hikaye : yapay zeka ana karakterimizi kaçırdı ve tehtid ederek zorla diğer yarışmacılarla beraber bilgi yarışmasına sokuyor ayrıca bir aı düşman ekle oda arada bir puan kazanacak ve ilk 1000 puana ulaşan kazanacak ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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We increased the font size, make it fullscreen
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Mor partiküllü koyu mavi bir arka plan ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The order in which the questions are asked should be random.
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Add more questions Add 300 questions
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daha fazla soru ekleyin ve ekran geçişleri için bir animasyon ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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After clicking on the play button, you will be presented with 3 different options: History questions, Science and mathematics, expert (all)
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Add language options to settings and add Turkish language support
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Add settings to main menu
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Add a main menu
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Make questions harder and add 100 questions
Code edit (1 edits merged)
Please save this source code
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ChatMessage = Container.expand(function (message, isAI, yPos) {
var self = Container.call(this);
var bubbleColor = isAI ? 0xe8f4fd : 0x4a9eff;
var textColor = isAI ? "#333333" : "#ffffff";
var alignX = isAI ? 0 : 1;
var bubble = self.attachAsset(isAI ? 'chatBubbleAI' : 'chatBubbleUser', {
anchorX: alignX,
anchorY: 0
});
var messageText = new Text2(message, {
size: 40,
fill: textColor,
wordWrap: true,
wordWrapWidth: 550
});
messageText.anchor.set(alignX, 0);
messageText.x = alignX === 0 ? 25 : -25;
messageText.y = 20;
self.addChild(messageText);
// Adjust bubble height based on text
var textHeight = messageText.height;
bubble.height = Math.max(120, textHeight + 40);
self.x = alignX === 0 ? 150 : 1898;
self.y = yPos;
self.getBubbleHeight = function () {
return bubble.height;
};
return self;
});
var OptionButton = Container.expand(function (text, callback) {
var self = Container.call(this);
var button = self.attachAsset('option1Button', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2(text, {
size: 45,
fill: 0x333333,
wordWrap: true,
wordWrapWidth: 1400
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.callback = callback;
self.down = function (x, y, obj) {
button.tint = 0xdddddd;
if (self.callback) {
self.callback();
}
};
self.up = function (x, y, obj) {
button.tint = 0xffffff;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf0f8ff
});
/****
* Game Code
****/
var chatMessages = [];
var currentQuestion = 0;
var score = 0;
var gamePhase = 'intro'; // intro, question, complete
var messagesContainer = new Container();
var optionsContainer = new Container();
var scrollOffset = 0;
var maxScroll = 0;
// AI Questions and responses
var questions = [{
question: "Hello! I'm your AI assistant. What's 2 + 2?",
options: ["3", "4", "5"],
correct: 1,
response: "Excellent! You got it right. Math is fun!"
}, {
question: "Great job! Now, which planet is closest to the Sun?",
options: ["Venus", "Mercury", "Earth"],
correct: 1,
response: "Perfect! Mercury is indeed closest to the Sun."
}, {
question: "You're doing amazing! What's the capital of France?",
options: ["London", "Berlin", "Paris"],
correct: 2,
response: "Wonderful! Paris is correct. You're really smart!"
}, {
question: "Last question: What do bees make?",
options: ["Honey", "Milk", "Juice"],
correct: 0,
response: "Fantastic! You completed all questions perfectly!"
