User prompt
when I click chat nothing happens
User prompt
move the chat box to the middle right
User prompt
add a group chat in the top right, so you can chat with other cartel members with other members also giving ideas!
User prompt
and if its yes, you receive 600 dolalrs
User prompt
add a dialogue button in the left side (middle left) saying: can I get more money? and the cartel members say yes or no
User prompt
make instead of (new Cartel Member) or old cartel member, they add for each country, a reasonable name for the cartel member like (Seoul Syndicate) (Sang Jae): HOLDING!
User prompt
Please fix the bug: 'Uncaught ReferenceError: selectedName is not defined' in or related to this line: 'showMessage(selectedName + ": " + message, 2000);' Line Number: 271
User prompt
Please fix the bug: 'Uncaught ReferenceError: cartelMembers is not defined' in or related to this line: 'var nameOptions = cartelMembers[currentCountry];' Line Number: 219
User prompt
add a choice of names corresponding to the cartel so you can choose your own custom name in the chat
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var randomName = cartelMembers[currentCountry][Math.floor(Math.random() * cartelMembers[currentCountry].length)];' Line Number: 258
User prompt
add for each country, a reasonable name for the cartel member like (Seoul Syndicate) (Sang Jae): HOLDING!
User prompt
add random names instead of Cartel Member
User prompt
move the chat buttons further to the left
User prompt
add a chat button and you can choose dialogue options to send in your chat and its pre picked so like Attack! or Fire! and the Cartel members (make fake names for the people in each country, and cartel members from earlier cartels can join if they were in a cartel you were also in) can choose from the same dialouge options and its text based, so you can click buttons to send to the cartel group chat, or send to individual cartel memberss
User prompt
add a reload button
User prompt
make a ammunition counter so each 70 bullets, you have to reload
User prompt
make a button for load into the game, setting the day to 1 and the rank to rookie
User prompt
make when the player first presses start round (at day 1) its rookie, and everytime the player loads into the game, its day 1
User prompt
make a day counter and when the player first loads in the game its rookie
User prompt
make each round until the round is done hit the place your bet and start round until theres the intermission (30 seconds)
User prompt
make ranks go each round and every day (5 minutes in real life is one day), its another round and add a clock
User prompt
make the friendly cartel at the bottom and the enemy cartels at the top
User prompt
make different colors like green for the player's cartel and red for the enemy Cartel and yellow for third party
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
var storage = LK.import("@upit/storage.v1", {
cash: 1000,
rank: 1,
highScore: 0
});
/****
* Classes
****/
var BetButton = Container.expand(function (amount, label) {
var self = Container.call(this);
var background = self.attachAsset('betButton', {
anchorX: 0.5,
anchorY: 0.5
});
self.amount = amount;
var text = new Text2(label, {
size: 36,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
self.down = function (x, y, obj) {
background.alpha = 0.7;
};
self.up = function (x, y, obj) {
background.alpha = 1;
if (currentCash >= self.amount) {
currentBet = self.amount;
currentCash -= self.amount; // Deduct bet amount from cash
updateBetDisplay();
updateCashDisplay(); // Update cash display
showMessage("Bet set: $" + currentBet);
} else {
showMessage("Not enough cash to place this bet!");
}
};
return self;
});
var Bullet = Container.expand(function () {
var self = Container.call(this);
var bulletGraphics = self.attachAsset('bullet', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 20;
self.active = true;
self.update = function () {
if (self.active) {
self.y -= self.speed;
// Remove bullet when it leaves the screen
if (self.y < -50) {
