User prompt
Please fix the bug: 'resetButton.addEventListener is not a function' in or related to this line: 'resetButton.addEventListener("click", function () {' Line Number: 82
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'body')' in or related to this line: 'document.body.addEventListener("click", function () {' Line Number: 68
User prompt
Please fix the bug: 'startButton.addEventListener is not a function' in or related to this line: 'startButton.addEventListener("click", function () {' Line Number: 59
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var scoreLabel = document.createElement("div");' Line Number: 43
User prompt
Please fix the bug: 'body is not defined' in or related to this line: 'body.appendChild(resetButton);' Line Number: 43
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var resetButton = document.createElement("button");' Line Number: 32
User prompt
Please fix the bug: 'body is not defined' in or related to this line: 'body.appendChild(startButton);' Line Number: 32
User prompt
Please fix the bug: 'LK.Button is not a constructor' in or related to this line: 'var startButton = new LK.Button({' Line Number: 18
User prompt
Please fix the bug: 'startButton is not defined' in or related to this line: 'startButton.textContent = "Başlat";' Line Number: 18
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var startButton = document.createElement("button");' Line Number: 18
User prompt
Please fix the bug: 'startButton is not defined' in or related to this line: 'startButton.textContent = "Başlat";' Line Number: 18
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var startButton = document.createElement("button");' Line Number: 18
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'createElement')' in or related to this line: 'var label = document.createElement("div");' Line Number: 18
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'body')' in or related to this line: 'var body = document.body;' Line Number: 18
Code edit (1 edits merged)
Please save this source code
User prompt
delete game
User prompt
Write on the bar the number of seconds it takes to pass the level.
User prompt
Keep the score and level text above and remove the orders
User prompt
login delete
User prompt
remove level passing seconds
User prompt
make login screen
User prompt
seconds to pass delete
User prompt
pass delet
User prompt
delete i
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'down')' in or related to this line: 'circledSymbol.down = function (x, y, obj) {' Line Number: 193
/**** * Classes ****/ // Explosion class to represent the explosion effect var Explosion = Container.expand(function () { var self = Container.call(this); var explosionGraphics = self.attachAsset('explosion', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (self.alpha > 0) { self.alpha -= 0.01; } else { self.destroy(); } }; }); var Light = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('light', { anchorX: 0.5, anchorY: 0.5 }); self.state = 'red'; // Initial state self.setColor = function (color) { if (color === 'green') { lightGraphics.tint = 0x00FF00; // Green } else if (color === 'red') { lightGraphics.tint = 0xFF0000; // Red } else { lightGraphics.tint = 0x000000; // Off } self.state = color; }; }); // Meter class to represent the progress meter var Meter = Container.expand(function () { var self = Container.call(this); var meterGraphics = self.attachAsset('meter', { anchorX: 0.0, anchorY: 0.5 }); self.update = function () { meterGraphics.width = score / 20 * 2048; }; }); // ScoreTable class to represent the score table var ScoreTable = Container.expand(function () { var self = Container.call(this); self.entries = []; self.addEntry = function (time) { // Clear previous entries self.clear(); var entry = new Text2(time.toString(), { size: 50, fill: 0xFFFFFF }); entry.anchor.set(0.5, 0); self.entries.push(entry); self.addChild(entry); }; self.clear = function () { for (var i = 0; i < self.entries.length; i++) { self.entries[i].destroy(); } self.entries = []; }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var redLight = game.addChild(new Light()); redLight.x = 2048 / 2; redLight.y = 2732 / 2 - 300; redLight.setColor('red'); var yellowLight = game.addChild(new Light()); yellowLight.x = 2048 / 2; yellowLight.y = 2732 / 2; yellowLight.setColor('red'); var greenLight = game.addChild(new Light()); greenLight.x = 2048 / 2; greenLight.y = 2732 / 2 + 300; greenLight.setColor('red'); var score = 0; var scoreTable = game.addChild(new ScoreTable()); scoreTable.x = 2048 / 2; scoreTable.y = 2732 / 2 - 600; var level = 1; var explosion = game.addChild(new Explosion()); explosion.x = 2048 / 2; explosion.y = 2732 / 2; explosion.alpha = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var meter = game.addChild(new Meter()); meter.x = 0; meter.y = 2732 - meter.height; var canTap = false; var changeLightTimeout; var flashStartTime; var levelSeconds = Math.random() * 2 + 1; // Random seconds between 1 and 3 // Function to change the light color function changeLight() { if (redLight.state === 'red') { redLight.setColor('green'); yellowLight.setColor('green'); greenLight.setColor('green'); canTap = true; flashStartTime = Date.now(); changeLightTimeout = LK.setTimeout(function () { redLight.setColor('red'); yellowLight.setColor('red'); greenLight.setColor('red'); canTap = false; changeLight(); }, 10000); // Flash colors for 10 seconds } else { redLight.setColor('red'); yellowLight.setColor('red'); greenLight.setColor('red'); canTap = false; changeLightTimeout = LK.setTimeout(changeLight, Math.random() * 2000 + 1000); } } // Start the light change cycle changeLight(); // Handle tap event game.down = function (x, y, obj) { if (canTap && greenLight.state === 'green') { var tapTime = (Date.now() - flashStartTime) / 1000; if (tapTime > levelSeconds) { // Flash screen red for incorrect tap LK.effects.flashScreen(0xff0000, 500); // Show game over. The game will be automatically paused while game over is showing. LK.showGameOver(); } else { score++; scoreTable.addEntry(tapTime); greenLight.setColor('red'); canTap = false; LK.clearTimeout(changeLightTimeout); changeLight(); var levelScore = level * 10; if (score == levelScore) { LK.playMusic('1'); explosion.alpha = 1; score = 0; level++; levelScore = level * 10; levelSeconds = Math.random() * 2 + 1; // Reset the levelSeconds for the next level if (level == 10) { game.setBackgroundColor(Math.floor(Math.random() * 0xFFFFFF)); } } if (score >= levelScore) { meter.update(); } } } else if (greenLight.state === 'red') { // Reset score to zero for incorrect tap score = 0; scoreTable.clear(); scoreTxt.setText(('LEVEL: ' + level + ', SCORE: ' + score).toUpperCase()); // Flash screen red for incorrect tap LK.effects.flashScreen(0xff0000, 500); // Stop the song when the light turns red LK.stopMusic(); } }; // Update function // Create a login screen var loginScreen = new Container(); var usernameInput = new Text2('Username: ', { size: 50, fill: 0xFFFFFF }); usernameInput.anchor.set(0.5, 0); usernameInput.x = 2048 / 2; usernameInput.y = 2732 / 2 - 100; loginScreen.addChild(usernameInput); var passwordInput = new Text2('Password: ', { size: 50, fill: 0xFFFFFF }); passwordInput.anchor.set(0.5, 0); passwordInput.x = 2048 / 2; passwordInput.y = 2732 / 2; loginScreen.addChild(passwordInput); var loginButton = new Text2('Login', { size: 50, fill: 0xFFFFFF }); loginButton.anchor.set(0.5, 0); loginButton.x = 2048 / 2; loginButton.y = 2732 / 2 + 100; loginScreen.addChild(loginButton); game.addChild(loginScreen); // Handle login button click loginButton.down = function (x, y, obj) { // Perform login operation // For now, just remove the login screen loginScreen.destroy(); }; game.update = function () {}; scoreTxt.setText(('LEVEL: ' + level + ', SCORE: ' + score + ', SECONDS TO PASS: ' + levelSeconds.toFixed(2)).toUpperCase());
===================================================================
--- original.js
+++ change.js
@@ -173,9 +173,9 @@
} else if (greenLight.state === 'red') {
// Reset score to zero for incorrect tap
score = 0;
scoreTable.clear();
- scoreTxt.setText(('LEVEL: ' + level + ', SCORE: ' + score + ', SECONDS TO PASS: ' + levelSeconds.toFixed(2)).toUpperCase());
+ scoreTxt.setText(('LEVEL: ' + level + ', SCORE: ' + score).toUpperCase());
// Flash screen red for incorrect tap
LK.effects.flashScreen(0xff0000, 500);
// Stop the song when the light turns red
LK.stopMusic();