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User prompt
Powerpuff Maze Rush
Initial prompt
Toca maze (2007). Help blossom the powerpuff girl and bliss the powerpuff girl get to the centre of the maze before bubbles the powerpuff girl and buttercup the powerpuff girl. Tap on the leaves to find the laughing hedgy hogs, drag blossom and bliss get to the centre of the maze.
/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Leaf = Container.expand(function (gridX, gridY) {
	var self = Container.call(this);
	self.gridX = gridX;
	self.gridY = gridY;
	self.revealed = false;
	self.hasHedgehog = Math.random() < 0.3; // 30% chance
	var leafGraphics = self.attachAsset('leaf', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.x = MAZE_OFFSET_X + gridX * GRID_SIZE + GRID_SIZE / 2;
	self.y = MAZE_OFFSET_Y + gridY * GRID_SIZE + GRID_SIZE / 2;
	self.down = function (x, y, obj) {
		if (!self.revealed) {
			self.reveal();
		}
	};
	self.reveal = function () {
		self.revealed = true;
		leafGraphics.alpha = 0.3;
		if (self.hasHedgehog) {
			var hedgehogGraphics = self.attachAsset('hedgehog', {
				anchorX: 0.5,
				anchorY: 0.5
			});
			LK.getSound('hedgehogLaugh').play();
			LK.setScore(LK.getScore() + 10);
			scoreTxt.setText(LK.getScore());
			// Give speed boost to player characters
			if (blossom) blossom.applySpeedBoost();
			if (bliss) bliss.applySpeedBoost();
			tween(hedgehogGraphics, {
				scaleX: 1.5,
				scaleY: 1.5
			}, {
				duration: 300,
				easing: tween.easeOut,
				onFinish: function onFinish() {
					tween(hedgehogGraphics, {
						scaleX: 1,
						scaleY: 1
					}, {
						duration: 300,
						easing: tween.easeIn
					});
				}
			});
		}
	};
	return self;
});
var PowerpuffCharacter = Container.expand(function (characterType) {
	var self = Container.call(this);
	self.characterType = characterType;
	self.isPlayerControlled = characterType === 'blossom' || characterType === 'bliss';
	self.speed = 200;
	self.speedBoostTimer = 0;
	self.normalSpeed = 200;
	self.boostedSpeed = 400;
	self.gridX = 0;
	self.gridY = 0;
	self.targetX = 0;
	self.targetY = 0;
	self.isMoving = false;
	var characterGraphics = self.attachAsset(characterType, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.update = function () {
		if (self.speedBoostTimer > 0) {
			self.speedBoostTimer--;
			self.speed = self.boostedSpeed;
			characterGraphics.tint = 0xFFFF00;
		} else {
			self.speed = self.normalSpeed;
			characterGraphics.tint = 0xFFFFFF;
		}
		if (!self.isPlayerControlled) {
			self.moveTowardsCenter();
		}
	};
	self.moveTowardsCenter = function () {
		if (self.isMoving) return;
		var centerGridX = Math.floor(MAZE_SIZE / 2);
		var centerGridY = Math.floor(MAZE_SIZE / 2);
		var possibleMoves = [];
		var directions = [{
			dx: 0,
			dy: -1
		},
		// up
		{
			dx: 1,
			dy: 0
		},
		// right
		{
			dx: 0,
			dy: 1
		},
		// down
		{
			dx: -1,
			dy: 0
		} // left
		];
		for (var i = 0; i < directions.length; i++) {
			var newX = self.gridX + directions[i].dx;
			var newY = self.gridY + directions[i].dy;
			if (self.canMoveTo(newX, newY)) {
				var distanceToCenter = Math.abs(newX - centerGridX) + Math.abs(newY - centerGridY);
				possibleMoves.push({
					x: newX,
					y: newY,