self.active = false;
}
}
};
return self;
});
var ChatButton = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('betButton', {
anchorX: 0.5,
anchorY: 0.5
});
var text = new Text2("Chat", {
size: 36,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
self.down = function (x, y, obj) {
background.alpha = 0.7;
};
self.up = function (x, y, obj) {
background.alpha = 1;
openChatWindow();
};
return self;
});
var Crosshair = Container.expand(function () {
var self = Container.call(this);
// Create a crosshair with a circle and two lines
var circle = self.attachAsset('crosshair', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.3
});
var horizontalLine = self.attachAsset('crosshairLine', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8
});
var verticalLine = self.attachAsset('crosshairLine', {
anchorX: 0.5,
anchorY: 0.5,
rotation: Math.PI / 2,
alpha: 0.8
});
return self;
});
var DialogueButton = Container.expand(function () {
var self = Container.call(this);
var background = self.attachAsset('betButton', {
anchorX: 0.5,
anchorY: 0.5
});
var text = new Text2("Can I get more money?", {
size: 36,
fill: 0xFFFFFF
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
self.down = function (x, y, obj) {
background.alpha = 0.7;
};
self.up = function (x, y, obj) {
background.alpha = 1;
requestMoreMoney();
};
return self;
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemyCartel', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.direction = 1; // 1 for right, -1 for left
self.active = true;
self.shootInterval = Math.floor(Math.random() * 100) + 50; // Random shoot interval
self.shootCounter = 0;
self.update = function () {
if (self.active) {
self.x += self.speed * self.direction;
if (self.x > 1950 || self.x < 100) {
self.direction *= -1;
}
self.shootCounter++;
if (self.shootCounter >= self.shootInterval) {
self.shootCounter = 0;
self.shoot();
}
}
};
self.shoot = function () {
var bullet = new Bullet();
bullet.x = self.x;
bullet.y = self.y;
bullet.speed = -20; // Enemy bullets move upwards
bullets.push(bullet);
game.addChild(bullet);
};
return self;
});
var Target = Container.expand(function () {
var self = Container.call(this);
// Create target with three concentric circles
var outerRing = self.attachAsset('playerCartel', {
anchorX: 0.5,
anchorY: 0.5
});
var middleRing = self.attachAsset('targetMiddle', {
anchorX: 0.5,
anchorY: 0.5
});
var innerRing = self.attachAsset('targetInner', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 3;
self.direction = 1; // 1 for right, -1 for left
self.active = true;
self.points = 10; // Base points for hitting this target
self.hit = function (bulletX, bulletY) {
var dx = bulletX - self.x;
var dy = bulletY - self.y;
var distance = Math.sqrt(dx * dx + dy * dy);
// Check which ring was hit
if (distance < 20) {
// Bullseye!
return self.points * 3;
} else if (distance < 40) {
// Middle ring
return self.points * 2;
} else if (distance < 60) {
// Outer ring
return self.points;
}
return 0; // Miss
};
self.update = function () {
if (self.active) {
self.x += self.speed * self.direction;
// Bounce off screen edges
if (self.x > 1950 || self.x < 100) {
self.direction *= -1;
}
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x222222
});
/****
* Game Code
****/
var dialogueButton = new DialogueButton();
dialogueButton.x = 100; // Position at middle left
dialogueButton.y = 2732 / 2;
game.addChild(dialogueButton);
function requestMoreMoney() {
var responses = ["Yes, you can!", "No, not now!"];
var randomResponse = responses[Math.floor(Math.random() * responses.length)];
showMessage("Cartel Member: " + randomResponse, 2000);
}
// Define cartel members for each country
var cartelMembers = {
"Mexico": ["Los Zetas (Carlos)", "Sinaloa Cartel (Miguel)", "Jalisco New Generation (Juan)", "Gulf Cartel (Luis)", "Tijuana Cartel (Pedro)"],
"Germany": ["Berlin Syndicate (Hans)", "Fritz's Crew (Fritz)", "Klaus' Gang (Klaus)", "Gunter's Group (Gunter)", "Dieter's Division (Dieter)"],
