/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var FoodItem = Container.expand(function (foodType) { var self = Container.call(this); self.foodType = foodType; self.isGoodFood = foodType !== 'tomato'; var foodGraphics = self.attachAsset(foodType, { anchorX: 0.5, anchorY: 0.5 }); self.down = function (x, y, obj) { if (self.isGoodFood) { // Good food - Buzzy says yup and gets happy LK.getSound('yup').play(); LK.setScore(LK.getScore() + 1); scoreTxt.setText(LK.getScore()); // Happy animation for Buzzy tween(buzzy, { scaleX: 1.2, scaleY: 1.2 }, { duration: 200 }); tween(buzzy, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200 }); // Food eaten animation tween(self, { alpha: 0, scaleX: 0.5, scaleY: 0.5 }, { duration: 300, onFinish: function onFinish() { self.destroy(); removeFoodFromArray(self); } }); } else { // Bad food - Buzzy cries LK.getSound('cry').play(); // Sad animation for Buzzy tween(buzzy, { tint: 0xff6666 }, { duration: 300 }); tween(buzzy, { tint: 0xffb84d }, { duration: 300 }); // Remove tomato tween(self, { alpha: 0 }, { duration: 300, onFinish: function onFinish() { self.destroy(); removeFoodFromArray(self); } }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var buzzy; var foodItems = []; var scoreTxt; var foodTypes = ['carrot', 'cheese', 'egg', 'orange', 'banana', 'tomato']; var spawnTimer = 0; var spawnInterval = 120; // Spawn food every 2 seconds at 60fps // Create Buzzy character buzzy = game.addChild(LK.getAsset('buzzy', { anchorX: 0.5, anchorY: 0.5 })); buzzy.x = 1024; // Center horizontally buzzy.y = 600; // Upper portion of screen // Create score display scoreTxt = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); scoreTxt.y = 120; // Move down from very top to avoid menu // Function to remove food from array function removeFoodFromArray(food) { var index = foodItems.indexOf(food); if (index > -1) { foodItems.splice(index, 1); } } // Function to spawn food function spawnFood() { var foodType = foodTypes[Math.floor(Math.random() * foodTypes.length)]; var food = new FoodItem(foodType); // Random position in lower area of screen food.x = Math.random() * (2048 - 200) + 100; food.y = Math.random() * (1500 - 1000) + 1000; game.addChild(food); foodItems.push(food); // Food appears with a pop animation food.scaleX = 0; food.scaleY = 0; tween(food, { scaleX: 1, scaleY: 1 }, { duration: 300, easing: tween.elasticOut }); } // Function to clean up old food items function cleanupOldFood() { for (var i = foodItems.length - 1; i >= 0; i--) { var food = foodItems[i]; // Remove food after 5 seconds if not touched if (LK.ticks - food.spawnTime > 300) { // 5 seconds at 60fps tween(food, { alpha: 0 }, { duration: 500, onFinish: function onFinish() { food.destroy(); foodItems.splice(i, 1); } }); } } } // Initial spawn spawnFood(); game.update = function () { spawnTimer++; // Spawn new food periodically if (spawnTimer >= spawnInterval) { spawnFood(); spawnTimer = 0; // Gradually increase spawn rate if (spawnInterval > 60) { spawnInterval -= 1; } } // Mark spawn time for cleanup for (var i = 0; i < foodItems.length; i++) { if (foodItems[i].spawnTime === undefined) { foodItems[i].spawnTime = LK.ticks; } } // Clean up old food items every 3 seconds if (LK.ticks % 180 === 0) { cleanupOldFood(); } };
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var FoodItem = Container.expand(function (foodType) {
var self = Container.call(this);
self.foodType = foodType;
self.isGoodFood = foodType !== 'tomato';
var foodGraphics = self.attachAsset(foodType, {
anchorX: 0.5,
anchorY: 0.5
});
self.down = function (x, y, obj) {
if (self.isGoodFood) {
// Good food - Buzzy says yup and gets happy
LK.getSound('yup').play();
LK.setScore(LK.getScore() + 1);
scoreTxt.setText(LK.getScore());
// Happy animation for Buzzy
tween(buzzy, {
scaleX: 1.2,
scaleY: 1.2
}, {
duration: 200
});
tween(buzzy, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 200
});
// Food eaten animation
tween(self, {
alpha: 0,
scaleX: 0.5,
scaleY: 0.5
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
removeFoodFromArray(self);
}
});
} else {
// Bad food - Buzzy cries
LK.getSound('cry').play();
// Sad animation for Buzzy
tween(buzzy, {
tint: 0xff6666
}, {
duration: 300
});
tween(buzzy, {
tint: 0xffb84d
}, {
duration: 300
});
// Remove tomato
tween(self, {
alpha: 0
}, {
duration: 300,
onFinish: function onFinish() {
self.destroy();
removeFoodFromArray(self);
}
});
}
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87ceeb
});
/****
* Game Code
****/
var buzzy;
var foodItems = [];
var scoreTxt;
var foodTypes = ['carrot', 'cheese', 'egg', 'orange', 'banana', 'tomato'];
var spawnTimer = 0;
var spawnInterval = 120; // Spawn food every 2 seconds at 60fps
// Create Buzzy character
buzzy = game.addChild(LK.getAsset('buzzy', {
anchorX: 0.5,
anchorY: 0.5
}));
buzzy.x = 1024; // Center horizontally
buzzy.y = 600; // Upper portion of screen
// Create score display
scoreTxt = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.y = 120; // Move down from very top to avoid menu
// Function to remove food from array
function removeFoodFromArray(food) {
var index = foodItems.indexOf(food);
if (index > -1) {
foodItems.splice(index, 1);
}
}
// Function to spawn food
function spawnFood() {
var foodType = foodTypes[Math.floor(Math.random() * foodTypes.length)];
var food = new FoodItem(foodType);
// Random position in lower area of screen
food.x = Math.random() * (2048 - 200) + 100;
food.y = Math.random() * (1500 - 1000) + 1000;
game.addChild(food);
foodItems.push(food);
// Food appears with a pop animation
food.scaleX = 0;
food.scaleY = 0;
tween(food, {
scaleX: 1,
scaleY: 1
}, {
duration: 300,
easing: tween.elasticOut
});
}
// Function to clean up old food items
function cleanupOldFood() {
for (var i = foodItems.length - 1; i >= 0; i--) {
var food = foodItems[i];
// Remove food after 5 seconds if not touched
if (LK.ticks - food.spawnTime > 300) {
// 5 seconds at 60fps
tween(food, {
alpha: 0
}, {
duration: 500,
onFinish: function onFinish() {
food.destroy();
foodItems.splice(i, 1);
}
});
}
}
}
// Initial spawn
spawnFood();
game.update = function () {
spawnTimer++;
// Spawn new food periodically
if (spawnTimer >= spawnInterval) {
spawnFood();
spawnTimer = 0;
// Gradually increase spawn rate
if (spawnInterval > 60) {
spawnInterval -= 1;
}
}
// Mark spawn time for cleanup
for (var i = 0; i < foodItems.length; i++) {
if (foodItems[i].spawnTime === undefined) {
foodItems[i].spawnTime = LK.ticks;
}
}
// Clean up old food items every 3 seconds
if (LK.ticks % 180 === 0) {
cleanupOldFood();
}
};