					distance: distanceToCenter
				});
			}
		}
		if (possibleMoves.length > 0) {
			possibleMoves.sort(function (a, b) {
				return a.distance - b.distance;
			});
			var bestMove = possibleMoves[0];
			self.moveToGrid(bestMove.x, bestMove.y);
		}
	};
	self.canMoveTo = function (gridX, gridY) {
		if (gridX < 0 || gridX >= MAZE_SIZE || gridY < 0 || gridY >= MAZE_SIZE) {
			return false;
		}
		return maze[gridY][gridX] === 0;
	};
	self.moveToGrid = function (gridX, gridY) {
		if (!self.canMoveTo(gridX, gridY) || self.isMoving) {
			return false;
		}
		self.isMoving = true;
		self.gridX = gridX;
		self.gridY = gridY;
		self.targetX = MAZE_OFFSET_X + gridX * GRID_SIZE + GRID_SIZE / 2;
		self.targetY = MAZE_OFFSET_Y + gridY * GRID_SIZE + GRID_SIZE / 2;
		var moveDistance = Math.abs(self.targetX - self.x) + Math.abs(self.targetY - self.y);
		var moveDuration = moveDistance / self.speed * 1000;
		tween(self, {
			x: self.targetX,
			y: self.targetY
		}, {
			duration: moveDuration,
			easing: tween.linear,
			onFinish: function onFinish() {
				self.isMoving = false;
				self.checkWinCondition();
			}
		});
		return true;
	};
	self.checkWinCondition = function () {
		var centerGridX = Math.floor(MAZE_SIZE / 2);
		var centerGridY = Math.floor(MAZE_SIZE / 2);
		if (self.gridX === centerGridX && self.gridY === centerGridY) {
			if (self.isPlayerControlled) {
				LK.getSound('victory').play();
				LK.setScore(LK.getScore() + 100);
				LK.showYouWin();
			} else {
				LK.showGameOver();
			}
		}
	};
	self.applySpeedBoost = function () {
		self.speedBoostTimer = 180; // 3 seconds at 60fps
		LK.getSound('speedBoost').play();
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB
});
/**** 
* Game Code
****/ 
var MAZE_SIZE = 15;
var GRID_SIZE = 120;
var MAZE_OFFSET_X = (2048 - MAZE_SIZE * GRID_SIZE) / 2;
var MAZE_OFFSET_Y = 200;
var maze = [];
var leaves = [];
var blossom = null;
var bliss = null;
var bubbles = null;
var buttercup = null;
var draggedCharacter = null;
// Generate simple maze
function generateMaze() {
	for (var y = 0; y < MAZE_SIZE; y++) {
		maze[y] = [];
		for (var x = 0; x < MAZE_SIZE; x++) {
			// Create walls on borders and some internal walls
			if (x === 0 || x === MAZE_SIZE - 1 || y === 0 || y === MAZE_SIZE - 1) {
				maze[y][x] = 1; // Wall
			} else if (x % 2 === 0 && y % 2 === 0 && Math.random() < 0.3) {
				maze[y][x] = 1; // Random internal walls
			} else {
				maze[y][x] = 0; // Path
			}
		}
	}
	// Ensure center is accessible
	var centerX = Math.floor(MAZE_SIZE / 2);
	var centerY = Math.floor(MAZE_SIZE / 2);
	maze[centerY][centerX] = 0;
	// Ensure starting positions are accessible
	maze[1][1] = 0; // Blossom start
	maze[1][2] = 0; // Bliss start
	maze[MAZE_SIZE - 2][1] = 0; // Bubbles start
	maze[MAZE_SIZE - 2][2] = 0; // Buttercup start
}
// Render maze
function renderMaze() {
	for (var y = 0; y < MAZE_SIZE; y++) {
		for (var x = 0; x < MAZE_SIZE; x++) {
			var cellX = MAZE_OFFSET_X + x * GRID_SIZE;
			var cellY = MAZE_OFFSET_Y + y * GRID_SIZE;
			if (maze[y][x] === 1) {
				// Wall
				var wall = LK.getAsset('mazeWall', {
					anchorX: 0,
					anchorY: 0,
					x: cellX,
					y: cellY
				});
				game.addChild(wall);
			} else {
				// Path
