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об'єкт 'gift' прив'язаний до лічильника очок та зникає при колізії з гравцем
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додай ще один об'єкт 'tree2'
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додай об'єкт 'gift' який потрібно збирати
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прибери анімацію об'єкта 'jeep'
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зменьши колізію об'єкту "tree" на 20%
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зміни колір заднього фону на світло синій
Code edit (1 edits merged)
Please save this source code
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Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'setInterval(createBug, 1000); // Spawn a new object every second' Line Number: 118
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постійний спавн об'єктів
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об'єкти: bug, fastBug, tree спавняться
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об'єкти мають скролитись по екрану згори до низу
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додай об'єкт "куля"
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Please fix the bug: 'Uncaught ReferenceError: Bullet is not defined' in or related to this line: 'var bullet = new Bullet();' Line Number: 117
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додай функцію стрільби на ліву кнопку миші
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об'єкти повинні рухатись на зустріч гравцеві
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додай колізії для об'єктів
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додай рух
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undo all changes in the code and return it to its previous state
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check for bugs
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delete the lines of code that cause the error
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the game does not work, what is the problem
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check the code for errors
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create a condition so that the objects do not overlap one another
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delete "Santa's hat" object
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add the "Santa's hat" object, give it the function of invulnerability to collisions for 10 seconds, provided it is received by the player
===================================================================
--- original.js
+++ change.js
@@ -8,41 +8,12 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Calculate the direction vector
- var dx = jeep.x - self.x;
- var dy = jeep.y - self.y;
- var magnitude = Math.sqrt(dx * dx + dy * dy);
- // Normalize the direction vector
- dx /= magnitude;
- dy /= magnitude;
- // Move the bug towards the jeep
- self.x += dx;
- self.y += dy;
+ // Move the bug downwards
+ self.y += 5;
};
});
-// Bullet class to represent the bullets shot by the player
-var Bullet = Container.expand(function () {
- var self = Container.call(this);
- var bulletGraphics = self.attachAsset('bullet', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Calculate the direction vector
- var dx = self.targetX - self.x;
- var dy = self.targetY - self.y;
- var magnitude = Math.sqrt(dx * dx + dy * dy);
- // Normalize the direction vector
- dx /= magnitude;
- dy /= magnitude;
- // Move the bullet towards the target
- self.x += dx * self.speed;
- self.y += dy * self.speed;
- };
-});
//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
var Jeep = Container.expand(function () {
var self = Container.call(this);
@@ -124,15 +95,8 @@
bugs.splice(i, 1);
createBug();
}
}
- // Create a bullet and shoot it towards the clicked position
- var bullet = new Bullet();
- bullet.x = jeep.x;
- bullet.y = jeep.y;
- bullet.targetX = x;
- bullet.targetY = y;
- game.addChild(bullet);
};
// Game update loop
game.update = function () {
jeep.update();
Santa on a sleigh top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
big snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snow tornado. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
кнопка "Старт" в різдвяному стилі. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сніжинка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.