User prompt
об'єкт 'gift' прив'язаний до лічильника очок та зникає при колізії з гравцем
User prompt
додай ще один об'єкт 'tree2'
User prompt
додай об'єкт 'gift' який потрібно збирати
User prompt
прибери анімацію об'єкта 'jeep'
User prompt
зменьши колізію об'єкту "tree" на 20%
User prompt
зміни колір заднього фону на світло синій
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'setInterval(createBug, 1000); // Spawn a new object every second' Line Number: 118
User prompt
постійний спавн об'єктів
User prompt
об'єкти: bug, fastBug, tree спавняться
User prompt
об'єкти мають скролитись по екрану згори до низу
User prompt
додай об'єкт "куля"
User prompt
Please fix the bug: 'Uncaught ReferenceError: Bullet is not defined' in or related to this line: 'var bullet = new Bullet();' Line Number: 117
User prompt
додай функцію стрільби на ліву кнопку миші
User prompt
об'єкти повинні рухатись на зустріч гравцеві
User prompt
додай колізії для об'єктів
User prompt
додай рух
User prompt
undo all changes in the code and return it to its previous state
User prompt
check for bugs
User prompt
delete the lines of code that cause the error
User prompt
the game does not work, what is the problem
User prompt
check the code for errors
User prompt
create a condition so that the objects do not overlap one another
User prompt
delete "Santa's hat" object
User prompt
add the "Santa's hat" object, give it the function of invulnerability to collisions for 10 seconds, provided it is received by the player
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // AnimatedBug class to represent the bug that flies to the top of the screen var AnimatedBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Determine the direction to fly to (left or right) var direction = Math.random() < 0.5 ? -1 : 1; // Update the x and y position self.x += self.speed * direction * 3; self.y -= self.speed * 3; // Destroy the bug when it flies off the screen if (self.y < 0 || self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); // FastBug class to represent the fast bug that scrolls down the screen var FastBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('fastBug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic removed }; }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.8, scaleY: 0.8 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xADD8E6 //Init game with light blue background }); /**** * Game Code ****/ // Initialize game variables var jeep; var scoreTxt; // Function to initialize game elements function initGame() { // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); // Initialize bugs, fastBugs and trees arrays bugs = []; fastBugs = []; trees = []; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); // Bug and tree spawning logic if (LK.ticks % 60 == 0) { var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } if (LK.ticks % 180 == 0) { var newFastBug = new FastBug(); newFastBug.x = Math.random() * 2048; newFastBug.y = 0; fastBugs.push(newFastBug); game.addChild(newFastBug); } if (LK.ticks % 180 == 0) { var newTree = new Tree(); newTree.x = Math.random() * 2048; newTree.y = 0; trees.push(newTree); game.addChild(newTree); } // Bug and tree movement and collision detection logic for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); if (bugs[i].intersects(jeep)) { LK.showGameOver(); } if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); } } for (var i = fastBugs.length - 1; i >= 0; i--) { fastBugs[i].update(); if (fastBugs[i].intersects(jeep)) { LK.showGameOver(); } if (fastBugs[i].y > 2732) { fastBugs[i].destroy(); fastBugs.splice(i, 1); } } for (var i = trees.length - 1; i >= 0; i--) { trees[i].update(); if (trees[i].intersects(jeep)) { LK.showGameOver(); } if (trees[i].y > 2732) { trees[i].destroy(); trees.splice(i, 1); } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -75,16 +75,9 @@
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
- // Jeep movement logic
- if (isTouching) {
- var dx = touchPosition.x - self.x;
- var dy = touchPosition.y - self.y;
- var angle = Math.atan2(dy, dx);
- self.x += self.speed * Math.cos(angle);
- self.y += self.speed * Math.sin(angle);
- }
+ // Jeep movement logic removed
};
});
var Tree = Container.expand(function () {
var self = Container.call(this);
Santa on a sleigh top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
big snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snow tornado. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
кнопка "Старт" в різдвяному стилі. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сніжинка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.