				var path = LK.getAsset('mazePath', {
					anchorX: 0,
					anchorY: 0,
					x: cellX,
					y: cellY
				});
				game.addChild(path);
				// Add leaves randomly on paths
				if (Math.random() < 0.2 && !(x === Math.floor(MAZE_SIZE / 2) && y === Math.floor(MAZE_SIZE / 2))) {
					var leaf = new Leaf(x, y);
					leaves.push(leaf);
					game.addChild(leaf);
				}
			}
		}
	}
	// Add center goal
	var center = LK.getAsset('mazeCenter', {
		anchorX: 0.5,
		anchorY: 0.5,
		x: MAZE_OFFSET_X + Math.floor(MAZE_SIZE / 2) * GRID_SIZE + GRID_SIZE / 2,
		y: MAZE_OFFSET_Y + Math.floor(MAZE_SIZE / 2) * GRID_SIZE + GRID_SIZE / 2
	});
	game.addChild(center);
}
// Score display
var scoreTxt = new Text2('0', {
	size: 80,
	fill: 0xFFFFFF
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
scoreTxt.setText(LK.getScore());
// Timer display
var timerTxt = new Text2('Time: 0', {
	size: 60,
	fill: 0xFFFFFF
});
timerTxt.anchor.set(0.5, 0);
timerTxt.y = 100;
LK.gui.top.addChild(timerTxt);
var gameTimer = 0;
// Generate and render maze
generateMaze();
renderMaze();
// Create characters
blossom = new PowerpuffCharacter('blossom');
blossom.gridX = 1;
blossom.gridY = 1;
blossom.x = MAZE_OFFSET_X + 1 * GRID_SIZE + GRID_SIZE / 2;
blossom.y = MAZE_OFFSET_Y + 1 * GRID_SIZE + GRID_SIZE / 2;
game.addChild(blossom);
bliss = new PowerpuffCharacter('bliss');
bliss.gridX = 2;
bliss.gridY = 1;
bliss.x = MAZE_OFFSET_X + 2 * GRID_SIZE + GRID_SIZE / 2;
bliss.y = MAZE_OFFSET_Y + 1 * GRID_SIZE + GRID_SIZE / 2;
game.addChild(bliss);
bubbles = new PowerpuffCharacter('bubbles');
bubbles.gridX = 1;
bubbles.gridY = MAZE_SIZE - 2;
bubbles.x = MAZE_OFFSET_X + 1 * GRID_SIZE + GRID_SIZE / 2;
bubbles.y = MAZE_OFFSET_Y + (MAZE_SIZE - 2) * GRID_SIZE + GRID_SIZE / 2;
game.addChild(bubbles);
buttercup = new PowerpuffCharacter('buttercup');
buttercup.gridX = 2;
buttercup.gridY = MAZE_SIZE - 2;
buttercup.x = MAZE_OFFSET_X + 2 * GRID_SIZE + GRID_SIZE / 2;
buttercup.y = MAZE_OFFSET_Y + (MAZE_SIZE - 2) * GRID_SIZE + GRID_SIZE / 2;
game.addChild(buttercup);
// Touch controls
game.down = function (x, y, obj) {
	var blossomDist = Math.abs(x - blossom.x) + Math.abs(y - blossom.y);
	var blissDist = Math.abs(x - bliss.x) + Math.abs(y - bliss.y);
	if (blossomDist < 100 && !blossom.isMoving) {
		draggedCharacter = blossom;
	} else if (blissDist < 100 && !bliss.isMoving) {
		draggedCharacter = bliss;
	}
};
game.move = function (x, y, obj) {
	if (draggedCharacter) {
		// Convert touch position to grid coordinates
		var gridX = Math.floor((x - MAZE_OFFSET_X) / GRID_SIZE);
		var gridY = Math.floor((y - MAZE_OFFSET_Y) / GRID_SIZE);
		// Check if it's adjacent to current position
		var deltaX = Math.abs(gridX - draggedCharacter.gridX);
		var deltaY = Math.abs(gridY - draggedCharacter.gridY);
		if (deltaX === 1 && deltaY === 0 || deltaX === 0 && deltaY === 1) {
			draggedCharacter.moveToGrid(gridX, gridY);
		}
	}
};
game.up = function (x, y, obj) {
	draggedCharacter = null;
};
game.update = function () {
	gameTimer++;
	timerTxt.setText('Time: ' + Math.floor(gameTimer / 60));
	// Game timeout after 3 minutes
	if (gameTimer > 10800) {
		LK.showGameOver();
	}
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,351 @@
-/****
+/**** 
+* Plugins
+****/ 
