User prompt
Let it be like a bar filling up the meter, under the score
User prompt
Let the score be above
User prompt
Let the above counter go lower
User prompt
keep the counter at the bottom
User prompt
In party style, when the score reaches 10 there will be explosions on the screen and a meter at the top will fill up to 20, the meter will increase as the score progresses.
User prompt
Let the song stop when it burns
User prompt
Play song number 1 when the score is 10
User prompt
Play the song if there is 0.35 seconds
User prompt
Let the score be zero at the press in red
User prompt
First the red light comes on, then the green light comes on
User prompt
Write the score above and the time below in capital letters.
User prompt
Let the lights stay on red first
User prompt
Let three lamps be red and green at the same time
User prompt
Please fix the bug: 'Cannot set properties of undefined (setting 'y')' in or related to this line: 'greenLight.y = 2732 / 2 + 300;' Line Number: 45
User prompt
Put space between the lights and they will all flash at the same time
User prompt
Let it be written at the top at which second I pressed the green button.
User prompt
Please fix the bug: 'Uncaught ReferenceError: trafficLight is not defined' in or related to this line: 'if (canTap && trafficLight.state === 'green') {' Line Number: 84
User prompt
Let there be 3 lamps
User prompt
make it like a traffic light 3
Initial prompt
wait and click
/**** * Classes ****/ // Light class to represent the traffic light var Light = Container.expand(function () { var self = Container.call(this); var lightGraphics = self.attachAsset('light', { anchorX: 0.5, anchorY: 0.5 }); self.state = 'red'; // Initial state self.setColor = function (color) { if (color === 'green') { lightGraphics.tint = 0x00FF00; // Green } else if (color === 'red') { lightGraphics.tint = 0xFF0000; // Red } else { lightGraphics.tint = 0x000000; // Off } self.state = color; }; }); /**** * Initialize Game ****/ //<Assets used in the game will automatically appear here> var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var greenLightOnTime; var redLight = game.addChild(new Light()); redLight.x = 2048 / 2; redLight.y = 2732 / 2 - 300; redLight.setColor('red'); var yellowLight = game.addChild(new Light()); yellowLight.x = 2048 / 2; yellowLight.y = 2732 / 2; yellowLight.setColor('red'); var greenLight = game.addChild(new Light()); greenLight.x = 2048 / 2; greenLight.y = 2732 / 2 + 300; greenLight.setColor('red'); var score = 0; var scoreTxt = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); var canTap = false; var changeLightTimeout; // Function to change the light color function changeLight() { if (redLight.state === 'red') { redLight.setColor('green'); yellowLight.setColor('green'); greenLight.setColor('green'); canTap = true; greenLightOnTime = Date.now(); changeLightTimeout = LK.setTimeout(function () { redLight.setColor('red'); yellowLight.setColor('red'); greenLight.setColor('red'); canTap = false; changeLight(); }, Math.random() * 2000 + 1000); // Random time between 1-3 seconds } else { redLight.setColor('red'); yellowLight.setColor('red'); greenLight.setColor('red'); canTap = false; changeLightTimeout = LK.setTimeout(changeLight, Math.random() * 2000 + 1000); } } // Start the light change cycle changeLight(); // Handle tap event game.down = function (x, y, obj) { if (canTap && greenLight.state === 'green') { score++; var reactionTime = (Date.now() - greenLightOnTime) / 1000; scoreTxt.setText(('SCORE: ' + score + ', REACTION TIME: ' + reactionTime.toFixed(2) + 'S').toUpperCase()); greenLight.setColor('red'); canTap = false; LK.clearTimeout(changeLightTimeout); changeLight(); if (reactionTime <= 0.35) { LK.playMusic('1'); } } else if (greenLight.state === 'red') { // Reset score to zero for incorrect tap score = 0; scoreTxt.setText(('SCORE: ' + score).toUpperCase()); // Flash screen red for incorrect tap LK.effects.flashScreen(0xff0000, 500); } }; // Update function game.update = function () { // Game logic updates can be added here if needed };
===================================================================
--- original.js
+++ change.js
@@ -88,8 +88,11 @@
greenLight.setColor('red');
canTap = false;
LK.clearTimeout(changeLightTimeout);
changeLight();
+ if (reactionTime <= 0.35) {
+ LK.playMusic('1');
+ }
} else if (greenLight.state === 'red') {
// Reset score to zero for incorrect tap
score = 0;
scoreTxt.setText(('SCORE: ' + score).toUpperCase());