User prompt
об'єкт 'gift' прив'язаний до лічильника очок та зникає при колізії з гравцем
User prompt
додай ще один об'єкт 'tree2'
User prompt
додай об'єкт 'gift' який потрібно збирати
User prompt
прибери анімацію об'єкта 'jeep'
User prompt
зменьши колізію об'єкту "tree" на 20%
User prompt
зміни колір заднього фону на світло синій
Code edit (1 edits merged)
Please save this source code
User prompt
Please fix the bug: 'Uncaught TypeError: setInterval is not a function' in or related to this line: 'setInterval(createBug, 1000); // Spawn a new object every second' Line Number: 118
User prompt
постійний спавн об'єктів
User prompt
об'єкти: bug, fastBug, tree спавняться
User prompt
об'єкти мають скролитись по екрану згори до низу
User prompt
додай об'єкт "куля"
User prompt
Please fix the bug: 'Uncaught ReferenceError: Bullet is not defined' in or related to this line: 'var bullet = new Bullet();' Line Number: 117
User prompt
додай функцію стрільби на ліву кнопку миші
User prompt
об'єкти повинні рухатись на зустріч гравцеві
User prompt
додай колізії для об'єктів
User prompt
додай рух
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undo all changes in the code and return it to its previous state
User prompt
check for bugs
User prompt
delete the lines of code that cause the error
User prompt
the game does not work, what is the problem
User prompt
check the code for errors
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create a condition so that the objects do not overlap one another
User prompt
delete "Santa's hat" object
User prompt
add the "Santa's hat" object, give it the function of invulnerability to collisions for 10 seconds, provided it is received by the player
===================================================================
--- original.js
+++ change.js
@@ -1,89 +1,19 @@
/****
* Classes
****/
-//<Assets used in the game will automatically appear here>
-// AnimatedBug class to represent the bug that flies to the top of the screen
-var AnimatedBug = Container.expand(function () {
- var self = Container.call(this);
- var bugGraphics = self.attachAsset('bug', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- // Determine the direction to fly to (left or right)
- var direction = Math.random() < 0.5 ? -1 : 1;
- // Update the x and y position
- self.x += self.speed * direction * 3;
- self.y -= self.speed * 3;
- // Destroy the bug when it flies off the screen
- if (self.y < 0 || self.x < 0 || self.x > 2048) {
- self.destroy();
- }
- };
-});
+// Bug class to represent the giant bugs
var Bug = Container.expand(function () {
var self = Container.call(this);
var bugGraphics = self.attachAsset('bug', {
anchorX: 0.5,
anchorY: 0.5
});
- self.speed = 5;
self.update = function () {
- self.y += self.speed;
+ // Bug movement logic can be added here
};
- self.down = function (x, y, obj) {
- // Increment score
- LK.setScore(LK.getScore() + 1);
- // Update score text
- scoreTxt.setText('Score: ' + LK.getScore());
- // Replace bug with AnimatedBug
- var animatedBug = game.addChild(new AnimatedBug());
- animatedBug.x = self.x;
- animatedBug.y = self.y;
- self.destroy();
- };
});
-// FastBug class to represent the fast bug that scrolls down the screen
-var FastBug = Container.expand(function () {
- var self = Container.call(this);
- var bugGraphics = self.attachAsset('fastBug', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 10;
- self.update = function () {
- self.y += self.speed;
- };
- self.down = function (x, y, obj) {
- // Increment score
- LK.setScore(LK.getScore() + 1);
- // Update score text
- scoreTxt.setText('Score: ' + LK.getScore());
- // Replace bug with AnimatedBug
- var animatedBug = game.addChild(new AnimatedBug());
- animatedBug.x = self.x;
- animatedBug.y = self.y;
- self.destroy();
- };
-});
-var Gift = Container.expand(function () {
- var self = Container.call(this);
- var giftGraphics = self.attachAsset('gift', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- };
- self.down = function (x, y, obj) {
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText('Score: ' + LK.getScore());
- self.destroy();
- };
-});
+//<Assets used in the game will automatically appear here>
// Jeep class to represent the player's vehicle
var Jeep = Container.expand(function () {
var self = Container.call(this);
var jeepGraphics = self.attachAsset('jeep', {
@@ -91,161 +21,78 @@
anchorY: 0.5
});
self.speed = 10;
self.update = function () {
- // Jeep movement logic
- if (isTouching) {
- var dx = touchPosition.x - self.x;
- var dy = touchPosition.y - self.y;