"Honduras": ["Honduran Connection (Jose)", "Manuel's Mob (Manuel)", "Ramon's Ring (Ramon)", "Carlos' Clan (Carlos)", "Luis' League (Luis)"],
"Cuba": ["Cuban Network (Raul)", "Ernesto's Ensemble (Ernesto)", "Fidel's Faction (Fidel)", "Che's Circle (Che)", "Camilo's Cartel (Camilo)"],
"America": ["American Outfit (John)", "Mike's Mob (Mike)", "Steve's Syndicate (Steve)", "Bob's Band (Bob)", "Tom's Troop (Tom)"],
"South Korea": ["Seoul Syndicate (Sang Jae)", "Min Ho's Mob (Min Ho)", "Ji Hoon's Gang (Ji Hoon)", "Hyun Woo's Crew (Hyun Woo)", "Jin Soo's Squad (Jin Soo)"]
};
// Game variables
var selectedName = ""; // Initialize selectedName in the global scope
function openChatWindow() {
var chatOptions = ["Attack!", "Fire!", "Retreat!", "Hold Position!"];
var nameOptions = cartelMembers[currentCountry];
var chatWindow = LK.getAsset('panel', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.9,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(chatWindow);
var selectedName = nameOptions[0]; // Default to the first name
for (var i = 0; i < nameOptions.length; i++) {
var nameText = new Text2(nameOptions[i], {
size: 40,
fill: 0xFFFFFF
});
nameText.anchor.set(0.5, 0.5);
nameText.x = 2048 / 2 - 200;
nameText.y = 2732 / 2 - 100 + i * 50;
chatWindow.addChild(nameText);
nameText.down = function (name) {
return function (x, y, obj) {
selectedName = name;
};
}(nameOptions[i]);
}
for (var i = 0; i < chatOptions.length; i++) {
var optionText = new Text2(chatOptions[i], {
size: 40,
fill: 0xFFFFFF
});
optionText.anchor.set(0.5, 0.5);
optionText.x = 2048 / 2;
optionText.y = 2732 / 2 - 100 + i * 50;
chatWindow.addChild(optionText);
optionText.down = function (option) {
return function (x, y, obj) {
sendChatMessage(option);
chatWindow.destroy();
};
}(chatOptions[i]);
}
}
function sendChatMessage(message) {
showMessage(selectedName + ": " + message, 2000);
// Simulate cartel members responding
LK.setTimeout(function () {
var responses = ["Roger that!", "On it!", "Negative!", "Holding!"];
var randomResponse = responses[Math.floor(Math.random() * responses.length)];
var cartelMembers = {
"Mexico": ["Carlos", "Miguel", "Juan", "Luis", "Pedro"],
"Germany": ["Hans", "Fritz", "Klaus", "Gunter", "Dieter"],
"Honduras": ["Jose", "Manuel", "Ramon", "Carlos", "Luis"],
"Cuba": ["Raul", "Ernesto", "Fidel", "Che", "Camilo"],
"America": ["John", "Mike", "Steve", "Bob", "Tom"],
"South Korea": ["Sang Jae", "Min Ho", "Ji Hoon", "Hyun Woo", "Jin Soo"]
};
var randomName = cartelMembers[currentCountry][Math.floor(Math.random() * cartelMembers[currentCountry].length)];
showMessage(randomName + ": " + randomResponse, 2000);
}, 1000);
}
var currentRound = 1;
var currentDay = 1; // Initialize day counter to 1 when the game starts
var currentCash = 1000;
var currentRank = storage.rank;
var highScore = storage.highScore;
var currentBet = 0;
var currentScore = 0;
var bullets = [];
var targets = [];
var shotsRemaining = 0;
var maxShots = 70; // Maximum shots before reload
var shotsFired = 0; // Track shots fired
var isRoundActive = false;
var messageTimeout = null;
// Create game UI elements
var crosshair = new Crosshair();
game.addChild(crosshair);
// Cartel names and countries
var cartels = [{
name: "Los Zetas",
country: "Mexico"
}, {
name: "Sinaloa Cartel",
country: "Mexico"
}, {
name: "Jalisco New Generation",
country: "Mexico"
}, {
name: "Gulf Cartel",
country: "Mexico"
}, {
name: "Tijuana Cartel",
country: "Mexico"
}, {
name: "Berlin Syndicate",
country: "Germany"
}, {
name: "Honduran Connection",
country: "Honduras"
}, {
name: "Cuban Network",
country: "Cuba"
}, {
name: "American Outfit",
country: "America"
}, {
name: "Seoul Cartel",
country: "South Korea"
}];
var currentCartel = "";
var currentCountry = "Mexico"; // Default to a valid country
// Create cartel display
var cartelText = new Text2("Cartel: None", {
size: 40,
fill: 0xFFFFFF
});
cartelText.anchor.set(0, 0);
LK.gui.bottomLeft.addChild(cartelText);
cartelText.x = 20;
cartelText.y = -50;
// Create friendly members display
var friendlyMembersText = new Text2("Members: 0", {
size: 40,