+var tween = LK.import("@upit/tween.v1");
+
+/**** 
+* Classes
+****/ 
+var Leaf = Container.expand(function (gridX, gridY) {
+	var self = Container.call(this);
+	self.gridX = gridX;
+	self.gridY = gridY;
+	self.revealed = false;
+	self.hasHedgehog = Math.random() < 0.3; // 30% chance
+	var leafGraphics = self.attachAsset('leaf', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.x = MAZE_OFFSET_X + gridX * GRID_SIZE + GRID_SIZE / 2;
+	self.y = MAZE_OFFSET_Y + gridY * GRID_SIZE + GRID_SIZE / 2;
+	self.down = function (x, y, obj) {
+		if (!self.revealed) {
+			self.reveal();
+		}
+	};
+	self.reveal = function () {
+		self.revealed = true;
+		leafGraphics.alpha = 0.3;
+		if (self.hasHedgehog) {
+			var hedgehogGraphics = self.attachAsset('hedgehog', {
+				anchorX: 0.5,
+				anchorY: 0.5
+			});
+			LK.getSound('hedgehogLaugh').play();
+			LK.setScore(LK.getScore() + 10);
+			scoreTxt.setText(LK.getScore());
+			// Give speed boost to player characters
+			if (blossom) blossom.applySpeedBoost();
+			if (bliss) bliss.applySpeedBoost();
+			tween(hedgehogGraphics, {
+				scaleX: 1.5,
+				scaleY: 1.5
+			}, {
+				duration: 300,
+				easing: tween.easeOut,
+				onFinish: function onFinish() {
+					tween(hedgehogGraphics, {
+						scaleX: 1,
+						scaleY: 1
+					}, {
+						duration: 300,
+						easing: tween.easeIn
+					});
+				}
+			});
+		}
+	};
+	return self;
+});
+var PowerpuffCharacter = Container.expand(function (characterType) {
+	var self = Container.call(this);
+	self.characterType = characterType;
+	self.isPlayerControlled = characterType === 'blossom' || characterType === 'bliss';
+	self.speed = 200;
+	self.speedBoostTimer = 0;
+	self.normalSpeed = 200;
+	self.boostedSpeed = 400;
+	self.gridX = 0;
+	self.gridY = 0;
+	self.targetX = 0;
+	self.targetY = 0;
+	self.isMoving = false;
+	var characterGraphics = self.attachAsset(characterType, {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.update = function () {
+		if (self.speedBoostTimer > 0) {
+			self.speedBoostTimer--;
+			self.speed = self.boostedSpeed;
+			characterGraphics.tint = 0xFFFF00;
+		} else {
+			self.speed = self.normalSpeed;
+			characterGraphics.tint = 0xFFFFFF;
+		}
+		if (!self.isPlayerControlled) {
+			self.moveTowardsCenter();
+		}
+	};
+	self.moveTowardsCenter = function () {
+		if (self.isMoving) return;
+		var centerGridX = Math.floor(MAZE_SIZE / 2);
+		var centerGridY = Math.floor(MAZE_SIZE / 2);
+		var possibleMoves = [];
+		var directions = [{
+			dx: 0,
+			dy: -1
+		},
+		// up
+		{
+			dx: 1,
+			dy: 0
+		},
+		// right
+		{
+			dx: 0,
+			dy: 1
+		},
+		// down
+		{
+			dx: -1,
+			dy: 0
+		} // left
+		];
+		for (var i = 0; i < directions.length; i++) {
+			var newX = self.gridX + directions[i].dx;
+			var newY = self.gridY + directions[i].dy;
+			if (self.canMoveTo(newX, newY)) {
+				var distanceToCenter = Math.abs(newX - centerGridX) + Math.abs(newY - centerGridY);
+				possibleMoves.push({
+					x: newX,
+					y: newY,
+					distance: distanceToCenter
+				});
+			}
+		}
+		if (possibleMoves.length > 0) {
+			possibleMoves.sort(function (a, b) {
+				return a.distance - b.distance;
+			});
+			var bestMove = possibleMoves[0];
+			self.moveToGrid(bestMove.x, bestMove.y);
+		}
+	};
