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make it 4x4, insider squares will be 2x2
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4x4 ölç
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when filled cell clicked do not take any action
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title and timer are overlapped place them side to side
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when correct unicorn selected, place it to the cell and remove from the possible options
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when i selected a empty cell, just show possible unicorns
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show selectable unicorns at the bottom of sudoku table with some margin
Code edit (1 edits merged)
Please save this source code
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when empty cell selected, options are not shown fully. please give a space top of the selectable unicorns
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i just can see purple squares instead of uniorn images
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'var global = boardContainer.toGlobal(cell.position);' Line Number: 392
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Please fix the bug: 'Uncaught TypeError: cell.setSelected is not a function' in or related to this line: 'cell.setSelected(true);' Line Number: 384
Code edit (1 edits merged)
Please save this source code
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Unicorn Sudoku
Initial prompt
create a sudoku game but use unicorn character icons instead of numbers
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // UnicornCell: Represents a single cell in the Sudoku grid var UnicornCell = Container.expand(function () { var self = Container.call(this); // Cell background (for selection/highlight) var bg = self.attachAsset('cellBg', { width: cellSize - 8, height: cellSize - 8, color: 0xffffff, shape: 'box', anchorX: 0.5, anchorY: 0.5 }); self.bg = bg; // The unicorn icon (if any) self.icon = null; self.unicornIndex = null; // 0-8, or null if empty // Row, col for logic self.row = 0; self.col = 0; // Is this a given (pre-filled) cell? self.isGiven = false; // Show error highlight self.showError = function (on) { if (on) { tween(self.bg, { color: 0xffaaaa }, { duration: 200, easing: tween.easeIn }); } else { tween(self.bg, { color: 0xffffff }, { duration: 200, easing: tween.easeOut }); } }; // Set unicorn icon self.setUnicorn = function (idx, animate) { if (self.icon) { self.removeChild(self.icon); self.icon = null; } self.unicornIndex = idx; if (idx !== null) { var icon = self.attachAsset('unicorn' + idx, { width: cellSize * 0.7, height: cellSize * 0.7, anchorX: 0.5, anchorY: 0.5 }); self.icon = icon; if (animate) { icon.scaleX = 0.2; icon.scaleY = 0.2; tween(icon, { scaleX: 1, scaleY: 1 }, { duration: 180, easing: tween.bounceOut }); } } }; // Remove unicorn icon self.clearUnicorn = function () { if (self.icon) { self.removeChild(self.icon); self.icon = null; } self.unicornIndex = null; }; // Selection highlight self.setSelected = function (on) { if (on) { tween(self.bg, { color: 0xcce6ff }, { duration: 120 }); } else { tween(self.bg, { color: 0xffffff }, { duration: 120 }); } }; return self; }); // UnicornPicker: The row of unicorn icons for selection var UnicornPicker = Container.expand(function () { var self = Container.call(this); self.icons = []; self.visible = false; self.selectedIdx = null; // Add vertical space above icons var pickerTopPadding = 36; // extra space above icons // Create 4 unicorn icons for (var i = 0; i < 4; i++) { var icon = self.attachAsset('unicorn' + i, { width: pickerIconSize, height: pickerIconSize, anchorX: -1, anchorY: -1, x: i * (pickerIconSize + pickerGap), y: pickerTopPadding // shift icons down by padding }); icon.idx = i; self.icons.push(icon); } // Background var pickerBg = self.attachAsset('pickerBg', { width: 4 * pickerIconSize + 3 * pickerGap + 32, height: pickerIconSize + 32 + pickerTopPadding, // increase height for top padding color: 0xf7e6ff, shape: 'box', anchorX: 0, anchorY: 0 }); pickerBg.x = -16; pickerBg.y = -16; self.setChildIndex(pickerBg, 0); // Highlight selected self.setSelected = function (idx) { for (var i = 0; i < self.icons.length; i++) { self.icons[i].alpha = i === idx ? 