User prompt
Make the shop text color in the market interface white
User prompt
Change the market text in the market interface to shop
User prompt
Upgrade texts are not visible
User prompt
Add upgrade texts
User prompt
Upgrade texts are behind the upgrade image
User prompt
Upgrade buttons appear before text
User prompt
Delete x on the close button
User prompt
Market interface should not cover the entire screen
User prompt
Make the background of the market interface a separate image
User prompt
Make the coin bigger
User prompt
Make the coin bigger
User prompt
Make the coin a little bigger
User prompt
Make the coin bigger
User prompt
The features in the market should not be a single purchase, the price should increase 1.5x as you buy.
User prompt
Please fix the bug: 'TypeError: costTxt.style is undefined' in or related to this line: 'costTxt.style.fill = "#bbb";' Line Number: 289
User prompt
Please fix the bug: 'TypeError: costTxt.setFill is not a function' in or related to this line: 'costTxt.setFill("#bbb");' Line Number: 289
User prompt
Please fix the bug: 'TypeError: costTxt.style is undefined' in or related to this line: 'costTxt.style.fill = "#bbb";' Line Number: 289
User prompt
Market button not visible
Code edit (1 edits merged)
Please save this source code
User prompt
Bitcoin Clicker Tycoon
Initial prompt
I want you to make me earn bitcoin by clicking coins, there should be a market button on the right corner of the screen, when I click on it, the market screen should appear, there should be things that will strengthen my clicking in the market.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Coin class: clickable coin that gives bitcoin var Coin = Container.expand(function () { var self = Container.call(this); // Attach coin asset, center anchor var coinGfx = self.attachAsset('coin', { anchorX: 0.5, anchorY: 0.5 }); // Animate coin (simple scale pulse) self.pulseTween = function () { tween(self, { scaleX: 1.15, scaleY: 1.15 }, { duration: 120, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 120, easing: tween.easeIn }); } }); }; // On tap/click self.down = function (x, y, obj) { if (marketOpen) return; // Ignore if market is open self.pulseTween(); addBitcoin(clickPower); showFloatingText("+" + formatNumber(clickPower), self.x, self.y); }; return self; }); // Market Button class (top-right) var MarketButton = Container.expand(function () { var self = Container.call(this); var btn = self.attachAsset('marketBtn', { anchorX: 1, anchorY: 0 }); // Add text var txt = new Text2("Market", { size: 60, fill: "#fff" }); txt.anchor.set(0.5, 0.5); txt.x = btn.width / 2; txt.y = btn.height / 2; self.addChild(txt); // On tap/click self.down = function (x, y, obj) { if (!marketOpen) openMarket(); }; return self; }); // Market Overlay class var MarketOverlay = Container.expand(function () { var self = Container.call(this); // Market background image (centered, not full screen) var marketBgWidth = 1400; var marketBgHeight = 2000; var bg = self.attachAsset('marketBg', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, width: marketBgWidth, height: marketBgHeight }); bg.alpha = 0.92; // Slight transparency for overlay effect self.addChild(bg); // Title var title = new Text2("Market", { size: 120, fill: 0xFFD700 }); title.anchor.set(0.5, 0); title.x = 2048 / 2; title.y = 2732 / 2 - 2000 / 2 + 60; self.addChild(title); // Upgrades list self.upgradeButtons = []; // Close button (top right of market background) var closeBtn = self.attachAsset('closeBtn', { anchorX: 1, anchorY: 0, x: 2048 / 2 + 1400 / 2 - 40, y: 2732 / 2 - 2000 / 2 + 40 }); closeBtn.down = function (x, y, obj) { closeMarket(); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x181818 }); /**** * Game Code ****/ // Market background image (full screen, placeholder id) // --- Global State --- // Coin asset: gold ellipse // Market button: blue box // Upgrade button: green box // Close button: red box var bitcoin = 0; var clickPower = 1; var upgrades = [{ id: "mult1", name: "Click Power x2", desc: "Double your click power.", cost: 50, owned: false, apply: function apply() { clickPower *= 2; } }, { id: "mult2", name: "Click Power x3", desc: "Triple your click power.", cost: 250, owned: false, apply: function apply() { clickPower *= 3; } }, { id: "autoclick1", name: "Auto-Clicker", desc: "Earn 1 bitcoin per second automatically.", cost: 100, owned: false, apply: function apply() { startAutoClicker(1); } }, { id: "autoclick2", name: "Auto-Clicker+", desc: "Earn 5 bitcoin per second automatically.", cost: 500, owned: false, apply: function apply() { startAutoClicker(5); } }]; var marketOpen = false; var coin = null; var marketBtn = null; var marketOverlay = null; var bitcoinTxt = null; var floatingTexts = []; var autoClickerInterval = null; var autoClickerAmount = 0; // --- Utility Functions --- function formatNumber(n) { if (n >= 1e9) return (n / 1e9).toFixed(2) + "B"; if (n >= 1e6) return (n / 1e6).toFixed(2) + "M"; if (n >= 1e3) return (n / 1e3).toFixed(2) + "K"; return "" + Math.floor(n); } function addBitcoin(amount) { bitcoin += amount; updateBitcoinText(); } function updateBitcoinText() { bitcoinTxt.setText("₿ " + formatNumber(bitcoin)); } function showFloatingText(text, x, y) { var txt = new Text2(text, { size: 70, fill: 0xFFD700 }); txt.anchor.set(0.5, 0.5); txt.x = x; txt.y = y; game.addChild(txt); floatingTexts.push(txt); // Animate up and fade out tween(txt, { y: y - 120, alpha: 0 }, { duration: 900, easing: tween.cubicOut, onFinish: function onFinish() { txt.destroy(); var idx = floatingTexts.indexOf(txt); if (idx !== -1) floatingTexts.splice(idx, 1); } }); } function openMarket() { if (marketOpen) return; marketOpen = true; marketOverlay = new MarketOverlay(); // Add upgrade buttons var marketBgWidth = 1400; var marketBgHeight = 2000; var startY = 2732 / 2 - marketBgHeight / 2 + 220; var gapY = 220; for (var i = 0; i < upgrades.length; ++i) { var upg = upgrades[i]; // Button text var upgTxt = new Text2(upg.name + (upg.owned ? " (Owned)" : ""), { size: 60, fill: upg.owned ? "#bbb" : "#fff" }); upgTxt.anchor.set(0.5, 0); upgTxt.x = 2048 / 2; upgTxt.y = startY + i * gapY + 18; marketOverlay.addChild(upgTxt); // Description var descTxt = new Text2(upg.desc, { size: 38, fill: 0xE0E0E0 }); descTxt.anchor.set(0.5, 0); descTxt.x = 2048 / 2; descTxt.y = startY + i * gapY + 80; marketOverlay.addChild(descTxt); // Cost var costTxt = new Text2("Cost: " + formatNumber(upg.cost) + " ₿", { size: 38, fill: upg.owned ? "#bbb" : "#ffd700" }); costTxt.anchor.set(0.5, 0); costTxt.x = 2048 / 2; costTxt.y = startY + i * gapY + 130; marketOverlay.addChild(costTxt); // Create button and add to overlay after text/desc/cost var btn = LK.getAsset('upgradeBtn', { anchorX: 0.5, anchorY: 0, x: 2048 / 2, y: startY + i * gapY }); marketOverlay.addChild(btn); marketOverlay.upgradeButtons.push(btn); // Multi-purchase upgrades with increasing cost if (typeof upg.count === "undefined") upg.count = 0; if (typeof upg.baseCost === "undefined") upg.baseCost = upg.cost; (function (upg, btn, upgTxt, costTxt) { btn.down = function (x, y, obj) { // If not enough bitcoin, flash red if (bitcoin < upg.cost) { LK.effects.flashObject(btn, 0xff0000, 400); return; } // Purchase upgrade bitcoin -= upg.cost; upg.count = (upg.count || 0) + 1; upg.owned = true; // For legacy code, but we now allow multi-buy