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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(player).to({' Line Number: 438
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(player).to({' Line Number: 438
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(player).to({' Line Number: 438
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(player).to({' Line Number: 436
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Arabaya çarpınca çarpma efekti ve sesi ekle. Ayrıca arabayı sürerken de ses çıkmalı dokunup basıldığı sürede.
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Araba seçerken arka planda yolda arabalar geçiyor ve biz başla tuşuna basınca o an gözüken arabalar ekranda sabit şekilde kalıyor. Bu hatayı düzeltir misin? Başla dediğimde yol bomboş şekilde başlamalı
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Yolun kenarında ağaçlar ve yol belli şekilde olsun kenarları olsun
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Oyunda ilerledikçe ters şeritten arabalar gelmeye başlasın.
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of null (reading 'x')' in or related to this line: 'dragStartPlayerX = player.x;' Line Number: 269
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Oyuna başlarken menü olsun ve 3 farklı arabadan birini seçebilelim. Ayrıca oyunda ilerledikçe daha çok zorlaşmalı
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Please fix the bug: 'TypeError: LK.hasAsset is not a function' in or related to this line: 'if (type === 3 && !LK.hasAsset('obstacle')) {}' Line Number: 43
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Oyunda farklı engeller ve arabalar olsun. Ayrıca yol uzadıkça araba hızlanmaya başlasın. Basılı tutmayı bırakınca yavaslasin
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Yakıt kutusunu iptal et o olmasın
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Yakıt kutusunun ordan geçerken uzağından bile geçsem oyun bitiyor. Onu düzelt.
Code edit (1 edits merged)
Please save this source code
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Road Racer: Endless Highway
Initial prompt
Road fighter gibi bir araba yarışı oyunu yap
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ // Enemy Car var EnemyCar = Container.expand(function () { var self = Container.call(this); var car = self.attachAsset('enemyCar', { anchorX: 0.5, anchorY: 0.5 }); self.width = car.width; self.height = car.height; self.speed = 0; // For collision self.lane = 0; return self; }); // Fuel Can var FuelCan = Container.expand(function () { var self = Container.call(this); var can = self.attachAsset('fuelCan', { anchorX: 0.5, anchorY: 0.5 }); self.width = can.width; self.height = can.height; self.speed = 0; return self; }); // Lane Mark var LaneMark = Container.expand(function () { var self = Container.call(this); var mark = self.attachAsset('laneMark', { anchorX: 0.5, anchorY: 0.5 }); self.width = mark.width; self.height = mark.height; self.speed = 0; return self; }); // Player Car var PlayerCar = Container.expand(function () { var self = Container.call(this); var car = self.attachAsset('playerCar', { anchorX: 0.5, anchorY: 0.5 }); // For collision box, use car asset size self.width = car.width; self.height = car.height; // For touch drag self.isDragging = false; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x222222 }); /**** * Game Code ****/ // Road background // Car (player) // Enemy car // Fuel can // Road lane // Road background (gray) var roadBg = LK.getAsset('roadBg', { anchorX: 0, anchorY: 0, x: 0, y: 0 }); game.addChild(roadBg); // Lane setup var NUM_LANES = 4; var LANE_WIDTH = 350; var ROAD_WIDTH = NUM_LANES * LANE_WIDTH; var ROAD_LEFT = (2048 - ROAD_WIDTH) / 2; var ROAD_RIGHT = ROAD_LEFT + ROAD_WIDTH; // Lane marks var laneMarks = []; for (var i = 1; i < NUM_LANES; i++) { for (var j = 0; j < 8; j++) { var mark = new LaneMark(); mark.x = ROAD_LEFT + i * LANE_WIDTH; mark.y = j * 400; mark.speed = 0; laneMarks.push(mark); game.addChild(mark); } } // Player car var player = new PlayerCar(); player.x = 2048 / 2; player.y = 2732 - 400; game.addChild(player); // Fuel bar var fuelMax = 100; var fuel = fuelMax; var fuelBarBg = LK.getAsset('laneMark', { width: 600, height: 40, color: 0x222222, anchorX: 0, anchorY: 0 }); var fuelBar = LK.getAsset('laneMark', { width: 600, height: 40, color: 0x4caf50, anchorX: 0, anchorY: 0 }); fuelBarBg.x = 2048 / 2 - 300; fuelBarBg.y = 80; fuelBar.x = 2048 / 2 - 300; fuelBar.y = 80; game.addChild(fuelBarBg); game.addChild(fuelBar); // Score var score = 0; var scoreTxt = new Text2('0', { size: 120, fill: "#fff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Game state var enemyCars = []; var fuelCans = []; var speed = 22; // Initial speed (pixels per frame) var ticksSinceLastEnemy = 0; var ticksSinceLastFuel = 0; var gameOver = false; // Touch controls var dragStartX = 0; var dragStartPlayerX = 0; var dragActive = false; // Touch area for left/right controls (full screen) game.down = function (x, y, obj) { // Only allow drag if touch is on lower half of screen if (y > 1200) { dragActive = true; dragStartX = x; dragStartPlayerX = player.x; } }; game.move = function (x, y, obj) { if (dragActive) { var dx = x - dragStartX; var newX = dragStartPlayerX + dx; // Clamp to road var minX = ROAD_LEFT + player.width / 2; var maxX = ROAD_RIGHT - player.width / 2; if (newX < minX) newX = minX; if (newX > maxX) newX = maxX; player.x = newX; } }; game.up = function (x, y, obj) { dragActive = false; }; // Helper: spawn enemy car function spawnEnemyCar() { var enemy = new EnemyCar(); // Random lane var lane = Math.floor(Math.random() * NUM_LANES); enemy.lane = lane; enemy.x = ROAD_LEFT + LANE_WIDTH / 2 + lane * LANE_WIDTH; enemy.y = -200; // Speed: base + random enemy.speed = speed + Math.floor(Math.random() * 6); enemyCars.push(enemy); game.addChild(enemy); } // Helper: spawn fuel can function spawnFuelCan() { var can = new FuelCan(); // Random lane var lane = Math.floor(Math.random() * NUM_LANES); can.x = ROAD_LEFT + LANE_WIDTH / 2 + lane * LANE_WIDTH; can.y = -100; can.speed = speed; fuelCans.push(can); game.addChild(can); } // Helper: update fuel bar function updateFuelBar() { var w = Math.floor(600 * (fuel / fuelMax)); if (w < 0) w = 0; fuelBar.width = w; } // Helper: game over function triggerGameOver() { if (!gameOver) { gameOver = true; LK.effects.flashScreen(0xff0000, 800); LK.showGameOver(); } } // Main game loop game.update = function () { if (gameOver) return; // Move lane marks (simulate road movement) for (var i = 0; i < laneMarks.length; i++) { var mark = laneMarks[i]; mark.y += speed; if (mark.y > 2732) { mark.y -= 3200; } } // Spawn enemy cars ticksSinceLastEnemy++; var enemyInterval = Math.max(24, 60 - Math.floor(score / 10)); // Faster as score increases if (ticksSinceLastEnemy >= enemyInterval) { spawnEnemyCar(); ticksSinceLastEnemy = 0; } // Spawn fuel cans ticksSinceLastFuel++; var fuelInterval = 180 + Math.floor(Math.random() * 120); if (ticksSinceLastFuel >= fuelInterval) { spawnFuelCan(); ticksSinceLastFuel = 0; } // Move enemy cars for (var i = enemyCars.length - 1; i >= 0; i--) { var enemy = enemyCars[i]; enemy.y += enemy.speed; // Remove if off screen if (enemy.y > 2900) { enemy.destroy(); enemyCars.splice(i, 1); // Score for passing car score += 1; scoreTxt.setText(score); // Increase speed every 10 points if (score % 10 === 0 && speed < 40) { speed += 2; } continue; } // Collision with player if (enemy.intersects(player)) { triggerGameOver(); return; } } // Move fuel cans for (var i = fuelCans.length - 1; i >= 0; i--) { var can = fuelCans[i]; can.y += can.speed; // Remove if off screen if (can.y > 2900) { can.destroy(); fuelCans.splice(i, 1); continue; } // Collision with player if (can.intersects(player)) { fuel += 30; if (fuel > fuelMax) fuel = fuelMax; updateFuelBar(); can.destroy(); fuelCans.splice(i, 1); continue; } // Do NOT trigger game over if player misses fuel can } // Fuel consumption fuel -= 0.18 + speed * 0.008; if (fuel < 0) fuel = 0; updateFuelBar(); // Out of fuel if (fuel <= 0) { triggerGameOver(); return; } }; // Initial UI scoreTxt.setText(score); updateFuelBar();
===================================================================
--- original.js
+++ change.js
@@ -68,14 +68,14 @@
/****
* Game Code
****/
-// Road background (gray)
-// Road lane
-// Fuel can
-// Enemy car
-// Car (player)
// Road background
+// Car (player)
+// Enemy car
+// Fuel can
+// Road lane
+// Road background (gray)
var roadBg = LK.getAsset('roadBg', {
anchorX: 0,
anchorY: 0,
x: 0,
@@ -275,8 +275,9 @@
can.destroy();
fuelCans.splice(i, 1);
continue;
}
+ // Do NOT trigger game over if player misses fuel can
}
// Fuel consumption
fuel -= 0.18 + speed * 0.008;
if (fuel < 0) fuel = 0;