fill: 0xFFFFFF
});
friendlyMembersText.anchor.set(0, 0);
LK.gui.bottomLeft.addChild(friendlyMembersText);
friendlyMembersText.x = 20;
friendlyMembersText.y = -100;
// Initialize friendly members count
var friendlyMembersCount = 0;
// Function to update friendly members display
function updateFriendlyMembersDisplay() {
friendlyMembersText.setText("Members: " + friendlyMembersCount);
}
// Function to handle friendly members joining or leaving
function updateFriendlyMembers() {
if (Math.random() < 0.5) {
// 50% chance a member leaves
if (friendlyMembersCount > 0) {
friendlyMembersCount--;
showMessage("A member has left the cartel.", 2000);
}
} else {
// 50% chance a new member joins
friendlyMembersCount++;
showMessage("A new member has joined the cartel!", 2000);
}
updateFriendlyMembersDisplay();
}
// Call updateFriendlyMembers every 5 seconds
LK.setInterval(updateFriendlyMembers, 5000);
// Create join cartel button
var joinCartelButton = new BetButton(0, "Join a New Cartel");
joinCartelButton.x = 2048 / 2;
joinCartelButton.y = 2732 - 100;
game.addChild(joinCartelButton);
// Create plane button to join different countries
var planeButton = new BetButton(0, "Join a Country");
planeButton.x = 2048 / 2;
planeButton.y = 2732 - 150;
game.addChild(planeButton);
// Join cartel button functionality
joinCartelButton.down = function (x, y, obj) {
// Select a random cartel
var selectedCartel = cartels[Math.floor(Math.random() * cartels.length)];
currentCartel = selectedCartel.name;
currentCountry = selectedCartel.country;
// Update cartel display
cartelText.setText("Cartel: " + currentCartel + " (" + currentCountry + ")");
};
// Plane button functionality
planeButton.down = function (x, y, obj) {
// Select a random country and cartel
var selectedCartel = cartels[Math.floor(Math.random() * cartels.length)];
currentCartel = selectedCartel.name;
currentCountry = selectedCartel.country;
// Update cartel display
cartelText.setText("Cartel: " + currentCartel + " (" + currentCountry + ")");
};
// Create cash display
var cashText = new Text2("Cash: $" + currentCash, {
size: 40,
fill: 0xFFFFFF
});
cashText.anchor.set(0, 0);
LK.gui.topRight.addChild(cashText);
cashText.x = -250;
cashText.y = 20;
// Create round display
var roundText = new Text2("Round: " + currentRound, {
size: 40,
fill: 0xFFFFFF
});
roundText.anchor.set(0.5, 0);
LK.gui.top.addChild(roundText);
roundText.y = 20;
// Create shots remaining display
var shotsText = new Text2("Shots: 0", {
size: 40,
fill: 0xFFFFFF
});
shotsText.anchor.set(1, 0);
LK.gui.topLeft.addChild(shotsText);
shotsText.x = 250;
shotsText.y = 20;
// Create bet display
var betText = new Text2("Bet: $0", {
size: 40,
fill: 0xFFFFFF
});
betText.anchor.set(0, 0);
LK.gui.topRight.addChild(betText);
betText.x = -250;
betText.y = 70;
// Create score display
var scoreText = new Text2("Score: 0", {
size: 40,
fill: 0xFFFFFF
});
scoreText.anchor.set(1, 0);
LK.gui.topLeft.addChild(scoreText);
scoreText.x = 250;
scoreText.y = 70;
// Create day display
var dayText = new Text2("Day: " + currentDay, {
size: 40,
fill: 0xFFFFFF
});
dayText.anchor.set(0.5, 0);
LK.gui.top.addChild(dayText);
dayText.y = 170;
// Create rank display
var rankText = new Text2("Rank: " + getRankTitle(currentRank), {
size: 40,
fill: 0xFFFFFF
});
rankText.anchor.set(0.5, 0);
LK.gui.top.addChild(rankText);
rankText.y = 70;
// Create message display
var messageText = new Text2("", {
size: 50,
fill: 0xFFFFFF
});
messageText.anchor.set(0.5, 0.5);
LK.gui.center.addChild(messageText);
// Create clock display
var clockText = new Text2("Time: 00:00", {
size: 40,
fill: 0xFFFFFF
});
clockText.anchor.set(0.5, 0);
LK.gui.top.addChild(clockText);
clockText.y = 120;
// Create load game button
var loadGameButton = new BetButton(0, "Load Game");
loadGameButton.x = 2048 / 2;
loadGameButton.y = 2732 - 250;
game.addChild(loadGameButton);
// Create start round button
var startButton = new BetButton(0, "Start Round");
startButton.x = 2048 / 2;
startButton.y = 2732 - 200;
game.addChild(startButton);
// Create reload button