1 : 0.7; self.icons[i].scaleX = self.icons[i].scaleY = i === idx ? 1.15 : 1; } self.selectedIdx = idx; }; // Show/hide self.show = function (x, y) { self.x = x; self.y = y; self.visible = true; }; self.hide = function () { self.visible = false; }; return self; }); /**** * Initialize Game ****/ /**** * Game Constants ****/ // Board layout // --- Game Initialization --- var game = new LK.Game({ backgroundColor: 0xf7e6ff }); /**** * Game Code ****/ // Add unicorn image assets (replace with your actual unicorn image asset ids or use placeholder images) // Board layout /**** * Game Constants ****/ // --- Game State --- var gridSize = 4; var cellSize = 320; // 4*320 = 1280, fits well in 2048 width var boardSize = cellSize * gridSize; var boardOffsetX = (2048 - boardSize) / 2; var boardOffsetY = 320; // Picker var pickerIconSize = 180; var pickerGap = 32; // For error highlight var errorFlashDuration = 400; // --- Asset Initialization --- // 4 unicorn icons for (var i = 0; i < 4; i++) {} // Cell background // Picker background var board = []; // 2D array of UnicornCell var givenBoard = []; // 2D array of unicorn indices (0-3) or null var solutionBoard = []; // 2D array of unicorn indices (0-3) var selectedCell = null; var picker = null; var timerTxt = null; var startTime = null; var timerInterval = null; var errorCells = []; var completed = false; // --- Sudoku Puzzle Generation --- // For MVP, use a static puzzle and solution (easy level) // 4x4 puzzle, unicorn indices 0-3, 2x2 boxes var staticPuzzle = [[null, 1, null, 2], [3, null, null, null], [null, null, null, 1], [2, null, 3, null]]; // Solution for the above puzzle (0-3 for unicorn indices, valid for 2x2 boxes) var staticSolution = [[0, 1, 2, 3], [3, 2, 1, 0], [1, 3, 0, 2], [2, 0, 3, 1]]; // --- Helper Functions --- // Returns true if placing unicornIdx at (row, col) is valid function isValidMove(row, col, unicornIdx) { // Check row for (var c = 0; c < gridSize; c++) { if (c !== col && board[row][c].unicornIndex === unicornIdx) { return false; } } // Check col for (var r = 0; r < gridSize; r++) { if (r !== row && board[r][col].unicornIndex === unicornIdx) { return false; } } // Check 2x2 box for 4x4 var boxRow = Math.floor(row / 2) * 2; var boxCol = Math.floor(col / 2) * 2; for (var r = boxRow; r < boxRow + 2; r++) { for (var c = boxCol; c < boxCol + 2; c++) { if ((r !== row || c !== col) && board[r][c].unicornIndex === unicornIdx) { return false; } } } return true; } // Returns true if the board is completely and correctly filled function isBoardComplete() { for (var r = 0; r < gridSize; r++) { for (var c = 0; c < gridSize; c++) { var cell = board[r][c]; if (cell.unicornIndex === null) { return false; } if (!isValidMove(r, c, cell.unicornIndex)) { return false; } } } return true; } // Highlight errors for current board state function highlightErrors() { // Clear previous for (var i = 0; i < errorCells.length; i++) { errorCells[i].showError(false); } errorCells = []; // Check for errors for (var r = 0; r < gridSize; r++) { for (var c = 0; c < gridSize; c++) { var cell = board[r][c]; if (cell.unicornIndex === null) { continue; } // Only highlight if not a given if (!cell.isGiven && !isValidMove(r, c, cell.unicornIndex)) { cell.showError(true); errorCells.push(cell); } } } } // Deselect all cells function deselectAllCells() { for (var r = 0; r < gridSize; r++) { for (var c = 0; c < gridSize; c++) { if (typeof board[r][c].setSelected === "function") { board[r][c].setSelected(false); } } } selectedCell = null; } // --- UI Setup --- // Board container var boardContainer = new Container(); boardContainer.x = boardOffsetX; boardContainer.y = boardOffsetY; game.addChild(boardContainer); // Draw grid lines (thick for boxes, thin for cells) for (var i = 0; i <= gridSize; i++) { // For 4x4, thick lines at 0, 2, 4 (every 2 cells) var isBoxLine = i % 2 === 0; var lineW = isBoxLine ? 