User prompt
when I click chat nothing happens
User prompt
move the chat box to the middle right
User prompt
add a group chat in the top right, so you can chat with other cartel members with other members also giving ideas!
User prompt
and if its yes, you receive 600 dolalrs
User prompt
add a dialogue button in the left side (middle left) saying: can I get more money? and the cartel members say yes or no
User prompt
make instead of (new Cartel Member) or old cartel member, they add for each country, a reasonable name for the cartel member like (Seoul Syndicate) (Sang Jae): HOLDING!
User prompt
Please fix the bug: 'Uncaught ReferenceError: selectedName is not defined' in or related to this line: 'showMessage(selectedName + ": " + message, 2000);' Line Number: 271
User prompt
Please fix the bug: 'Uncaught ReferenceError: cartelMembers is not defined' in or related to this line: 'var nameOptions = cartelMembers[currentCountry];' Line Number: 219
User prompt
add a choice of names corresponding to the cartel so you can choose your own custom name in the chat
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var randomName = cartelMembers[currentCountry][Math.floor(Math.random() * cartelMembers[currentCountry].length)];' Line Number: 258
User prompt
add for each country, a reasonable name for the cartel member like (Seoul Syndicate) (Sang Jae): HOLDING!
User prompt
add random names instead of Cartel Member
User prompt
move the chat buttons further to the left
User prompt
add a chat button and you can choose dialogue options to send in your chat and its pre picked so like Attack! or Fire! and the Cartel members (make fake names for the people in each country, and cartel members from earlier cartels can join if they were in a cartel you were also in) can choose from the same dialouge options and its text based, so you can click buttons to send to the cartel group chat, or send to individual cartel memberss
User prompt
add a reload button
User prompt
make a ammunition counter so each 70 bullets, you have to reload
User prompt
make a button for load into the game, setting the day to 1 and the rank to rookie
User prompt
make when the player first presses start round (at day 1) its rookie, and everytime the player loads into the game, its day 1
User prompt
make a day counter and when the player first loads in the game its rookie
User prompt
make each round until the round is done hit the place your bet and start round until theres the intermission (30 seconds)
User prompt
make ranks go each round and every day (5 minutes in real life is one day), its another round and add a clock
User prompt
make the friendly cartel at the bottom and the enemy cartels at the top
User prompt
make different colors like green for the player's cartel and red for the enemy Cartel and yellow for third party
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); var storage = LK.import("@upit/storage.v1", { cash: 1000, rank: 1, highScore: 0 }); /**** * Classes ****/ var BetButton = Container.expand(function (amount, label) { var self = Container.call(this); var background = self.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); self.amount = amount; var text = new Text2(label, { size: 36, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); self.down = function (x, y, obj) { background.alpha = 0.7; }; self.up = function (x, y, obj) { background.alpha = 1; if (currentCash >= self.amount) { currentBet = self.amount; currentCash -= self.amount; // Deduct bet amount from cash updateBetDisplay(); updateCashDisplay(); // Update cash display showMessage("Bet set: $" + currentBet); } else { showMessage("Not enough cash to place this bet!"); } }; return self; }); var Bullet = Container.expand(function () { var self = Container.call(this); var bulletGraphics = self.attachAsset('bullet', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self.active = true; self.update = function () { if (self.active) { self.y -= self.speed; // Remove bullet when it leaves the screen if (self.y < -50) { self.active = false; } } }; return self; }); var ChatButton = Container.expand(function () { var self = Container.call(this); var