User prompt
add the "gift" object to be collected. Tie it to the point counter
User prompt
Change the background color light blue
User prompt
Make a gradual change in the background color from light blue to white and back to light blue
User prompt
Make the background color a gradient from light blue to white with a snow field
User prompt
remove the background from the code
User prompt
released the function of duplicating the background
User prompt
the error remained. object '6745be163cd1d98b71d91480' should not interact with background
User prompt
check background for error, overlapping object '6745be163cd1d98b71d91480' it shouldn't be
User prompt
issued shake for object '6745be163cd1d98b71d91480'
User prompt
reduce collision size for object '6745be653cd1d98b71d9148a' by half
User prompt
Make the background color as snow field
User prompt
the background should be duplicated when scrolling, filling the playing field
User prompt
add a scrolling function to the background
User prompt
add the background as an object
Remix started
Copy Safari Bugs
/**** * Classes ****/ //<Assets used in the game will automatically appear here> // AnimatedBug class to represent the bug that flies to the top of the screen var AnimatedBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Determine the direction to fly to (left or right) var direction = Math.random() < 0.5 ? -1 : 1; // Update the x and y position self.x += self.speed * direction * 3; self.y -= self.speed * 3; // Destroy the bug when it flies off the screen if (self.y < 0 || self.x < 0 || self.x > 2048) { self.destroy(); } }; }); var Background = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0.5, anchorY: 0.5 }); }); var Bug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('bug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); // FastBug class to represent the fast bug that scrolls down the screen var FastBug = Container.expand(function () { var self = Container.call(this); var bugGraphics = self.attachAsset('fastBug', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { self.y += self.speed; }; self.down = function (x, y, obj) { // Increment score LK.setScore(LK.getScore() + 1); // Update score text scoreTxt.setText('Score: ' + LK.getScore()); // Replace bug with AnimatedBug var animatedBug = game.addChild(new AnimatedBug()); animatedBug.x = self.x; animatedBug.y = self.y; self.destroy(); }; }); // Jeep class to represent the player's vehicle var Jeep = Container.expand(function () { var self = Container.call(this); var jeepGraphics = self.attachAsset('jeep', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.update = function () { // Jeep movement logic if (isTouching) { var dx = touchPosition.x - self.x; var dy = touchPosition.y - self.y; var angle = Math.atan2(dy, dx); self.x += self.speed * Math.cos(angle); self.y += self.speed * Math.sin(angle); } }; }); var Tree = Container.expand(function () { var self = Container.call(this); var treeGraphics = self.attachAsset('tree', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x006400 //Init game with darker green background }); /**** * Game Code ****/ // Initialize game variables var jeep; var scoreTxt; // Function to initialize game elements function initGame() { // Add the background var background = game.addChild(new Background()); background.x = 2048 / 2; background.y = 2732 / 2; // Create and position the Jeep jeep = game.addChild(new Jeep()); jeep.x = 2048 / 2; jeep.y = 2732 - 200; // Initialize score display scoreTxt = new Text2('Score: 0', { size: 100, fill: "#ffffff" }); // Initialize bugs, fastBugs and trees arrays bugs = []; fastBugs = []; trees = []; scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); } // Event handler for moving the Jeep var isTouching = false; var touchPosition = { x: 0, y: 0 }; game.move = function (x, y, obj) { isTouching = true; touchPosition.x = x; touchPosition.y = y; }; game.up = function (x, y, obj) { isTouching = false; }; game.update = function () { if (isTouching) { var dx = touchPosition.x - jeep.x; var dy = touchPosition.y - jeep.y; var angle = Math.atan2(dy, dx); jeep.x += jeep.speed * Math.cos(angle); jeep.y += jeep.speed * Math.sin(angle); } jeep.update(); // Bug and tree spawning logic if (LK.ticks % 60 == 0) { var newBug = new Bug(); newBug.x = Math.random() * 2048; newBug.y = 0; bugs.push(newBug); game.addChild(newBug); } if (LK.ticks % 180 == 0) { var newFastBug = new FastBug(); newFastBug.x = Math.random() * 2048; newFastBug.y = 0; fastBugs.push(newFastBug); game.addChild(newFastBug); } if (LK.ticks % 180 == 0) { var newTree = new Tree(); newTree.x = Math.random() * 2048; newTree.y = 0; trees.push(newTree); game.addChild(newTree); } // Bug and tree movement and collision detection logic for (var i = bugs.length - 1; i >= 0; i--) { bugs[i].update(); if (bugs[i].intersects(jeep)) { LK.showGameOver(); } if (bugs[i].y > 2732) { bugs[i].destroy(); bugs.splice(i, 1); } } for (var i = fastBugs.length - 1; i >= 0; i--) { fastBugs[i].update(); if (fastBugs[i].intersects(jeep)) { LK.showGameOver(); } if (fastBugs[i].y > 2732) { fastBugs[i].destroy(); fastBugs.splice(i, 1); } } for (var i = trees.length - 1; i >= 0; i--) { trees[i].update(); if (trees[i].intersects(jeep)) { LK.showGameOver(); } if (trees[i].y > 2732) { trees[i].destroy(); trees.splice(i, 1); } } }; // Initialize the game initGame();
===================================================================
--- original.js
+++ change.js
@@ -21,8 +21,15 @@
self.destroy();
}
};
});
+var Background = Container.expand(function () {
+ var self = Container.call(this);
+ var backgroundGraphics = self.attachAsset('background', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+});
var Bug = Container.expand(function () {
var self = Container.call(this);
var bugGraphics = self.attachAsset('bug', {
anchorX: 0.5,
@@ -112,8 +119,12 @@
var jeep;
var scoreTxt;
// Function to initialize game elements
function initGame() {
+ // Add the background
+ var background = game.addChild(new Background());
+ background.x = 2048 / 2;
+ background.y = 2732 / 2;
// Create and position the Jeep
jeep = game.addChild(new Jeep());
jeep.x = 2048 / 2;
jeep.y = 2732 - 200;
Santa on a sleigh top view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas tree. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
big snowball. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
snow tornado. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
christmas gift. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
кнопка "Старт" в різдвяному стилі. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
sparkle. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
сніжинка. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.