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User prompt
Dinozor'da "eğilme" olmayacak sadece " zıplama" olacak.
User prompt
oyunda eğilme olmasın. Ekranın neresine basarsam basayım sadece zıplasın. Ayrıca uzun süreli basarsam daha yüksek zıplamalı.
User prompt
Engel çeşitliliğini artır. Yani hep aynı sırada aynı konumda engeller çıkmasın random çıkabilir. Ayrıca puan çoğaldıkça oyun zorlaşmalı.
User prompt
dinozor aşağıya doğru zıplıyor. yukarı doğru zıplaması lazım.
Code edit (1 edits merged)
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User prompt
Dino Run!
Initial prompt
Chrome dinozor oyunu yap.
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
// Cactus obstacle
var Cactus = Container.expand(function () {
var self = Container.call(this);
var cactusSprite = self.attachAsset('cactus', {
anchorX: 0.5,
anchorY: 1
});
self.width = cactusSprite.width;
self.height = cactusSprite.height;
self.speed = 0; // Set by game
self.update = function () {
self.x -= self.speed;
};
return self;
});
// Dino (player) class
var Dino = Container.expand(function () {
var self = Container.call(this);
var dinoSprite = self.attachAsset('dino', {
anchorX: 0.5,
anchorY: 1
});
self.width = dinoSprite.width;
self.height = dinoSprite.height;
// State
self.isJumping = false;
self.isDucking = false;
self.velocityY = 0;
self.gravity = 2.2 * 1; // gravity is positive, pulls dino down
self.jumpStrength = -48; // negative jumpStrength makes dino go up (y decreases)
self.groundY = 0; // Set after adding to game
// Ducking shrinks dino
self.setDucking = function (ducking) {
if (ducking && !self.isDucking && !self.isJumping) {
self.isDucking = true;
tween(self, {
scaleY: 0.5
}, {
duration: 120,
easing: tween.easeIn
});
tween(self, {
y: self.groundY + self.height * 0.5
}, {
duration: 120,
easing: tween.easeIn
});
LK.getSound('duck').play();
} else if (!ducking && self.isDucking) {
self.isDucking = false;
tween(self, {
scaleY: 1
}, {
duration: 120,
easing: tween.easeOut
});
tween(self, {
y: self.groundY
}, {
duration: 120,
easing: tween.easeOut
});
}
};
// Jump
self.jump = function () {
if (!self.isJumping && !self.isDucking) {
self.isJumping = true;
self.velocityY = self.jumpStrength;
LK.getSound('jump').play();
}
};
// Update per frame
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += self.gravity;
if (self.y >= self.groundY) {
self.y = self.groundY;
self.isJumping = false;
self.velocityY = 0;
}
}
};
return self;
});
// Pterodactyl obstacle
var Ptero = Container.expand(function () {
var self = Container.call(this);
var pteroSprite = self.attachAsset('ptero', {
anchorX: 0.5,
anchorY: 0.5
});
self.width = pteroSprite.width;
self.height = pteroSprite.height;
self.speed = 0; // Set by game
self.update = function () {
self.x -= self.speed;
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0xf5f5f5
});
/****
* Game Code
****/
// Jump sound
// Ground
// Pterodactyl (obstacle)
// Cactus (obstacle)
// Dinosaur (player)
// Game constants
var GROUND_Y = 2200;
var DINO_START_X = 400;
var OBSTACLE_MIN_GAP = 700;
var OBSTACLE_MAX_GAP = 1200;
var PTERO_MIN_Y = GROUND_Y - 400;
var PTERO_MAX_Y = GROUND_Y - 700;
var GAME_SPEED_START = 22;
var GAME_SPEED_MAX = 60;
var GAME_SPEEDUP_EVERY = 600; // ticks
var GAME_SPEEDUP_AMOUNT = 1.2;
// Game state
var dino;
var ground;
var obstacles = [];
var gameSpeed = GAME_SPEED_START;
var ticksSinceLastObstacle = 0;
var nextObstacleGap = 0;
var score = 0;
var scoreTxt;
var dragNode = null;
var isTouching = false;
var ducking = false;
var lastObstacleType = null;
// Add ground
ground = LK.getAsset('ground', {