}];
game.addChild(messagesContainer);
game.addChild(optionsContainer);
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0x4A9EFF
});
scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
// AI Avatar
var aiAvatar = game.addChild(LK.getAsset('aiAvatar', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 200
}));
// Pulsing animation for AI avatar
tween(aiAvatar, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(aiAvatar, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Restart the pulsing animation
if (aiAvatar.parent) {
tween(aiAvatar, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: arguments.callee.caller
});
}
}
});
}
});
function addChatMessage(message, isAI) {
var yPos = 300;
if (chatMessages.length > 0) {
var lastMessage = chatMessages[chatMessages.length - 1];
yPos = lastMessage.y + lastMessage.getBubbleHeight() + 30;
}
var newMessage = new ChatMessage(message, isAI, yPos);
messagesContainer.addChild(newMessage);
chatMessages.push(newMessage);
// Auto-scroll if needed
if (yPos > 1800) {
scrollOffset = yPos - 1800;
messagesContainer.y = -scrollOffset;
}
// Animate message appearance
newMessage.alpha = 0;
newMessage.scaleX = 0.8;
newMessage.scaleY = 0.8;
tween(newMessage, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
LK.getSound('messageSound').play();
}
function showOptions(optionTexts, callbacks) {
// Clear existing options
for (var i = optionsContainer.children.length - 1; i >= 0; i--) {
optionsContainer.removeChild(optionsContainer.children[i]);
}
for (var i = 0; i < optionTexts.length; i++) {
var option = new OptionButton(optionTexts[i], callbacks[i]);
option.x = 1024;
option.y = 2200 + i * 180;
optionsContainer.addChild(option);
// Animate options sliding up
tween(option, {
y: 2200 - i * 180
}, {
duration: 400,
easing: tween.easeOut
});
}
}
function hideOptions() {
for (var i = 0; i < optionsContainer.children.length; i++) {
var option = optionsContainer.children[i];
tween(option, {
y: 2800
}, {
duration: 300,
easing: tween.easeIn
});
}
}
function askQuestion(questionIndex) {
if (questionIndex >= questions.length) {
gamePhase = 'complete';
addChatMessage("Congratulations! You've completed Chat Quest! Your final score is " + score + " points. You're amazing!", true);
LK.setScore(score);
return;
}
var q = questions[questionIndex];
addChatMessage(q.question, true);
// Show options after a delay
LK.setTimeout(function () {
var callbacks = [];
for (var i = 0; i < q.options.length; i++) {
(function (index) {
callbacks.push(function () {
answerQuestion(index, questionIndex);
});
})(i);
}
showOptions(q.options, callbacks);
}, 1000);
}
function answerQuestion(selectedIndex, questionIndex) {
var q = questions[questionIndex];
hideOptions();
// Add user's answer
addChatMessage(q.options[selectedIndex], false);
LK.setTimeout(function () {
if (selectedIndex === q.correct) {
score += 10;
scoreTxt.setText('Score: ' + score);
addChatMessage(q.response, true);
LK.getSound('correctSound').play();
// Flash screen green briefly
LK.effects.flashScreen(0x00ff00, 300);
} else {
addChatMessage("That's not quite right, but don't worry! The correct answer was: " + q.options[q.correct], true);
LK.getSound('wrongSound').play();
}
// Move to next question
LK.setTimeout(function () {
currentQuestion++;
askQuestion(currentQuestion);
}, 2000);
}, 1000);
}
// Touch handling for scrolling chat
var lastTouchY = 0;
var isDragging = false;
game.down = function (x, y, obj) {