var reloadButton = new BetButton(0, "Reload");
reloadButton.x = 2048 / 2 + 200;
reloadButton.y = 2732 - 200;
game.addChild(reloadButton);
// Create chat button
var chatButton = new ChatButton();
chatButton.x = 2048 / 2 - 300;
chatButton.y = 2732 - 200;
game.addChild(chatButton);
// Load game button functionality
loadGameButton.down = function (x, y, obj) {
currentDay = 1; // Reset day counter to 1
currentRank = 1; // Set rank to Rookie
updateRankDisplay();
dayText.setText("Day: " + currentDay); // Update day display
showMessage("Game loaded! Day set to 1 and rank set to Rookie.", 3000);
};
// Reload button functionality
reloadButton.down = function (x, y, obj) {
if (!isRoundActive) {
shotsRemaining = maxShots; // Reset shots remaining to max
shotsFired = 0; // Reset shots fired counter
updateShotsDisplay();
showMessage("Reloaded!", 2000);
}
};
// Create betting UI
var betPanel = LK.getAsset('panel', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.8,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(betPanel);
var betTitle = new Text2("Place Your Bet", {
size: 60,
fill: 0xFFFFFF
});
betTitle.anchor.set(0.5, 0);
betTitle.x = 2048 / 2;
betTitle.y = 2732 / 2 - 120;
game.addChild(betTitle);
// Bet buttons
var betAmounts = [10, 50, 100, 500];
var betButtons = [];
for (var i = 0; i < betAmounts.length; i++) {
var betButton = new BetButton(betAmounts[i], "$" + betAmounts[i]);
betButton.x = 2048 / 2 - 300 + i * 200;
betButton.y = 2732 / 2;
game.addChild(betButton);
betButtons.push(betButton);
}
// Start button functionality
startButton.down = function (x, y, obj) {
if (!isRoundActive) {
if (currentBet > 0) {
startRound();
} else {
showMessage("Place a bet first!");
}
}
};
// Helper functions
function updateCashDisplay() {
cashText.setText("Cash: $" + currentCash);
storage.cash = currentCash;
}
function updateBetDisplay() {
betText.setText("Bet: $" + currentBet);
}
function updateScoreDisplay() {
scoreText.setText("Score: " + currentScore);
}
function updateShotsDisplay() {
shotsText.setText("Shots: " + shotsRemaining);
}
function updateRoundDisplay() {
roundText.setText("Round: " + currentRound);
}
function updateRankDisplay() {
rankText.setText("Rank: " + getRankTitle(currentRank));
storage.rank = currentRank;
}
function getRankTitle(rank) {
var titles = ["Rookie", "Marksman", "Sharpshooter", "Expert", "Assassin", "Hitman", "Legend"];
return titles[Math.min(rank - 1, titles.length - 1)];
}
function showMessage(text, duration) {
messageText.setText(text);
if (messageTimeout) {
LK.clearTimeout(messageTimeout);
}
if (duration !== undefined) {
messageTimeout = LK.setTimeout(function () {
messageText.setText("");
messageTimeout = null;
}, duration);
}
}
function createTarget() {
var target = new Target();
if (Math.random() < 0.5) {
target.attachAsset('thirdPartyCartel', {
anchorX: 0.5,
anchorY: 0.5
});
}
target.x = Math.random() * (1800 - 200) + 200; // Random position
target.y = 2532; // Position friendly cartel at the bottom
target.speed = 2 + currentRound * 0.5; // Speed increases with rounds
target.points = 10 * currentRound; // Points increase with rounds
game.addChild(target);
targets.push(target);
return target;
}
function clearAllTargets() {
for (var i = targets.length - 1; i >= 0; i--) {
targets[i].destroy();
}
targets = [];
}
function clearAllBullets() {
for (var i = bullets.length - 1; i >= 0; i--) {
bullets[i].destroy();
}
bullets = [];
}
function shoot(x, y) {
if (shotsRemaining <= 0 || !isRoundActive || shotsFired >= maxShots) {
if (shotsFired >= maxShots) {
showMessage("Reloading...", 2000);
return;
}
return;
}
shotsFired++; // Increment shots fired counter
// Decrease shots remaining
var bullet = new Bullet();
bullet.x = x;
bullet.y = 2732 - 100; // Start from bottom
bullets.push(bullet);
game.addChild(bullet);
// Decrease shots remaining
shotsRemaining--;
updateShotsDisplay();
// Play shoot sound
LK.getSound('shoot').play();
// Check if round is over
if (shotsRemaining <= 0) {
LK.setTimeout(function () {
endRound();