+	self.canMoveTo = function (gridX, gridY) {
+		if (gridX < 0 || gridX >= MAZE_SIZE || gridY < 0 || gridY >= MAZE_SIZE) {
+			return false;
+		}
+		return maze[gridY][gridX] === 0;
+	};
+	self.moveToGrid = function (gridX, gridY) {
+		if (!self.canMoveTo(gridX, gridY) || self.isMoving) {
+			return false;
+		}
+		self.isMoving = true;
+		self.gridX = gridX;
+		self.gridY = gridY;
+		self.targetX = MAZE_OFFSET_X + gridX * GRID_SIZE + GRID_SIZE / 2;
+		self.targetY = MAZE_OFFSET_Y + gridY * GRID_SIZE + GRID_SIZE / 2;
+		var moveDistance = Math.abs(self.targetX - self.x) + Math.abs(self.targetY - self.y);
+		var moveDuration = moveDistance / self.speed * 1000;
+		tween(self, {
+			x: self.targetX,
+			y: self.targetY
+		}, {
+			duration: moveDuration,
+			easing: tween.linear,
+			onFinish: function onFinish() {
+				self.isMoving = false;
+				self.checkWinCondition();
+			}
+		});
+		return true;
+	};
+	self.checkWinCondition = function () {
+		var centerGridX = Math.floor(MAZE_SIZE / 2);
+		var centerGridY = Math.floor(MAZE_SIZE / 2);
+		if (self.gridX === centerGridX && self.gridY === centerGridY) {
+			if (self.isPlayerControlled) {
+				LK.getSound('victory').play();
+				LK.setScore(LK.getScore() + 100);
+				LK.showYouWin();
+			} else {
+				LK.showGameOver();
+			}
+		}
+	};
+	self.applySpeedBoost = function () {
+		self.speedBoostTimer = 180; // 3 seconds at 60fps
+		LK.getSound('speedBoost').play();
+	};
+	return self;
+});
+
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-	backgroundColor: 0x000000
-});
\ No newline at end of file
+	backgroundColor: 0x87CEEB
+});
+
+/**** 
+* Game Code
+****/ 
+var MAZE_SIZE = 15;
+var GRID_SIZE = 120;
+var MAZE_OFFSET_X = (2048 - MAZE_SIZE * GRID_SIZE) / 2;
+var MAZE_OFFSET_Y = 200;
+var maze = [];
+var leaves = [];
+var blossom = null;
+var bliss = null;
+var bubbles = null;
+var buttercup = null;
+var draggedCharacter = null;
+// Generate simple maze
+function generateMaze() {
+	for (var y = 0; y < MAZE_SIZE; y++) {
+		maze[y] = [];
+		for (var x = 0; x < MAZE_SIZE; x++) {
+			// Create walls on borders and some internal walls
+			if (x === 0 || x === MAZE_SIZE - 1 || y === 0 || y === MAZE_SIZE - 1) {
+				maze[y][x] = 1; // Wall
+			} else if (x % 2 === 0 && y % 2 === 0 && Math.random() < 0.3) {
+				maze[y][x] = 1; // Random internal walls
+			} else {
+				maze[y][x] = 0; // Path
+			}
+		}
+	}
+	// Ensure center is accessible
+	var centerX = Math.floor(MAZE_SIZE / 2);
+	var centerY = Math.floor(MAZE_SIZE / 2);
+	maze[centerY][centerX] = 0;
+	// Ensure starting positions are accessible
+	maze[1][1] = 0; // Blossom start
+	maze[1][2] = 0; // Bliss start
+	maze[MAZE_SIZE - 2][1] = 0; // Bubbles start
+	maze[MAZE_SIZE - 2][2] = 0; // Buttercup start
+}
+// Render maze
+function renderMaze() {
+	for (var y = 0; y < MAZE_SIZE; y++) {
+		for (var x = 0; x < MAZE_SIZE; x++) {
+			var cellX = MAZE_OFFSET_X + x * GRID_SIZE;
+			var cellY = MAZE_OFFSET_Y + y * GRID_SIZE;
+			if (maze[y][x] === 1) {
+				// Wall
+				var wall = LK.getAsset('mazeWall', {
+					anchorX: 0,
+					anchorY: 0,
+					x: cellX,
+					y: cellY
+				});
+				game.addChild(wall);
+			} else {
+				// Path
+				var path = LK.getAsset('mazePath', {
+					anchorX: 0,