lastTouchY = y;
isDragging = true;
};
game.move = function (x, y, obj) {
if (isDragging && chatMessages.length > 3) {
var deltaY = y - lastTouchY;
scrollOffset -= deltaY;
// Limit scrolling
if (scrollOffset < 0) scrollOffset = 0;
if (scrollOffset > maxScroll) scrollOffset = maxScroll;
messagesContainer.y = -scrollOffset;
lastTouchY = y;
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
// Initialize the game
LK.setTimeout(function () {
addChatMessage("Welcome to Chat Quest! I'm your friendly AI assistant.", true);
LK.setTimeout(function () {
addChatMessage("I'll ask you some fun questions. Are you ready to start?", true);
LK.setTimeout(function () {
askQuestion(0);
}, 1500);
}, 2000);
}, 1000);
game.update = function () {
// Update max scroll based on chat content
if (chatMessages.length > 0) {
var lastMessage = chatMessages[chatMessages.length - 1];
maxScroll = Math.max(0, lastMessage.y + lastMessage.getBubbleHeight() - 1800);
}
}; /****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1");
/****
* Classes
****/
var ChatMessage = Container.expand(function (message, isAI, yPos) {
var self = Container.call(this);
var bubbleColor = isAI ? 0xe8f4fd : 0x4a9eff;
var textColor = isAI ? "#333333" : "#ffffff";
var alignX = isAI ? 0 : 1;
var bubble = self.attachAsset(isAI ? 'chatBubbleAI' : 'chatBubbleUser', {
anchorX: alignX,
anchorY: 0
});
var messageText = new Text2(message, {
size: 40,
fill: textColor,
wordWrap: true,
wordWrapWidth: 550
});
messageText.anchor.set(alignX, 0);
messageText.x = alignX === 0 ? 25 : -25;
messageText.y = 20;
self.addChild(messageText);
// Adjust bubble height based on text
var textHeight = messageText.height;
bubble.height = Math.max(120, textHeight + 40);
self.x = alignX === 0 ? 150 : 1898;
self.y = yPos;
self.getBubbleHeight = function () {
return bubble.height;
};
return self;
});
var OptionButton = Container.expand(function (text, callback) {
var self = Container.call(this);
var button = self.attachAsset('option1Button', {
anchorX: 0.5,
anchorY: 0.5
});
var buttonText = new Text2(text, {
size: 45,
fill: 0x333333,
wordWrap: true,
wordWrapWidth: 1400
});
buttonText.anchor.set(0.5, 0.5);
self.addChild(buttonText);
self.callback = callback;
self.down = function (x, y, obj) {
button.tint = 0xdddddd;
if (self.callback) {
self.callback();
}
};
self.up = function (x, y, obj) {
button.tint = 0xffffff;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf0f8ff
});
/****
* Game Code
****/
var chatMessages = [];
var currentQuestion = 0;
var score = 0;
var gamePhase = 'intro'; // intro, question, complete
var messagesContainer = new Container();
var optionsContainer = new Container();
var scrollOffset = 0;
var maxScroll = 0;
// AI Questions and responses
var questions = [{
question: "Hello! I'm your AI assistant. What's 2 + 2?",
options: ["3", "4", "5"],
correct: 1,
response: "Excellent! You got it right. Math is fun!"
}, {
question: "Great job! Now, which planet is closest to the Sun?",
options: ["Venus", "Mercury", "Earth"],
correct: 1,
response: "Perfect! Mercury is indeed closest to the Sun."
}, {
question: "You're doing amazing! What's the capital of France?",
options: ["London", "Berlin", "Paris"],
correct: 2,
response: "Wonderful! Paris is correct. You're really smart!"
}, {
question: "Last question: What do bees make?",
options: ["Honey", "Milk", "Juice"],
correct: 0,
response: "Fantastic! You completed all questions perfectly!"
