/**** * Classes ****/ //<Assets used in the game will automatically appear here> // Define the Missile class var Missile = Container.expand(function () { var self = Container.call(this); var missileGraphics = self.attachAsset('missile', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); // Define the Player class var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { self.x = x; self.y = y; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 - 200; // Initialize missiles array var missiles = []; // Handle player movement game.down = function (x, y, obj) { player.x = x; player.y = y; }; // Update game state game.update = function () { // Spawn missiles if (LK.ticks % 60 == 0) { var newMissile = new Missile(); newMissile.x = Math.random() * 2048; newMissile.y = -50; missiles.push(newMissile); game.addChild(newMissile); } // Update missiles for (var i = missiles.length - 1; i >= 0; i--) { if (missiles[i].intersects(player)) { LK.effects.flashScreen(0xff0000, 1000); LK.getSound('bgm').play(); LK.showGameOver(); } if (missiles[i].y > 2732) { missiles[i].destroy(); missiles.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,75 +1,76 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
// Define the Missile class
var Missile = Container.expand(function () {
- var self = Container.call(this);
- var missileGraphics = self.attachAsset('missile', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var missileGraphics = self.attachAsset('missile', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
// Define the Player class
var Player = Container.expand(function () {
- var self = Container.call(this);
- var playerGraphics = self.attachAsset('player', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.down = function (x, y, obj) {
- self.x = x;
- self.y = y;
- };
+ var self = Container.call(this);
+ var playerGraphics = self.attachAsset('player', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.down = function (x, y, obj) {
+ self.x = x;
+ self.y = y;
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0x000000 //Init game with black background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 - 200;
// Initialize missiles array
var missiles = [];
// Handle player movement
game.down = function (x, y, obj) {
- player.x = x;
- player.y = y;
+ player.x = x;
+ player.y = y;
};
// Update game state
game.update = function () {
- // Spawn missiles
- if (LK.ticks % 60 == 0) {
- var newMissile = new Missile();
- newMissile.x = Math.random() * 2048;
- newMissile.y = -50;
- missiles.push(newMissile);
- game.addChild(newMissile);
- }
- // Update missiles
- for (var i = missiles.length - 1; i >= 0; i--) {
- if (missiles[i].intersects(player)) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- if (missiles[i].y > 2732) {
- missiles[i].destroy();
- missiles.splice(i, 1);
- }
- }
+ // Spawn missiles
+ if (LK.ticks % 60 == 0) {
+ var newMissile = new Missile();
+ newMissile.x = Math.random() * 2048;
+ newMissile.y = -50;
+ missiles.push(newMissile);
+ game.addChild(newMissile);
+ }
+ // Update missiles
+ for (var i = missiles.length - 1; i >= 0; i--) {
+ if (missiles[i].intersects(player)) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.getSound('bgm').play();
+ LK.showGameOver();
+ }
+ if (missiles[i].y > 2732) {
+ missiles[i].destroy();
+ missiles.splice(i, 1);
+ }
+ }
};
\ No newline at end of file
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