background = self.attachAsset('betButton', { anchorX: 0.5, anchorY: 0.5 }); var text = new Text2("Chat", { size: 36, fill: 0xFFFFFF }); text.anchor.set(0.5, 0.5); self.addChild(text); self.down = function (x, y, obj) { background.alpha = 0.7; }; self.up = function (x, y, obj) { background.alpha = 1; openChatWindow(); }; return self; }); var Crosshair = Container.expand(function () { var self = Container.call(this); // Create a crosshair with a circle and two lines var circle = self.attachAsset('crosshair', { anchorX: 0.5, anchorY: 0.5, alpha: 0.3 }); var horizontalLine = self.attachAsset('crosshairLine', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8 }); var verticalLine = self.attachAsset('crosshairLine', { anchorX: 0.5, anchorY: 0.5, rotation: Math.PI / 2, alpha: 0.8 }); return self; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemyCartel', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.direction = 1; // 1 for right, -1 for left self.active = true; self.shootInterval = Math.floor(Math.random() * 100) + 50; // Random shoot interval self.shootCounter = 0; self.update = function () { if (self.active) { self.x += self.speed * self.direction; if (self.x > 1950 || self.x < 100) { self.direction *= -1; } self.shootCounter++; if (self.shootCounter >= self.shootInterval) { self.shootCounter = 0; self.shoot(); } } }; self.shoot = function () { var bullet = new Bullet(); bullet.x = self.x; bullet.y = self.y; bullet.speed = -20; // Enemy bullets move upwards bullets.push(bullet); game.addChild(bullet); }; return self; }); var Target = Container.expand(function () { var self = Container.call(this); // Create target with three concentric circles var outerRing = self.attachAsset('playerCartel', { anchorX: 0.5, anchorY: 0.5 }); var middleRing = self.attachAsset('targetMiddle', { anchorX: 0.5, anchorY: 0.5 }); var innerRing = self.attachAsset('targetInner', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 3; self.direction = 1; // 1 for right, -1 for left self.active = true; self.points = 10; // Base points for hitting this target self.hit = function (bulletX, bulletY) { var dx = bulletX - self.x; var dy = bulletY - self.y; var distance = Math.sqrt(dx * dx + dy * dy); // Check which ring was hit if (distance < 20) { // Bullseye! return self.points * 3; } else if (distance < 40) { // Middle ring return self.points * 2; } else if (distance < 60) { // Outer ring return self.points; } return 0; // Miss }; self.update = function () { if (self.active) { self.x += self.speed * self.direction; // Bounce off screen edges if (self.x > 1950 || self.x < 100) { self.direction *= -1; } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Game variables function openChatWindow() { var chatOptions = ["Attack!", "Fire!", "Retreat!", "Hold Position!"]; var nameOptions = cartelMembers[currentCountry]; var chatWindow = LK.getAsset('panel', { anchorX: 0.5, anchorY: 0.5, alpha: 0.9, x: 2048 / 2, y: 2732 / 2 }); game.addChild(chatWindow); var selectedName = nameOptions[0]; // Default to the first name for (var i = 0; i < nameOptions.length; i++) { var nameText = new Text2(nameOptions[i], { size: 40, fill: 0xFFFFFF }); nameText.anchor.set(0.5, 0.5); nameText.x = 2048 / 2 - 200; nameText.y = 2732 / 2 - 100 + i * 50; chatWindow.addChild(nameText); nameText.down = function (name) { return function (x, y, obj) { selectedName = name; }; }(nameOptions[i]); } for (var i = 0; i < chatOptions.length; i++) { var optionText = new Text2(chatOptions[i], { size: 40, fill: 0xFFFFFF }); optionText.anchor.set(0.5, 0.5); optionText.x = 2048 / 2; optionText.y = 2732 / 2 - 100 + i * 50; chatWindow.addChild(optionText); optionText.down = function (option) { return function (x, y, obj) { sendChatMessage(option); chatWindow.destroy(); }; }(chatOptions[i]); } } function sendChatMessage(message) { showMessage(selectedName + ": " + message, 2000); // Simulate cartel members responding LK.setTimeout(function () { var responses = ["Roger that!", "On it!", "Negative!", "Holding!"]; var randomResponse = responses[Math.floor(Math.random() * responses.length)]; var cartelMembers = { "Mexico": ["Carlos", "Miguel", "Juan", "Luis", "Pedro"], "Germany": ["Hans", "Fritz", "Klaus", "Gunter", "Dieter"], "Honduras": ["Jose", "Manuel", "Ramon", "Carlos", "Luis"], "Cuba": ["Raul", "Ernesto", "Fidel", "Che", "Camilo"], "America": ["John", "Mike", "Steve", "Bob", "Tom"], "South Korea": ["Sang Jae", "Min Ho", "Ji Hoon", "Hyun Woo", "Jin Soo"] }; var randomName = cartelMembers[currentCountry][Math.floor(Math.random() * cartelMembers[currentCountry].length)]; showMessage(randomName + ": " + randomResponse, 2000); }, 1000); } var currentRound = 1; var currentDay = 1; // Initialize day counter to 1 when the game starts var currentCash = 1000; var currentRank = storage.rank; var highScore = storage.highScore; var currentBet = 0; var currentScore = 0; var bullets = []; var targets = []; var shotsRemaining = 0; var maxShots = 70; // Maximum shots before reload var shotsFired = 0; // Track shots fired var isRoundActive = false; var messageTimeout = null; // Create game UI elements var crosshair = new Crosshair(); game.addChild(crosshair); // Cartel names and countries var cartels = [{ name: "Los Zetas", country: "Mexico" }, { name: "Sinaloa Cartel", country: "Mexico" }, { name: "Jalisco New Generation", country: "Mexico" }, { name: "Gulf Cartel", country: "Mexico" }, { name: "Tijuana Cartel", country: "Mexico" }, { name: "Berlin Syndicate", country: "Germany" }, { name: "Honduran Connection", country: "Honduras" }, { name: "Cuban Network", country: "Cuba" }, { name: "American Outfit", country: "America" }, { name: "Seoul Cartel", country: "South Korea" }]; var currentCartel = ""; var currentCountry = "Mexico"; // Default to a valid country // Create cartel display var cartelText = new Text2("Cartel: None", { size: 40, fill: 0xFFFFFF }); cartelText.anchor.set(0, 0); LK.gui.bottomLeft.addChild(cartelText); cartelText.x = 20; cartelText.y = -50; // Create friendly members display var friendlyMembersText = new Text2("Members: 0", { size: 40, fill: 0xFFFFFF }); friendlyMembersText.anchor.set(0, 0); LK.gui.bottomLeft.addChild(friendlyMembersText); friendlyMembersText.x = 20; friendlyMembersText.y = -100; // Initialize friendly members count var friendlyMembersCount = 0; // Function to update friendly members display function updateFriendlyMembersDisplay() { friendlyMembersText.setText("Members: " + friendlyMembersCount); } // Function to handle friendly members joining or leaving function updateFriendlyMembers() { if (Math.random() < 0.5) { // 50% chance a member leaves if (friendlyMembersCount > 0) { friendlyMembersCount--; showMessage("A member has left the cartel.", 2000); } } else { // 50% chance a new member joins friendlyMembersCount++; showMessage("A new member has joined the cartel!", 2000); } updateFriendlyMembersDisplay(); } // Call updateFriendlyMembers every 5 seconds LK.setInterval(updateFriendlyMembers, 5000); // Create join cartel button var joinCartelButton = new BetButton(0, "Join a New Cartel"); joinCartelButton.x = 2048 / 2; joinCartelButton.y = 2732 - 100; game.addChild(joinCartelButton); // Create plane button to join different countries var planeButton = new BetButton(0, "Join a Country"); planeButton.x = 2048 / 2; planeButton.y = 2732 - 150; game.addChild(planeButton); // Join cartel button functionality joinCartelButton.down = function (x, y, obj) { // Select a random cartel var selectedCartel = cartels[Math.floor(Math.random() * cartels.length)]; currentCartel = selectedCartel.name; currentCountry = selectedCartel.country; // Update cartel display cartelText.setText("Cartel: " + currentCartel + " (" + currentCountry + ")"); }; // Plane button functionality planeButton.down = function (x, y, obj) { // Select a random country and cartel var selectedCartel = cartels[Math.floor(Math.random() * cartels.length)]; currentCartel = selectedCartel.name; currentCountry = selectedCartel.country; // Update cartel display cartelText.setText("Cartel: " + currentCartel + " (" + currentCountry + ")"); }; // Create cash display var cashText = new Text2("Cash: $" + currentCash, { size: 40, fill: 0xFFFFFF }); cashText.anchor.set(0, 0); LK.gui.topRight.addChild(cashText); cashText.x = -250; cashText.y = 20; // Create