}];
game.addChild(messagesContainer);
game.addChild(optionsContainer);
// Score display
var scoreTxt = new Text2('Score: 0', {
size: 60,
fill: 0x4A9EFF
});
scoreTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(scoreTxt);
// AI Avatar
var aiAvatar = game.addChild(LK.getAsset('aiAvatar', {
anchorX: 0.5,
anchorY: 0.5,
x: 150,
y: 200
}));
// Pulsing animation for AI avatar
tween(aiAvatar, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(aiAvatar, {
scaleX: 1,
scaleY: 1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: function onFinish() {
// Restart the pulsing animation
if (aiAvatar.parent) {
tween(aiAvatar, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 1000,
easing: tween.easeInOut,
onFinish: arguments.callee.caller
});
}
}
});
}
});
function addChatMessage(message, isAI) {
var yPos = 300;
if (chatMessages.length > 0) {
var lastMessage = chatMessages[chatMessages.length - 1];
yPos = lastMessage.y + lastMessage.getBubbleHeight() + 30;
}
var newMessage = new ChatMessage(message, isAI, yPos);
messagesContainer.addChild(newMessage);
chatMessages.push(newMessage);
// Auto-scroll if needed
if (yPos > 1800) {
scrollOffset = yPos - 1800;
messagesContainer.y = -scrollOffset;
}
// Animate message appearance
newMessage.alpha = 0;
newMessage.scaleX = 0.8;
newMessage.scaleY = 0.8;
tween(newMessage, {
alpha: 1,
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.easeOut
});
LK.getSound('messageSound').play();
}
function showOptions(optionTexts, callbacks) {
// Clear existing options
for (var i = optionsContainer.children.length - 1; i >= 0; i--) {
optionsContainer.removeChild(optionsContainer.children[i]);
}
for (var i = 0; i < optionTexts.length; i++) {
var option = new OptionButton(optionTexts[i], callbacks[i]);
option.x = 1024;
option.y = 2200 + i * 180;
optionsContainer.addChild(option);
// Animate options sliding up
tween(option, {
y: 2200 - i * 180
}, {
duration: 400,
easing: tween.easeOut
});
}
}
function hideOptions() {
for (var i = 0; i < optionsContainer.children.length; i++) {
var option = optionsContainer.children[i];
tween(option, {
y: 2800
}, {
duration: 300,
easing: tween.easeIn
});
}
}
function askQuestion(questionIndex) {
if (questionIndex >= questions.length) {
gamePhase = 'complete';
addChatMessage("Congratulations! You've completed Chat Quest! Your final score is " + score + " points. You're amazing!", true);
LK.setScore(score);
return;
}
var q = questions[questionIndex];
addChatMessage(q.question, true);
// Show options after a delay
LK.setTimeout(function () {
var callbacks = [];
for (var i = 0; i < q.options.length; i++) {
(function (index) {
callbacks.push(function () {
answerQuestion(index, questionIndex);
});
})(i);
}
showOptions(q.options, callbacks);
}, 1000);
}
function answerQuestion(selectedIndex, questionIndex) {
var q = questions[questionIndex];
hideOptions();
// Add user's answer
addChatMessage(q.options[selectedIndex], false);
LK.setTimeout(function () {
if (selectedIndex === q.correct) {
score += 10;
scoreTxt.setText('Score: ' + score);
addChatMessage(q.response, true);
LK.getSound('correctSound').play();
// Flash screen green briefly
LK.effects.flashScreen(0x00ff00, 300);
} else {
addChatMessage("That's not quite right, but don't worry! The correct answer was: " + q.options[q.correct], true);
LK.getSound('wrongSound').play();
}
// Move to next question
LK.setTimeout(function () {
currentQuestion++;
askQuestion(currentQuestion);
}, 2000);
}, 1000);
}
// Touch handling for scrolling chat
var lastTouchY = 0;
var isDragging = false;
game.down = function (x, y, obj) {
lastTouchY = y;
isDragging = true;
};
game.move = function (x, y, obj) {
if (isDragging && chatMessages.length > 3) {
var deltaY = y - lastTouchY;
scrollOffset -= deltaY;
// Limit scrolling
if (scrollOffset < 0) scrollOffset = 0;
if (scrollOffset > maxScroll) scrollOffset = maxScroll;
messagesContainer.y = -scrollOffset;
lastTouchY = y;
}
};
game.up = function (x, y, obj) {
isDragging = false;
};
// Initialize the game
LK.setTimeout(function () {
addChatMessage("Welcome to Chat Quest! I'm your friendly AI assistant.", true);
LK.setTimeout(function () {
addChatMessage("I'll ask you some fun questions. Are you ready to start?", true);
LK.setTimeout(function () {
askQuestion(0);
}, 1500);
}, 2000);
}, 1000);
game.update = function () {
// Update max scroll based on chat content
if (chatMessages.length > 0) {
var lastMessage = chatMessages[chatMessages.length - 1];
maxScroll = Math.max(0, lastMessage.y + lastMessage.getBubbleHeight() - 1800);
}
};