/**** 
* Plugins
****/ 
var tween = LK.import("@upit/tween.v1");
/**** 
* Classes
****/ 
var Character = Container.expand(function (characterType) {
	var self = Container.call(this);
	var graphics = self.attachAsset(characterType, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.animationTimer = 0;
	self.bobDirection = 1;
	self.update = function () {
		// Idle bobbing animation
		self.animationTimer += 0.05;
		graphics.y = Math.sin(self.animationTimer) * 5;
		// Slight scale breathing effect
		var breathScale = 1 + Math.sin(self.animationTimer * 0.5) * 0.05;
		graphics.scaleX = breathScale;
		graphics.scaleY = breathScale;
	};
	self.down = function (x, y, obj) {
		// Character interaction
		tween(graphics, {
			rotation: 0.2
		}, {
			duration: 200,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(graphics, {
					rotation: 0
				}, {
					duration: 200,
					easing: tween.easeIn
				});
			}
		});
		LK.getSound('pop').play();
	};
	return self;
});
var House = Container.expand(function (houseType, characterType) {
	var self = Container.call(this);
	// House background
	var background = self.attachAsset(houseType, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	// Character
	var character = self.addChild(new Character(characterType));
	character.x = 1024;
	character.y = 600;
	// Furniture array
	self.furniture = [];
	self.addFurniture = function (itemType, x, y) {
		var item = self.addChild(new InteractiveItem(itemType));
		item.x = x;
		item.y = y;
		self.furniture.push(item);
	};
	return self;
});
var InteractiveItem = Container.expand(function (itemType, color, width, height) {
	var self = Container.call(this);
	var graphics = self.attachAsset(itemType, {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.originalScale = 1;
	self.isAnimating = false;
	self.clickCount = 0;
	self.down = function (x, y, obj) {
		if (self.isAnimating) return;
		self.isAnimating = true;
		self.clickCount++;
		// Scale animation
		tween(graphics, {
			scaleX: 1.2,
			scaleY: 1.2
		}, {
			duration: 150,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(graphics, {
					scaleX: self.originalScale,
					scaleY: self.originalScale
				}, {
					duration: 150,
					easing: tween.easeIn,
					onFinish: function onFinish() {
						self.isAnimating = false;
					}
				});
			}
		});
		// Special interactions for multiple clicks
		if (self.clickCount >= 3) {
			self.clickCount = 0;
			self.triggerSpecialEffect();
		}
		LK.getSound('click').play();
	};
	self.triggerSpecialEffect = function () {
		// Tint flash effect
		var originalTint = graphics.tint;
		graphics.tint = 0xFFFFFF;
		tween(graphics, {
			tint: originalTint
		}, {
			duration: 500,
			easing: tween.easeOut
		});
		LK.getSound('chime').play();
	};
	return self;
});
var MenuButton = Container.expand(function (text, houseType) {
	var self = Container.call(this);
	var bg = self.attachAsset('menuButton', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	var label = new Text2(text, {
		size: 40,
		fill: '#FFFFFF'
	});
	label.anchor.set(0.5, 0.5);
	self.addChild(label);
	self.houseType = houseType;
	self.down = function (x, y, obj) {
		tween(bg, {
			scaleX: 0.9,
			scaleY: 0.9
		}, {
			duration: 100,
			easing: tween.easeOut,
			onFinish: function onFinish() {
				tween(bg, {
					scaleX: 1,
					scaleY: 1
				}, {
					duration: 100,
					easing: tween.easeIn
				});
			}
		});
		if (self.houseType) {
			showHouse(self.houseType);
		} else {
			showMainMenu();
		}
		LK.getSound('click').play();
	};
	return self;
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB
});
/**** 
* Game Code
****/ 
// Sound effects
// Menu elements
// Furniture items
// Characters
// House backgrounds
var currentState = 'menu';
var currentHouse = null;
var menuContainer = null;
var backButton = null;
// House configurations
var houseConfigs = {
	'pangoHouse': {
		character: 'pango',
		furniture: [{
			type: 'sofa',
			x: 400,
			y: 900
		}, {
			type: 'table',
			x: 700,
			y: 1000
		}, {
			type: 'lamp',
			x: 200,
			y: 700
		}, {
			type: 'bookshelf',
			x: 1600,
			y: 800
		}, {
			type: 'plant',
			x: 1800,
			y: 1100
		}]
	},
	'piggyHouse': {
		character: 'piggy',
		furniture: [{
			type: 'bed',
			x: 300,
			y: 800
		}, {
			type: 'chair',
			x: 600,
			y: 1000
		}, {
			type: 'table',
			x: 1000,
			y: 900
		}, {
			type: 'clock',
			x: 1500,
			y: 600
		}, {
			type: 'plant',
			x: 1700,
			y: 1000
		}]
	},
	'rabbitHouse': {
		character: 'rabbit',
		furniture: [{
			type: 'sofa',
			x: 500,
			y: 1000
		}, {
			type: 'bookshelf',
			x: 1400,