- var angle = Math.atan2(dy, dx);
- self.x += self.speed * Math.cos(angle);
- self.y += self.speed * Math.sin(angle);
- // Add shake effect
- self.x += Math.random() * 10 - 5;
- self.y += Math.random() * 10 - 5;
- }
+ // Jeep movement logic can be added here
};
});
-var Tree = Container.expand(function () {
- var self = Container.call(this);
- var treeGraphics = self.attachAsset('tree', {
- anchorX: 0.5,
- anchorY: 0.5,
- width: 200,
- height: 275
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- };
-});
/****
* Initialize Game
****/
var game = new LK.Game({
- backgroundColor: 0xADD8E6 //Init game with light blue background
+ backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
// Initialize game variables
var jeep;
+var bugs = [];
+var score = 0;
var scoreTxt;
// Function to initialize game elements
function initGame() {
// Create and position the Jeep
jeep = game.addChild(new Jeep());
jeep.x = 2048 / 2;
jeep.y = 2732 - 200;
+ // Create initial bugs
+ for (var i = 0; i < 5; i++) {
+ createBug();
+ }
// Initialize score display
scoreTxt = new Text2('Score: 0', {
size: 100,
fill: "#ffffff"
});
- // Initialize bugs, fastBugs and trees arrays
- bugs = [];
- fastBugs = [];
- trees = [];
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
}
+// Function to create a new bug
+function createBug() {
+ var bug = new Bug();
+ bug.x = Math.random() * 2048;
+ bug.y = Math.random() * 1000;
+ bugs.push(bug);
+ game.addChild(bug);
+}
+// Function to update the score
+function updateScore() {
+ scoreTxt.setText('Score: ' + score);
+}
// Event handler for moving the Jeep
-var isTouching = false;
-var touchPosition = {
- x: 0,
- y: 0
-};
game.move = function (x, y, obj) {
- isTouching = true;
- touchPosition.x = x;
- touchPosition.y = y;
+ // Jeep movement logic can be added here
};
-game.up = function (x, y, obj) {
- isTouching = false;
-};
-game.update = function () {
- if (isTouching) {
- var dx = touchPosition.x - jeep.x;
- var dy = touchPosition.y - jeep.y;
- var angle = Math.atan2(dy, dx);
- jeep.x += jeep.speed * Math.cos(angle);
- jeep.y += jeep.speed * Math.sin(angle);
- }
- jeep.update();
- // Bug and tree spawning logic
- if (LK.ticks % 60 == 0) {
- var newBug = new Bug();
- newBug.x = Math.random() * 2048;
- newBug.y = 0;
- bugs.push(newBug);
- game.addChild(newBug);
- }
- if (LK.ticks % 180 == 0) {
- var newFastBug = new FastBug();
- newFastBug.x = Math.random() * 2048;
- newFastBug.y = 0;
- fastBugs.push(newFastBug);
- game.addChild(newFastBug);
- }
- if (LK.ticks % 180 == 0) {
- var newTree = new Tree();
- newTree.x = Math.random() * 2048;
- newTree.y = 0;
- trees.push(newTree);
- game.addChild(newTree);
- }
- if (LK.ticks % 240 == 0) {
- var newGift = new Gift();
- newGift.x = Math.random() * 2048;
- newGift.y = 0;
- game.addChild(newGift);
- }
- // Bug and tree movement and collision detection logic
+// Event handler for snapping a bug
+game.down = function (x, y, obj) {
for (var i = bugs.length - 1; i >= 0; i--) {
- bugs[i].update();
- if (jeep && bugs[i].intersects(jeep)) {
- LK.showGameOver();
- }
- if (bugs[i].y > 2732) {
+ if (bugs[i].intersects(jeep)) {
+ score += 10;
+ updateScore();
bugs[i].destroy();
bugs.splice(i, 1);
+ createBug();
}
}
- for (var i = fastBugs.length - 1; i >= 0; i--) {
- fastBugs[i].update();
- if (jeep && fastBugs[i].intersects(jeep)) {
- LK.showGameOver();
- }
- if (fastBugs[i].y > 2732) {
- fastBugs[i].destroy();
- fastBugs.splice(i, 1);
- }
+};
+// Game update loop
+game.update = function () {
+ jeep.update();
+ for (var i = 0; i < bugs.length; i++) {
+ bugs[i].update();
}
- for (var i = trees.length - 1; i >= 0; i--) {
- trees[i].update();
- if (jeep && trees[i].intersects(jeep)) {
- LK.showGameOver();
- }
- if (trees[i].y > 2732) {
- trees[i].destroy();
- trees.splice(i, 1);
- }
- }
- for (var i = game.children.length - 1; i >= 0; i--) {
- if (game.children[i] instanceof Gift) {
- var gift = game.children[i];
- gift.update();
- if (jeep && gift.intersects(jeep)) {
- LK.setScore(LK.getScore() + 1);
- scoreTxt.setText('Score: ' + LK.getScore());
- gift.destroy();
- }
- if (gift.y > 2732) {
- gift.destroy();
- }
- }
- }
};
// Initialize the game
initGame();
\ No newline at end of file
Santa on a sleigh top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
big snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snow tornado. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
кнопка "Старт" в різдвяному стилі. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сніжинка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.