upg.apply(); updateBitcoinText(); showFloatingText("-" + formatNumber(upg.cost), btn.x, btn.y + 40); // Increase cost for next purchase (1.5x, rounded up) upg.cost = Math.ceil(upg.baseCost * Math.pow(1.5, upg.count)); // Update UI upgTxt.setText(upg.name + (upg.count > 0 ? " (x" + upg.count + ")" : "")); costTxt.setText("Cost: " + formatNumber(upg.cost) + " ₿"); if (costTxt.style) costTxt.style.fill = "#ffd700"; if (upgTxt.style) upgTxt.style.fill = "#fff"; }; })(upg, btn, upgTxt, costTxt); } // Add overlay to game game.addChild(marketOverlay); } function closeMarket() { if (!marketOpen) return; if (marketOverlay) { marketOverlay.destroy(); marketOverlay = null; } marketOpen = false; } // Start or increase auto-clicker function startAutoClicker(amount) { autoClickerAmount += amount; if (!autoClickerInterval) { autoClickerInterval = LK.setInterval(function () { if (!marketOpen) { addBitcoin(autoClickerAmount); showFloatingText("+" + formatNumber(autoClickerAmount), coin.x, coin.y - coin.height / 2 - 30); } }, 1000); } } // --- UI Setup --- // Bitcoin text (top center, below safe area) bitcoinTxt = new Text2("₿ 0", { size: 110, fill: 0xFFD700 }); bitcoinTxt.anchor.set(0.5, 0); LK.gui.top.addChild(bitcoinTxt); // Market button (top right, below safe area) marketBtn = new MarketButton(); marketBtn.x = 0; marketBtn.y = 0; LK.gui.topRight.addChild(marketBtn); // Coin (centered) coin = new Coin(); coin.x = 2048 / 2; coin.y = 2732 / 2 + 120; game.addChild(coin); // --- Game Update Loop --- game.update = function () { // Animate floating texts (handled by tween, but clean up if any remain) for (var i = floatingTexts.length - 1; i >= 0; --i) { var txt = floatingTexts[i]; if (txt.alpha <= 0.01) { txt.destroy(); floatingTexts.splice(i, 1); } } // No other per-frame logic needed for MVP }; // --- Initial State --- updateBitcoinText();
===================================================================
--- original.js
+++ change.js
@@ -215,44 +215,44 @@
var startY = 2732 / 2 - marketBgHeight / 2 + 220;
var gapY = 220;
for (var i = 0; i < upgrades.length; ++i) {
var upg = upgrades[i];
- // Create button first and add to overlay before adding text/desc/cost
- var btn = LK.getAsset('upgradeBtn', {
- anchorX: 0.5,
- anchorY: 0,
- x: 2048 / 2,
- y: startY + i * gapY
- });
- marketOverlay.addChild(btn);
- marketOverlay.upgradeButtons.push(btn);
// Button text
var upgTxt = new Text2(upg.name + (upg.owned ? " (Owned)" : ""), {
size: 60,
fill: upg.owned ? "#bbb" : "#fff"
});
upgTxt.anchor.set(0.5, 0);
- upgTxt.x = btn.width / 2;
- upgTxt.y = 18;
- btn.addChild(upgTxt);
+ upgTxt.x = 2048 / 2;
+ upgTxt.y = startY + i * gapY + 18;
+ marketOverlay.addChild(upgTxt);
// Description
var descTxt = new Text2(upg.desc, {
size: 38,
fill: 0xE0E0E0
});
descTxt.anchor.set(0.5, 0);
- descTxt.x = btn.width / 2;
- descTxt.y = 80;
- btn.addChild(descTxt);
+ descTxt.x = 2048 / 2;
+ descTxt.y = startY + i * gapY + 80;
+ marketOverlay.addChild(descTxt);
// Cost
var costTxt = new Text2("Cost: " + formatNumber(upg.cost) + " ₿", {
size: 38,
fill: upg.owned ? "#bbb" : "#ffd700"
});
costTxt.anchor.set(0.5, 0);
- costTxt.x = btn.width / 2;
- costTxt.y = 130;
- btn.addChild(costTxt);
+ costTxt.x = 2048 / 2;
+ costTxt.y = startY + i * gapY + 130;
+ marketOverlay.addChild(costTxt);
+ // Create button and add to overlay after text/desc/cost
+ var btn = LK.getAsset('upgradeBtn', {
+ anchorX: 0.5,
+ anchorY: 0,
+ x: 2048 / 2,
+ y: startY + i * gapY
+ });
+ marketOverlay.addChild(btn);
+ marketOverlay.upgradeButtons.push(btn);
// Multi-purchase upgrades with increasing cost
if (typeof upg.count === "undefined") upg.count = 0;
if (typeof upg.baseCost === "undefined") upg.baseCost = upg.cost;
(function (upg, btn, upgTxt, costTxt) {