User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText(score.toString()); // Update score display' Line Number: 932
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'setText')' in or related to this line: 'scoreTxt.setText(score.toString()); // Update score display' Line Number: 932
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'goalBackground.y = goalTxt.y;' Line Number: 1919
User prompt
check the code for errors, bugs and fix them
User prompt
find the text: "happy new year" in the code and change it to "Trick or Treat"
User prompt
find the text in the code: "Year of the Dragon" and change it to "Spooky Match"
User prompt
Please fix the bug: 'Timeout.tick error: Cannot read properties of undefined (reading 'dx')' in or related to this line: 'hintOverlay.x = move.gemStartPosition.x + moveDirection.dx * moveDistance * waveProgress;' Line Number: 167
User prompt
Migrate to the latest version of LK
Remix started
Copy Dragon Match: New Years
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,7 @@
/****
* Classes
-****/
+****/
// Board class
var Board = Container.expand(function () {
var self = Container.call(this);
// Function to shuffle gems around randomly
@@ -153,9 +153,9 @@
move.gemStartPosition = {
x: move.gem.x,
y: move.gem.y
}; // Track starting position for animation
- var moveDirection = move.move;
+ var moveDirection = move._move_migrated;
var moveDistance = move.gem.spacing; // Distance to move back and forth
var moveDuration = 500; // Duration of each move
animateMove();
} else {
@@ -907,28 +907,28 @@
}
return matchFound;
};
self.handleGemClick = function (gem) {
- gem.on('down', function (obj) {
+ gem.on('down', function (x, y, obj) {
self.dragStartGem = gem;
self.dragStartGemStartPosition = {
x: gem.x,
y: gem.y
};
- var currentPos = obj.event.getLocalPosition(game);
+ var currentPos = game.toLocal(obj.global);
self.dragStartPos = {
x: currentPos.x,
y: currentPos.y
};
// Highlight the drag start gem
self.dragStartGem.alpha = 0.5;
self.dragStartGem.scale.set(self.dragStartGem.baseScale * 1.1);
});
- gem.on('move', function (obj) {
+ gem.on('move', function (x, y, obj) {
if (!self.dragStartGem) {
return;
}
- var currentPos = obj.event.getLocalPosition(game);
+ var currentPos = game.toLocal(obj.global);
//self.dragStartGem.x = self.dragStartGemStartPosition.x + currentPos.x - self.dragStartPos.x;
//self.dragStartGem.y = self.dragStartGemStartPosition.y + currentPos.y - self.dragStartPos.y;
var dx = currentPos.x - self.dragStartPos.x;
var dy = currentPos.y - self.dragStartPos.y;
@@ -1107,9 +1107,9 @@
});
dragonGraphics.anchor.set(1, .7);
self.speed = 5;
var hasTakenGem = false;
- self.move = function () {
+ self._move_migrated = function () {
var endX = 2048 + self.width; // Ensure dragon ends off-screen to the right
var startX = -self.width; // Start off-screen to the left
var travelDistance = endX - startX;
var travelTime = 3000; // Time in milliseconds for the dragon to cross the screen
@@ -1221,9 +1221,9 @@
self.speed = speed;
self.alpha = 1;
var decay = 0.95;
var gravity = 0.05;
- self.move = function () {
+ self._move_migrated = function () {
var decay = 0.95;
var gravity = 0.05;
self.x += Math.cos(self.angle) * self.speed;
self.y += Math.sin(self.angle) * self.speed;
@@ -1234,9 +1234,9 @@
self.destroy();
}
};
LK.on('tick', function () {
- self.move();
+ self._move_migrated();
});
};
});
// Gem class
@@ -1533,16 +1533,16 @@
});
/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
-****/
+****/
// Initialize a timer for showing hints
// Initialize 2-minute timer
// Initialize score
// Initialize large countdown at the beginning of the game
@@ -1853,9 +1853,9 @@
var dragon = new Dragon(gemToRemove);
dragon.x = -100; // Ensure dragon starts off-screen to the left
dragon.y = gemToRemove.y; // Random y position within game bounds
game.addChild(dragon);
- dragon.move();
+ dragon._move_migrated();
}
}
var nextSpawnTime = 5000 + Math.random() * 10000; // Random interval between 5 to 15 seconds
dragonSpawnTimer = LK.setTimeout(triggerDragon, nextSpawnTime);
glow. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Hourglass icon white. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Glow glare star. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Town of Halloween. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue bat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green bat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
purple bat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow bat. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
spooky ghost. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
spooky halloween forest. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark magic particle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stylized vampire head. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stylized halloween pumpkin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stylized orange pumpkin. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stylized purple werwolf head. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
stylized wich head. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
white scull. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
old dark cemetery, 4k, high quality, landscape, digital art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
abandoned manor, halloween, 4k, high quality, landscape, digital art. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
witch's cauldron. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
horror haloween Checkmark. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.