}, 1500); // Wait for bullets to finish
}
}
function startRound() {
// Reset round state
isRoundActive = true;
if (currentDay === 1 && currentRound === 1) {
currentRank = 1; // Set rank to Rookie
updateRankDisplay();
}
currentScore = 0;
updateScoreDisplay();
clearAllTargets();
clearAllBullets();
// Deduct bet amount
currentCash -= currentBet;
updateCashDisplay();
// Set up targets for this round
var numTargets = Math.min(2 + currentRound, 8);
for (var i = 0; i < numTargets; i++) {
createTarget();
}
// Set up enemies for this round
var numEnemies = Math.min(1 + currentRound, 5);
for (var i = 0; i < numEnemies; i++) {
var enemy = new Enemy();
enemy.x = Math.random() * (1800 - 200) + 200; // Random position
enemy.y = 200; // Position enemies at the top
game.addChild(enemy);
targets.push(enemy);
}
// Set up shots
shotsRemaining = 5 + currentRound;
updateShotsDisplay();
// Hide betting panel
betPanel.visible = false;
betTitle.visible = false;
for (var j = 0; j < betButtons.length; j++) {
betButtons[j].visible = false;
}
// Show round start message
showMessage("Round " + currentRound + " - FIRE!", 2000);
// Update button text
startButton.children[1].setText("Firing...");
}
function endRound() {
isRoundActive = false;
shotsFired = 0; // Reset shots fired counter
// Check if player won anything
var winnings = calculateWinnings();
if (winnings > 0) {
currentCash += winnings;
updateCashDisplay();
showMessage("You won $" + winnings + "!", 3000);
LK.getSound('win').play();
// Check for rank up
if (currentScore > highScore) {
highScore = currentScore;
storage.highScore = highScore;
if (currentRank < 7 && currentScore >= currentRank * 1000) {
currentRank++;
updateRankDisplay();
showMessage("RANK UP! You're now a " + getRankTitle(currentRank), 3000);
}
}
// Advance to next round
currentRound++;
updateRoundDisplay();
} else {
showMessage("You lost your bet!", 3000);
LK.getSound('lose').play();
// Check for game over
if (currentCash <= 0) {
showMessage("GAME OVER! You're broke!", 3000);
LK.setTimeout(function () {
// Reset game
currentCash = 1000;
currentRound = 1;
currentBet = 0;
updateCashDisplay();
updateRoundDisplay();
updateBetDisplay();
LK.showGameOver();
}, 3000);
return;
}
}
// Intermission period of 30 seconds before showing betting panel again
showMessage("Intermission: Prepare for the next round!", 30000);
LK.setTimeout(function () {
// Show betting panel again
betPanel.visible = true;
betTitle.visible = true;
for (var i = 0; i < betButtons.length; i++) {
betButtons[i].visible = true;
}
startButton.children[1].setText("Start Round");
currentBet = 0;
updateBetDisplay();
}, 30000); // 30 seconds intermission
}
function calculateWinnings() {
// Calculate winnings based on bet and score
var hitRatio = currentScore / (5 + currentRound);
if (hitRatio >= 0.8) {
// Excellent shooting
return currentBet * 3;
} else if (hitRatio >= 0.6) {
// Good shooting
return currentBet * 2;
} else if (hitRatio >= 0.4) {
// Decent shooting
return currentBet * 1.5;
} else if (hitRatio >= 0.2) {
// Poor shooting
return currentBet;
}
// Bad shooting, no winnings
return 0;
}
// Handle game input
game.down = function (x, y, obj) {
if (isRoundActive) {
shoot(x, y);
}
};
game.move = function (x, y, obj) {
crosshair.x = x;
crosshair.y = y;
};
// Game update loop
game.update = function () {
// Update clock
var inGameMinutes = Math.floor(LK.ticks / 60) % 60;
var inGameHours = Math.floor(LK.ticks / 3600) % 24;
clockText.setText("Time: " + (inGameHours < 10 ? "0" : "") + inGameHours + ":" + (inGameMinutes < 10 ? "0" : "") + inGameMinutes);
// Update bullets
for (var i = bullets.length - 1; i >= 0; i--) {
var bullet = bullets[i];
if (!bullet.active) {
bullet.destroy();
bullets.splice(i, 1);
continue;
}
// Check for collisions with targets
for (var j = targets.length - 1; j >= 0; j--) {
var target = targets[j];
if (!(target instanceof Target)) {
continue;
} // Ensure target is an instance of Target class
if (bullet.active && target.active) {
var points = target.hit(bullet.x, bullet.y);
if (points > 0) {
// Hit!
