/**** * Classes ****/ // Obstacle class var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 1.0 }); self.speed = -5; self.move = function () { self.x += self.speed; }; }); // Assets will be automatically created based on usage in the code. // Pony class var Pony = Container.expand(function () { var self = Container.call(this); var ponyGraphics = self.attachAsset('pony', { anchorX: 0.5, anchorY: 0.5 }); self.jumpSpeed = -20; self.gravity = 0.5; self.velocity = 0; self.isJumping = false; self.jump = function () { if (!self.isJumping) { self.velocity = self.jumpSpeed; self.isJumping = true; } }; self.update = function () { self.y += self.velocity; self.velocity += self.gravity; if (self.y > game.floorLevel) { self.y = game.floorLevel; self.isJumping = false; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue background }); /**** * Game Code ****/ // Game variables var forestBackground = game.addChild(LK.getAsset('forest', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 })); game.floorLevel = 2732 - 200; // Floor level where the pony runs game.obstacles = []; game.score = 0; game.pony = game.addChild(new Pony()); game.pony.x = 400; game.pony.y = game.floorLevel; // Score display var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); LK.gui.top.addChild(scoreTxt); // Game timer display var timerTxt = new Text2('0:00', { size: 150, fill: "#ffffff" }); LK.gui.topRight.addChild(timerTxt); // Initialize timer variables game.timerSeconds = 0; game.timerMinutes = 0; // Update timer every second LK.setInterval(function () { game.timerSeconds++; if (game.timerSeconds >= 60) { game.timerMinutes++; game.timerSeconds = 0; } var formattedTime = game.timerMinutes + ':' + (game.timerSeconds < 10 ? '0' : '') + game.timerSeconds; timerTxt.setText(formattedTime); }, 1000); // Game tick event LK.on('tick', function () { game.pony.update(); // Move and check obstacles for (var i = game.obstacles.length - 1; i >= 0; i--) { game.obstacles[i].move(); if (game.obstacles[i].x < -100) { // Off-screen game.obstacles[i].destroy(); game.obstacles.splice(i, 1); } else if (game.pony.intersects(game.obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Increase score over time if (LK.ticks % 60 == 0) { // Every second game.score += 1; scoreTxt.setText(game.score.toString()); } // Add obstacles if (LK.ticks % 300 == 0) { // Every 5 seconds var newObstacle = new Obstacle(); newObstacle.x = 2048; newObstacle.y = game.floorLevel; game.obstacles.push(newObstacle); game.addChild(newObstacle); } }); // Touch event to make the pony jump game.on('down', function (obj) { if (!game.pony.isJumping) { game.pony.jump(); LK.setTimeout(function () { game.pony.isJumping = false; }, 1000); } });
===================================================================
--- original.js
+++ change.js
@@ -20,9 +20,9 @@
var ponyGraphics = self.attachAsset('pony', {
anchorX: 0.5,
anchorY: 0.5
});
- self.jumpSpeed = -15;
+ self.jumpSpeed = -20;
self.gravity = 0.5;
self.velocity = 0;
self.isJumping = false;
self.jump = function () {