+					anchorY: 0,
+					x: cellX,
+					y: cellY
+				});
+				game.addChild(path);
+				// Add leaves randomly on paths
+				if (Math.random() < 0.2 && !(x === Math.floor(MAZE_SIZE / 2) && y === Math.floor(MAZE_SIZE / 2))) {
+					var leaf = new Leaf(x, y);
+					leaves.push(leaf);
+					game.addChild(leaf);
+				}
+			}
+		}
+	}
+	// Add center goal
+	var center = LK.getAsset('mazeCenter', {
+		anchorX: 0.5,
+		anchorY: 0.5,
+		x: MAZE_OFFSET_X + Math.floor(MAZE_SIZE / 2) * GRID_SIZE + GRID_SIZE / 2,
+		y: MAZE_OFFSET_Y + Math.floor(MAZE_SIZE / 2) * GRID_SIZE + GRID_SIZE / 2
+	});
+	game.addChild(center);
+}
+// Score display
+var scoreTxt = new Text2('0', {
+	size: 80,
+	fill: 0xFFFFFF
+});
+scoreTxt.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreTxt);
+scoreTxt.setText(LK.getScore());
+// Timer display
+var timerTxt = new Text2('Time: 0', {
+	size: 60,
+	fill: 0xFFFFFF
+});
+timerTxt.anchor.set(0.5, 0);
+timerTxt.y = 100;
+LK.gui.top.addChild(timerTxt);
+var gameTimer = 0;
+// Generate and render maze
+generateMaze();
+renderMaze();
+// Create characters
+blossom = new PowerpuffCharacter('blossom');
+blossom.gridX = 1;
+blossom.gridY = 1;
+blossom.x = MAZE_OFFSET_X + 1 * GRID_SIZE + GRID_SIZE / 2;
+blossom.y = MAZE_OFFSET_Y + 1 * GRID_SIZE + GRID_SIZE / 2;
+game.addChild(blossom);
+bliss = new PowerpuffCharacter('bliss');
+bliss.gridX = 2;
+bliss.gridY = 1;
+bliss.x = MAZE_OFFSET_X + 2 * GRID_SIZE + GRID_SIZE / 2;
+bliss.y = MAZE_OFFSET_Y + 1 * GRID_SIZE + GRID_SIZE / 2;
+game.addChild(bliss);
+bubbles = new PowerpuffCharacter('bubbles');
+bubbles.gridX = 1;
+bubbles.gridY = MAZE_SIZE - 2;
+bubbles.x = MAZE_OFFSET_X + 1 * GRID_SIZE + GRID_SIZE / 2;
+bubbles.y = MAZE_OFFSET_Y + (MAZE_SIZE - 2) * GRID_SIZE + GRID_SIZE / 2;
+game.addChild(bubbles);
+buttercup = new PowerpuffCharacter('buttercup');
+buttercup.gridX = 2;
+buttercup.gridY = MAZE_SIZE - 2;
+buttercup.x = MAZE_OFFSET_X + 2 * GRID_SIZE + GRID_SIZE / 2;
+buttercup.y = MAZE_OFFSET_Y + (MAZE_SIZE - 2) * GRID_SIZE + GRID_SIZE / 2;
+game.addChild(buttercup);
+// Touch controls
+game.down = function (x, y, obj) {
+	var blossomDist = Math.abs(x - blossom.x) + Math.abs(y - blossom.y);
+	var blissDist = Math.abs(x - bliss.x) + Math.abs(y - bliss.y);
+	if (blossomDist < 100 && !blossom.isMoving) {
+		draggedCharacter = blossom;
+	} else if (blissDist < 100 && !bliss.isMoving) {
+		draggedCharacter = bliss;
+	}
+};
+game.move = function (x, y, obj) {
+	if (draggedCharacter) {
+		// Convert touch position to grid coordinates
+		var gridX = Math.floor((x - MAZE_OFFSET_X) / GRID_SIZE);
+		var gridY = Math.floor((y - MAZE_OFFSET_Y) / GRID_SIZE);
+		// Check if it's adjacent to current position
+		var deltaX = Math.abs(gridX - draggedCharacter.gridX);
+		var deltaY = Math.abs(gridY - draggedCharacter.gridY);
+		if (deltaX === 1 && deltaY === 0 || deltaX === 0 && deltaY === 1) {
+			draggedCharacter.moveToGrid(gridX, gridY);
+		}
+	}
+};
+game.up = function (x, y, obj) {
+	draggedCharacter = null;
+};
+game.update = function () {
+	gameTimer++;
+	timerTxt.setText('Time: ' + Math.floor(gameTimer / 60));
+	// Game timeout after 3 minutes
+	if (gameTimer > 10800) {
+		LK.showGameOver();
+	}
+};
\ No newline at end of file