/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the Missile class var Missile = Container.expand(function () { var self = Container.call(this); var missileGraphics = self.attachAsset('missile', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Add a background image // Initialize background var background = game.addChild(LK.getAsset('background', { anchorX: 0.0, anchorY: 0.0, x: 0, y: 0 })); // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize missiles array var missiles = []; // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game state game.update = function () { // Spawn missiles if (LK.ticks % 60 == 0) { var newMissile = new Missile(); newMissile.x = Math.random() * 2048; newMissile.y = -50; missiles.push(newMissile); game.addChild(newMissile); } // Update missiles for (var i = missiles.length - 1; i >= 0; i--) { if (missiles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } if (missiles[i].y > 2732) { missiles[i].destroy(); missiles.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -39,8 +39,16 @@
/****
* Game Code
****/
+// Add a background image
+// Initialize background
+var background = game.addChild(LK.getAsset('background', {
+ anchorX: 0.0,
+ anchorY: 0.0,
+ x: 0,
+ y: 0
+}));
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
@@ -64,9 +72,8 @@
// Update missiles
for (var i = missiles.length - 1; i >= 0; i--) {
if (missiles[i].intersects(player)) {
LK.effects.flashScreen(0xff0000, 1000);
- LK.getSound('bgm').play();
LK.showGameOver();
}
if (missiles[i].y > 2732) {
missiles[i].destroy();
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