bullet.active = false;
// Add points
currentScore += points;
updateScoreDisplay();
// Visual feedback
LK.effects.flashObject(target, 0xFFFFFF, 300);
// Play hit sound
LK.getSound('hit').play();
// Show points
var pointsText = new Text2("+" + points, {
size: 40,
fill: 0xFFFF00
});
pointsText.anchor.set(0.5, 0.5);
pointsText.x = bullet.x;
pointsText.y = bullet.y;
game.addChild(pointsText);
// Animate points text
tween(pointsText, {
alpha: 0,
y: pointsText.y - 50
}, {
duration: 800,
onFinish: function onFinish() {
pointsText.destroy();
}
});
break;
}
}
}
}
// Advance day and rank every in-game day (5 minutes in real life)
if (LK.ticks % (60 * 5 * 60) === 0) {
currentDay++; // Increment day counter
dayText.setText("Day: " + currentDay); // Update day display
// 5 minutes in real life
currentRank++;
updateRankDisplay();
showMessage("New Day! Rank increased to " + getRankTitle(currentRank), 3000);
}
// Update targets
for (var k = targets.length - 1; k >= 0; k--) {
targets[k].update();
}
};
currentDay = 1; // Reset day counter to 1 every time the player loads into the game
dayText.setText("Day: " + currentDay); // Update day display
LK.playMusic('bgMusic');
showMessage("Place your bet and start the round!", 3000); ===================================================================
--- original.js
+++ change.js
@@ -101,8 +101,29 @@
alpha: 0.8
});
return self;
});
+var DialogueButton = Container.expand(function () {
+ var self = Container.call(this);
+ var background = self.attachAsset('betButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var text = new Text2("Can I get more money?", {
+ size: 36,
+ fill: 0xFFFFFF
+ });
+ text.anchor.set(0.5, 0.5);
+ self.addChild(text);
+ self.down = function (x, y, obj) {
+ background.alpha = 0.7;
+ };
+ self.up = function (x, y, obj) {
+ background.alpha = 1;
+ requestMoreMoney();
+ };
+ return self;
+});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemyCartel', {
anchorX: 0.5,
@@ -193,8 +214,17 @@
/****
* Game Code
****/
+var dialogueButton = new DialogueButton();
+dialogueButton.x = 100; // Position at middle left
+dialogueButton.y = 2732 / 2;
+game.addChild(dialogueButton);
+function requestMoreMoney() {
+ var responses = ["Yes, you can!", "No, not now!"];
+ var randomResponse = responses[Math.floor(Math.random() * responses.length)];
+ showMessage("Cartel Member: " + randomResponse, 2000);
+}
// Define cartel members for each country
var cartelMembers = {
"Mexico": ["Los Zetas (Carlos)", "Sinaloa Cartel (Miguel)", "Jalisco New Generation (Juan)", "Gulf Cartel (Luis)", "Tijuana Cartel (Pedro)"],
"Germany": ["Berlin Syndicate (Hans)", "Fritz's Crew (Fritz)", "Klaus' Gang (Klaus)", "Gunter's Group (Gunter)", "Dieter's Division (Dieter)"],