round display var roundText = new Text2("Round: " + currentRound, { size: 40, fill: 0xFFFFFF }); roundText.anchor.set(0.5, 0); LK.gui.top.addChild(roundText); roundText.y = 20; // Create shots remaining display var shotsText = new Text2("Shots: 0", { size: 40, fill: 0xFFFFFF }); shotsText.anchor.set(1, 0); LK.gui.topLeft.addChild(shotsText); shotsText.x = 250; shotsText.y = 20; // Create bet display var betText = new Text2("Bet: $0", { size: 40, fill: 0xFFFFFF }); betText.anchor.set(0, 0); LK.gui.topRight.addChild(betText); betText.x = -250; betText.y = 70; // Create score display var scoreText = new Text2("Score: 0", { size: 40, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topLeft.addChild(scoreText); scoreText.x = 250; scoreText.y = 70; // Create day display var dayText = new Text2("Day: " + currentDay, { size: 40, fill: 0xFFFFFF }); dayText.anchor.set(0.5, 0); LK.gui.top.addChild(dayText); dayText.y = 170; // Create rank display var rankText = new Text2("Rank: " + getRankTitle(currentRank), { size: 40, fill: 0xFFFFFF }); rankText.anchor.set(0.5, 0); LK.gui.top.addChild(rankText); rankText.y = 70; // Create message display var messageText = new Text2("", { size: 50, fill: 0xFFFFFF }); messageText.anchor.set(0.5, 0.5); LK.gui.center.addChild(messageText); // Create clock display var clockText = new Text2("Time: 00:00", { size: 40, fill: 0xFFFFFF }); clockText.anchor.set(0.5, 0); LK.gui.top.addChild(clockText); clockText.y = 120; // Create load game button var loadGameButton = new BetButton(0, "Load Game"); loadGameButton.x = 2048 / 2; loadGameButton.y = 2732 - 250; game.addChild(loadGameButton); // Create start round button var startButton = new BetButton(0, "Start Round"); startButton.x = 2048 / 2; startButton.y = 2732 - 200; game.addChild(startButton); // Create reload button var reloadButton = new BetButton(0, "Reload"); reloadButton.x = 2048 / 2 + 200; reloadButton.y = 2732 - 200; game.addChild(reloadButton); // Create chat button var chatButton = new ChatButton(); chatButton.x = 2048 / 2 - 300; chatButton.y = 2732 - 200; game.addChild(chatButton); // Load game button functionality loadGameButton.down = function (x, y, obj) { currentDay = 1; // Reset day counter to 1 currentRank = 1; // Set rank to Rookie updateRankDisplay(); dayText.setText("Day: " + currentDay); // Update day display showMessage("Game loaded! Day set to 1 and rank set to Rookie.", 3000); }; // Reload button functionality reloadButton.down = function (x, y, obj) { if (!isRoundActive) { shotsRemaining = maxShots; // Reset shots remaining to max shotsFired = 0; // Reset shots fired counter updateShotsDisplay(); showMessage("Reloaded!", 2000); } }; // Create betting UI var betPanel = LK.getAsset('panel', { anchorX: 0.5, anchorY: 0.5, alpha: 0.8, x: 2048 / 2, y: 2732 / 2 }); game.addChild(betPanel); var betTitle = new Text2("Place Your Bet", { size: 60, fill: 0xFFFFFF }); betTitle.anchor.set(0.5, 0); betTitle.x = 2048 / 2; betTitle.y = 2732 / 2 - 120; game.addChild(betTitle); // Bet buttons var betAmounts = [10, 50, 100, 500]; var betButtons = []; for (var i = 0; i < betAmounts.length; i++) { var betButton = new BetButton(betAmounts[i], "$" + betAmounts[i]); betButton.x = 2048 / 2 - 300 + i * 200; betButton.y = 2732 / 2; game.addChild(betButton); betButtons.push(betButton); } // Start button functionality startButton.down = function (x, y, obj) { if (!isRoundActive) { if (currentBet > 0) { startRound(); } else { showMessage("Place a bet first!"); } } }; // Helper functions function updateCashDisplay() { cashText.setText("Cash: $" + currentCash); storage.cash = currentCash; } function updateBetDisplay() { betText.setText("Bet: $" + currentBet); } function updateScoreDisplay() { scoreText.setText("Score: " + currentScore); } function updateShotsDisplay() { shotsText.setText("Shots: " + shotsRemaining); } function updateRoundDisplay() { roundText.setText("Round: " + currentRound); } function updateRankDisplay() { rankText.setText("Rank: " + getRankTitle(currentRank)); storage.rank = currentRank; } function getRankTitle(rank) { var titles = ["Rookie", "Marksman", "Sharpshooter", "Expert", "Assassin", "Hitman", "Legend"]; return titles[Math.min(rank - 1, titles.length - 1)]; } function showMessage(text, duration) { messageText.setText(text); if (messageTimeout) { LK.clearTimeout(messageTimeout); } if (duration !