8 : 3; var lineColor = isBoxLine ? 0x9b59b6 : 0xd1b3e0; // Vertical var vLine = LK.getAsset('vLine' + i, { width: lineW, height: boardSize, color: lineColor, shape: 'box', anchorX: 0.5, anchorY: 0 }); vLine.x = i * cellSize; vLine.y = 0; boardContainer.addChild(vLine); // Horizontal var hLine = LK.getAsset('hLine' + i, { width: boardSize, height: lineW, color: lineColor, shape: 'box', anchorX: 0, anchorY: 0.5 }); hLine.x = 0; hLine.y = i * cellSize; boardContainer.addChild(hLine); } // Create cells for (var r = 0; r < gridSize; r++) { board[r] = []; for (var c = 0; c < gridSize; c++) { // Ensure UnicornCell is defined before this point and all cells are instances of UnicornCell var cell = new UnicornCell(); cell.x = c * cellSize + cellSize / 2; cell.y = r * cellSize + cellSize / 2; cell.row = r; cell.col = c; boardContainer.addChild(cell); board[r][c] = cell; } } // Fill in given cells and solution for (var r = 0; r < gridSize; r++) { givenBoard[r] = []; solutionBoard[r] = []; for (var c = 0; c < gridSize; c++) { var idx = staticPuzzle[r][c]; var cell = board[r][c]; if (idx !== null) { cell.setUnicorn(idx, false); cell.isGiven = true; cell.bg.alpha = 0.7; } givenBoard[r][c] = idx; solutionBoard[r][c] = staticSolution[r][c]; } } // --- Picker UI --- // Place picker at the bottom of the board, centered horizontally, with margin from the board picker = new UnicornPicker(); picker.visible = false; // Calculate picker position: center horizontally, below the board with margin var pickerMargin = 60; picker.x = boardOffsetX + (boardSize - (9 * pickerIconSize + 8 * pickerGap + 32)) / 2; picker.y = boardOffsetY + boardSize + pickerMargin; game.addChild(picker); // --- Title & Timer UI (side by side) --- var titleTimerContainer = new Container(); // Title var titleTxt = new Text2('Unicorn Sudoku', { size: 110, fill: 0xA569BD }); titleTxt.anchor.set(0, 0); // left align titleTxt.x = 0; titleTxt.y = 0; titleTimerContainer.addChild(titleTxt); // Timer timerTxt = new Text2('00:00', { size: 90, fill: 0x7D3C98 }); timerTxt.anchor.set(1, 0); // right align timerTxt.x = 900; // enough space for title, adjust as needed timerTxt.y = 10; titleTimerContainer.addChild(timerTxt); // Set container width and center it titleTimerContainer.x = (2048 - 900) / 2; titleTimerContainer.y = 0; LK.gui.top.addChild(titleTimerContainer); // --- Instructions UI --- var instrTxt = new Text2('Tap a cell, then pick a unicorn to fill it!', { size: 60, fill: 0x7D3C98 }); instrTxt.anchor.set(0.5, 0); instrTxt.y = 120; LK.gui.top.addChild(instrTxt); // --- Event Handlers --- // Cell tap: select cell and show picker function onCellDown(x, y, obj) { if (completed) { return; } var cell = obj; if (cell.isGiven) { return; } // If cell is already filled, do nothing if (cell.unicornIndex !== null) { return; } deselectAllCells(); if (typeof cell.setSelected === "function") { cell.setSelected(true); } selectedCell = cell; // Determine possible unicorns for this cell var possible = []; if (cell.unicornIndex === null) { for (var i = 0; i < 4; i++) { if (isValidMove(cell.row, cell.col, i)) { possible.push(i); } } } else { // If cell is not empty, allow all (for clearing) for (var i = 0; i < 4; i++) { possible.push(i); } } // Show picker below the cell, but keep inside screen // Defensive: cell.position may be undefined, so fallback to cell.x/cell.y var cellPos = cell && cell.position ? cell.position : { x: cell.x, y: cell.y }; var global = boardContainer.toGlobal(cellPos); var pickerX = Math.max(40, Math.min(global.x - pickerIconSize * 2, 2048 - pickerIconSize * 4 - 40)); var pickerY = Math.min(global.y + cellSize / 2 + 30, 2732 - pickerIconSize - 80); picker.show(pickerX, pickerY); picker.setSelected(null); // Show only possible unicorns in picker for (var i = 0; i < picker.icons.length; i++) { picker.icons[i].visible = possible.indexOf(i) !