/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the Missile class var Missile = Container.expand(function () { var self = Container.call(this); var missileGraphics = self.attachAsset('missile', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Attach the background image to the game var background = game.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); background.x = 2048 / 2; background.y = 2732 / 2; // Initialize player var player = game.addChild(new Player()); LK.playMusic('bgm'); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize missiles array var missiles = []; // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game state game.update = function () { // Spawn missiles if (LK.ticks % 60 == 0) { var newMissile = new Missile(); newMissile.x = Math.random() * 2048; newMissile.y = -50; missiles.push(newMissile); game.addChild(newMissile); } // Update missiles for (var i = missiles.length - 1; i >= 0; i--) { if (missiles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (missiles[i].y > 2732) { missiles[i].destroy(); missiles.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -48,8 +48,9 @@
background.x = 2048 / 2;
background.y = 2732 / 2;
// Initialize player
var player = game.addChild(new Player());
+LK.playMusic('bgm');
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize missiles array
var missiles = [];
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