== undefined) { messageTimeout = LK.setTimeout(function () { messageText.setText(""); messageTimeout = null; }, duration); } } function createTarget() { var target = new Target(); if (Math.random() < 0.5) { target.attachAsset('thirdPartyCartel', { anchorX: 0.5, anchorY: 0.5 }); } target.x = Math.random() * (1800 - 200) + 200; // Random position target.y = 2532; // Position friendly cartel at the bottom target.speed = 2 + currentRound * 0.5; // Speed increases with rounds target.points = 10 * currentRound; // Points increase with rounds game.addChild(target); targets.push(target); return target; } function clearAllTargets() { for (var i = targets.length - 1; i >= 0; i--) { targets[i].destroy(); } targets = []; } function clearAllBullets() { for (var i = bullets.length - 1; i >= 0; i--) { bullets[i].destroy(); } bullets = []; } function shoot(x, y) { if (shotsRemaining <= 0 || !isRoundActive || shotsFired >= maxShots) { if (shotsFired >= maxShots) { showMessage("Reloading...", 2000); return; } return; } shotsFired++; // Increment shots fired counter // Decrease shots remaining var bullet = new Bullet(); bullet.x = x; bullet.y = 2732 - 100; // Start from bottom bullets.push(bullet); game.addChild(bullet); // Decrease shots remaining shotsRemaining--; updateShotsDisplay(); // Play shoot sound LK.getSound('shoot').play(); // Check if round is over if (shotsRemaining <= 0) { LK.setTimeout(function () { endRound(); }, 1500); // Wait for bullets to finish } } function startRound() { // Reset round state isRoundActive = true; if (currentDay === 1 && currentRound === 1) { currentRank = 1; // Set rank to Rookie updateRankDisplay(); } currentScore = 0; updateScoreDisplay(); clearAllTargets(); clearAllBullets(); // Deduct bet amount currentCash -= currentBet; updateCashDisplay(); // Set up targets for this round var numTargets = Math.min(2 + currentRound, 8); for (var i = 0; i < numTargets; i++) { createTarget(); } // Set up enemies for this round var numEnemies = Math.min(1 + currentRound, 5); for (var i = 0; i < numEnemies; i++) { var enemy = new Enemy(); enemy.x = Math.random() * (1800 - 200) + 200; // Random position enemy.y = 200; // Position enemies at the top game.addChild(enemy); targets.push(enemy); } // Set up shots shotsRemaining = 5 + currentRound; updateShotsDisplay(); // Hide betting panel betPanel.visible = false; betTitle.visible = false; for (var j = 0; j < betButtons.length; j++) { betButtons[j].visible = false; } // Show round start message showMessage("Round " + currentRound + " - FIRE!", 2000); // Update button text startButton.children[1].setText("Firing..."); } function endRound() { isRoundActive = false; shotsFired = 0; // Reset shots fired counter // Check if player won anything var winnings = calculateWinnings(); if (winnings > 0) { currentCash += winnings; updateCashDisplay(); showMessage("You won $" + winnings + "!", 3000); LK.getSound('win').play(); // Check for rank up if (currentScore > highScore) { highScore = currentScore; storage.highScore = highScore; if (currentRank < 7 && currentScore >= currentRank * 1000) { currentRank++; updateRankDisplay(); showMessage("RANK UP! You're now a " + getRankTitle(currentRank), 3000); } } // Advance to next round currentRound++; updateRoundDisplay(); } else { showMessage("You lost your bet!", 3000); LK.getSound('lose').play(); // Check for game over if (currentCash <= 0) { showMessage("GAME OVER! You're broke!", 3000); LK.setTimeout(function () { // Reset game currentCash = 1000; currentRound = 1; currentBet = 0; updateCashDisplay(); updateRoundDisplay(); updateBetDisplay(); LK.showGameOver(); }, 3000); return; } } // Intermission period of 30 seconds before showing betting panel again showMessage("Intermission: Prepare for the next round!", 30000); LK.setTimeout(function () { // Show betting panel again betPanel.visible = true; betTitle.visible = true; for (var i = 0; i < betButtons.length; i++) { betButtons[i].visible = true; } startButton.children[1].setText("Start Round"); currentBet = 0; updateBetDisplay(); }, 30000); // 30 seconds intermission } function calculateWinnings() { // Calculate winnings based on bet and score var hitRatio = currentScore / (5 + currentRound); if (hitRatio >= 0.8) { // Excellent shooting return currentBet * 3; } else if (hitRatio >= 0.6) { // Good shooting return currentBet * 2; } else if (hitRatio >= 0.4) { // Decent shooting return currentBet * 1.5; } else if (hitRatio >= 0.2) { // Poor shooting return currentBet; } // Bad shooting, no winnings return 0; } // Handle game input game.down = function (x, y, obj) { if (isRoundActive) { shoot(x, y); } }; game.move = function (x, y, obj) { crosshair.x = x; crosshair.y = y; }; // Game update loop game.update = function () { // Update clock var inGameMinutes = Math.floor(LK.ticks / 60) % 60; var inGameHours = Math.floor(LK.ticks / 3600) % 24; clockText.setText("Time: " + (inGameHours < 10 ? "0" : "") + inGameHours + ":" + (inGameMinutes < 10 ? "0" : "") + inGameMinutes); // Update bullets for (var i = bullets.length - 1; i >= 0; i--) { var bullet = bullets[i]; if (!bullet.active) { bullet.destroy(); bullets.splice(i, 1); continue; } // Check for collisions with targets for (var j = targets.length - 1; j >= 0; j--) { var target = targets[j]; if (!(target instanceof Target)) { continue; } // Ensure target is an instance of Target class if (bullet.active && target.active) { var points = target.hit(bullet.x, bullet.y); if (points > 0) { // Hit! bullet.active = false; // Add points currentScore += points; updateScoreDisplay(); // Visual feedback LK.effects.flashObject(target, 0xFFFFFF, 300); // Play hit sound LK.getSound('hit').play(); // Show points var pointsText = new Text2("+" + points, { size: 40, fill: 0xFFFF00 }); pointsText.anchor.set(0.5, 0.5); pointsText.x = bullet.x; pointsText.y = bullet.y; game.addChild(pointsText); // Animate points text tween(pointsText, { alpha: 0, y: pointsText.y - 50 }, { duration: 800, onFinish: function onFinish() { pointsText.destroy(); } }); break; } } } } // Advance day and rank every in-game day (5 minutes in real life) if (LK.ticks % (60 * 5 * 60) === 0) { currentDay++; // Increment day counter dayText.setText("Day: " + currentDay); // Update day display // 5 minutes in real life currentRank++; updateRankDisplay(); showMessage("New Day! Rank increased to " + getRankTitle(currentRank), 3000); } // Update targets for (var k = targets.length - 1; k >= 0; k--) { targets[k].update(); } }; currentDay = 1; // Reset day counter to 1 every time the player loads into the game dayText.setText("Day: " + currentDay); // Update day display LK.playMusic('bgMusic'); showMessage("Place your bet and start the round!", 3000);
===================================================================
--- original.js
+++ change.js
@@ -196,16 +196,33 @@
****/
// Game variables
function openChatWindow() {
var chatOptions = ["Attack!", "Fire!", "Retreat!", "Hold Position!"];
+ var nameOptions = cartelMembers[currentCountry];
var chatWindow = LK.getAsset('panel', {
anchorX: 0.5,
anchorY: 0.5,
alpha: 0.9,
x: 2048 / 2,
y: 2732 / 2
});
game.addChild(chatWindow);
+ var selectedName = nameOptions[0]; // Default to the first name
+ for (var i = 0; i < nameOptions.length; i++) {
+ var nameText = new Text2(nameOptions[i], {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ nameText.anchor.set(0.5, 0.5);
+ nameText.x = 2048 / 2 - 200;
+ nameText.y = 2732 / 2 - 100 + i * 50;
+ chatWindow.addChild(nameText);
+ nameText.down = function (name) {
+ return function (x, y, obj) {
+ selectedName = name;
+ };
+ }(nameOptions[i]);
+ }
for (var i = 0; i < chatOptions.length; i++) {
var optionText = new Text2(chatOptions[i], {
size: 40,
fill: 0xFFFFFF
@@ -222,9 +239,9 @@
}(chatOptions[i]);
}
}
function sendChatMessage(message) {
- showMessage("You: " + message, 2000);
+ showMessage(selectedName + ": " + message, 2000);
// Simulate cartel members responding
LK.setTimeout(function () {
var responses = ["Roger that!", "On it!", "Negative!", "Holding!"];
var randomResponse = responses[Math.floor(Math.random() * responses.length)];