== -1; } } // Picker tap: set unicorn in selected cell function onPickerDown(x, y, obj) { if (!selectedCell || completed) { return; } var idx = obj.idx; if (idx === undefined) { return; } // If already has this unicorn, clear if (selectedCell.unicornIndex === idx) { selectedCell.clearUnicorn(); picker.setSelected(null); } else { // Only allow placing if the unicorn is correct for this cell var correctIdx = solutionBoard[selectedCell.row][selectedCell.col]; if (idx === correctIdx) { selectedCell.setUnicorn(idx, true); picker.setSelected(idx); // Remove this unicorn from picker options for this cell picker.icons[idx].visible = false; } else { // Optionally, flash error or ignore selectedCell.showError(true); LK.setTimeout(function () { selectedCell.showError(false); }, errorFlashDuration); } } highlightErrors(); // Check for win if (isBoardComplete()) { completed = true; picker.hide(); deselectAllCells(); LK.effects.flashScreen(0x7d3c98, 800); LK.setTimeout(function () { LK.showYouWin(); }, 900); } } // Hide picker if tap outside function onGameDown(x, y, obj) { // If tap is not on a cell or picker, hide picker and deselect if (obj && (obj instanceof UnicornCell || obj === picker || picker.icons.indexOf(obj) !== -1)) { return; } picker.hide(); deselectAllCells(); } // --- Attach event handlers --- // Attach to each cell for (var r = 0; r < gridSize; r++) { for (var c = 0; c < gridSize; c++) { var cell = board[r][c]; cell.down = onCellDown; } } // Attach to picker icons for (var i = 0; i < 4; i++) { picker.icons[i].down = onPickerDown; } // Attach to game for outside tap game.down = onGameDown; // --- Timer Logic --- function formatTime(secs) { var m = Math.floor(secs / 60); var s = secs % 60; return (m < 10 ? '0' : '') + m + ':' + (s < 10 ? '0' : '') + s; } function updateTimer() { if (completed) { return; } var now = Date.now(); var elapsed = Math.floor((now - startTime) / 1000); timerTxt.setText(formatTime(elapsed)); } // --- Game Start --- function startGame() { completed = false; deselectAllCells(); picker.hide(); highlightErrors(); startTime = Date.now(); timerTxt.setText('00:00'); if (timerInterval) { LK.clearInterval(timerInterval); } timerInterval = LK.setInterval(updateTimer, 1000); } startGame(); // --- Game Update (not used for logic, but required) --- game.update = function () { // No per-frame logic needed for MVP };
===================================================================
--- original.js
+++ change.js
@@ -200,12 +200,12 @@
var errorCells = [];
var completed = false;
// --- Sudoku Puzzle Generation ---
// For MVP, use a static puzzle and solution (easy level)
-// 4x4 puzzle, unicorn indices 0-3
+// 4x4 puzzle, unicorn indices 0-3, 2x2 boxes
var staticPuzzle = [[null, 1, null, 2], [3, null, null, null], [null, null, null, 1], [2, null, 3, null]];
-// Solution for the above puzzle (0-3 for unicorn indices)
-var staticSolution = [[0, 1, 3, 2], [3, 2, 1, 0], [1, 3, 2, 1], [2, 0, 3, 1]];
+// Solution for the above puzzle (0-3 for unicorn indices, valid for 2x2 boxes)
+var staticSolution = [[0, 1, 2, 3], [3, 2, 1, 0], [1, 3, 0, 2], [2, 0, 3, 1]];
// --- Helper Functions ---
// Returns true if placing unicornIdx at (row, col) is valid
function isValidMove(row, col, unicornIdx) {
// Check row
@@ -287,11 +287,13 @@
boardContainer.y = boardOffsetY;
game.addChild(boardContainer);
// Draw grid lines (thick for boxes, thin for cells)
for (var i = 0; i <= gridSize; i++) {
+ // For 4x4, thick lines at 0, 2, 4 (every 2 cells)
+ var isBoxLine = i % 2 === 0;
+ var lineW = isBoxLine ? 8 : 3;
+ var lineColor = isBoxLine ? 0x9b59b6 : 0xd1b3e0;
// Vertical
- var lineW = i % 3 === 0 ? 8 : 3;
- var lineColor = i % 3 === 0 ? 0x9b59b6 : 0xd1b3e0;
var vLine = LK.getAsset('vLine' + i, {
width: lineW,
height: boardSize,
color: lineColor,