anchorX: 0,
anchorY: 0,
x: 0,
y: GROUND_Y + 1
});
game.addChild(ground);
// Add dino
dino = new Dino();
game.addChild(dino);
dino.x = DINO_START_X;
dino.groundY = GROUND_Y;
dino.y = GROUND_Y;
// Score text
scoreTxt = new Text2('0', {
size: 120,
fill: "#222"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Helper: spawn obstacle
function spawnObstacle() {
var type = Math.random() < 0.7 ? 'cactus' : 'ptero';
// Avoid two pteros in a row
if (type === 'ptero' && lastObstacleType === 'ptero') type = 'cactus';
lastObstacleType = type;
var obs;
if (type === 'cactus') {
obs = new Cactus();
obs.x = 2048 + obs.width;
obs.y = GROUND_Y;
obs.speed = gameSpeed;
} else {
obs = new Ptero();
obs.x = 2048 + obs.width;
obs.y = PTERO_MIN_Y + Math.floor(Math.random() * (PTERO_MAX_Y - PTERO_MIN_Y));
obs.speed = gameSpeed + 2;
}
obstacles.push(obs);
game.addChild(obs);
}
// Helper: reset game state
function resetGame() {
// Remove obstacles
for (var i = 0; i < obstacles.length; i++) {
obstacles[i].destroy();
}
obstacles = [];
gameSpeed = GAME_SPEED_START;
ticksSinceLastObstacle = 0;
nextObstacleGap = OBSTACLE_MIN_GAP + Math.floor(Math.random() * (OBSTACLE_MAX_GAP - OBSTACLE_MIN_GAP));
score = 0;
scoreTxt.setText(score);
dino.x = DINO_START_X;
dino.y = GROUND_Y;
dino.isJumping = false;
dino.isDucking = false;
dino.velocityY = 0;
dino.setDucking(false);
lastObstacleType = null;
}
// Touch/drag controls
game.down = function (x, y, obj) {
isTouching = true;
// If touch is in lower half, duck; else, jump
if (y > 1366) {
ducking = true;
dino.setDucking(true);
} else {
dino.jump();
}
};
game.up = function (x, y, obj) {
isTouching = false;
ducking = false;
dino.setDucking(false);
};
game.move = function (x, y, obj) {
// If holding and finger moves to lower half, duck
if (isTouching) {
if (y > 1366) {
if (!ducking) {
ducking = true;
dino.setDucking(true);
}
} else {
if (ducking) {
ducking = false;
dino.setDucking(false);
}
}
}
};
// Main game loop
game.update = function () {
// Speed up over time
if (LK.ticks % GAME_SPEEDUP_EVERY === 0 && gameSpeed < GAME_SPEED_MAX) {
gameSpeed += GAME_SPEEDUP_AMOUNT;
if (gameSpeed > GAME_SPEED_MAX) gameSpeed = GAME_SPEED_MAX;
}
// Update dino
dino.update();
// Update obstacles
for (var i = obstacles.length - 1; i >= 0; i--) {
var obs = obstacles[i];
obs.speed = gameSpeed + (obs instanceof Ptero ? 2 : 0);
obs.update();
// Remove if off screen
if (obs.x < -300) {
obs.destroy();
obstacles.splice(i, 1);
continue;
}
// Collision detection
if (dino.intersects(obs)) {
LK.getSound('hit').play();
LK.effects.flashScreen(0xff0000, 800);
LK.showGameOver();
return;
}
}
// Obstacle spawning
ticksSinceLastObstacle += gameSpeed;
if (ticksSinceLastObstacle >= nextObstacleGap) {
spawnObstacle();
ticksSinceLastObstacle = 0;
nextObstacleGap = OBSTACLE_MIN_GAP + Math.floor(Math.random() * (OBSTACLE_MAX_GAP - OBSTACLE_MIN_GAP));
}
// Score increases with distance
score += Math.floor(gameSpeed / 6);
scoreTxt.setText(score);
LK.setScore(score);
};
// Reset game state on game start
resetGame(); ===================================================================
--- original.js
+++ change.js
@@ -33,10 +33,10 @@
// State
self.isJumping = false;
self.isDucking = false;
self.velocityY = 0;
- self.gravity = 2.2;
- self.jumpStrength = -48;
+ self.gravity = 2.2 * 1; // gravity is positive, pulls dino down
+ self.jumpStrength = -48; // negative jumpStrength makes dino go up (y decreases)
self.groundY = 0; // Set after adding to game
// Ducking shrinks dino
self.setDucking = function (ducking) {
if (ducking && !self.isDucking && !self.isJumping) {