			y: 700
		}, {
			type: 'lamp',
			x: 800,
			y: 600
		}, {
			type: 'table',
			x: 1200,
			y: 1100
		}, {
			type: 'plant',
			x: 300,
			y: 900
		}]
	},
	'squirrelHouse': {
		character: 'squirrel',
		furniture: [{
			type: 'chair',
			x: 400,
			y: 900
		}, {
			type: 'table',
			x: 700,
			y: 1000
		}, {
			type: 'bookshelf',
			x: 1500,
			y: 800
		}, {
			type: 'lamp',
			x: 1800,
			y: 700
		}, {
			type: 'clock',
			x: 200,
			y: 600
		}]
	},
	'foxHouse': {
		character: 'fox',
		furniture: [{
			type: 'bed',
			x: 350,
			y: 800
		}, {
			type: 'sofa',
			x: 800,
			y: 1000
		}, {
			type: 'table',
			x: 1300,
			y: 900
		}, {
			type: 'plant',
			x: 1600,
			y: 1100
		}, {
			type: 'lamp',
			x: 500,
			y: 600
		}]
	}
};
function showMainMenu() {
	currentState = 'menu';
	// Clear current house
	if (currentHouse) {
		currentHouse.destroy();
		currentHouse = null;
	}
	// Hide back button
	if (backButton) {
		backButton.visible = false;
	}
	// Create menu if it doesn't exist
	if (!menuContainer) {
		menuContainer = game.addChild(new Container());
		var title = new Text2('Pango Land', {
			size: 80,
			fill: '#FFFFFF'
		});
		title.anchor.set(0.5, 0.5);
		title.x = 1024;
		title.y = 300;
		menuContainer.addChild(title);
		var subtitle = new Text2('Choose a house to visit!', {
			size: 40,
			fill: '#FFFFFF'
		});
		subtitle.anchor.set(0.5, 0.5);
		subtitle.x = 1024;
		subtitle.y = 400;
		menuContainer.addChild(subtitle);
		// House buttons
		var buttonData = [{
			text: "Pango's House",
			type: 'pangoHouse'
		}, {
			text: "Piggy's House",
			type: 'piggyHouse'
		}, {
			text: "Rabbit's House",
			type: 'rabbitHouse'
		}, {
			text: "Squirrel's House",
			type: 'squirrelHouse'
		}, {
			text: "Fox's House",
			type: 'foxHouse'
		}];
		for (var i = 0; i < buttonData.length; i++) {
			var button = menuContainer.addChild(new MenuButton(buttonData[i].text, buttonData[i].type));
			button.x = 1024;
			button.y = 600 + i * 120;
		}
	}
	menuContainer.visible = true;
}
function showHouse(houseType) {
	currentState = 'house';
	// Hide menu
	if (menuContainer) {
		menuContainer.visible = false;
	}
	// Create house
	var config = houseConfigs[houseType];
	currentHouse = game.addChild(new House(houseType, config.character));
	currentHouse.x = 1024;
	currentHouse.y = 900;
	// Add furniture
	for (var i = 0; i < config.furniture.length; i++) {
		var furnitureItem = config.furniture[i];
		currentHouse.addFurniture(furnitureItem.type, furnitureItem.x, furnitureItem.y);
	}
	// Show back button
	if (!backButton) {
		backButton = game.addChild(new MenuButton('Back', null));
		backButton.x = 200;
		backButton.y = 150;
	}
	backButton.visible = true;
}
// Initialize game
showMainMenu();
game.update = function () {
	// Game loop handled by individual object updates
}; ===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,386 @@
-/****
+/**** 
+* Plugins
+****/ 
+var tween = LK.import("@upit/tween.v1");
+
+/**** 
+* Classes
+****/ 
+var Character = Container.expand(function (characterType) {
+	var self = Container.call(this);
+	var graphics = self.attachAsset(characterType, {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.animationTimer = 0;
+	self.bobDirection = 1;
+	self.update = function () {
+		// Idle bobbing animation
+		self.animationTimer += 0.05;
+		graphics.y = Math.sin(self.animationTimer) * 5;
+		// Slight scale breathing effect
+		var breathScale = 1 + Math.sin(self.animationTimer * 0.5) * 0.05;
+		graphics.scaleX = breathScale;
+		graphics.scaleY = breathScale;
+	};
+	self.down = function (x, y, obj) {
+		// Character interaction
+		tween(graphics, {
+			rotation: 0.2
+		}, {
+			duration: 200,
+			easing: tween.easeOut,
+			onFinish: function onFinish() {
+				tween(graphics, {
+					rotation: 0
+				}, {
+					duration: 200,
+					easing: tween.easeIn
+				});
+			}
+		});
+		LK.getSound('pop').play();
+	};
+	return self;
+});
+var House = Container.expand(function (houseType, characterType) {
+	var self = Container.call(this);
+	// House background
+	var background = self.attachAsset(houseType, {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	// Character
+	var character = self.addChild(new Character(characterType));
+	character.x = 1024;
+	character.y = 600;
+	// Furniture array
+	self.furniture = [];
+	self.addFurniture = function (itemType, x, y) {
+		var item = self.addChild(new InteractiveItem(itemType));
+		item.x = x;
+		item.y = y;
+		self.furniture.push(item);
+	};
+	return self;
+});
+var InteractiveItem = Container.expand(function (itemType, color, width, height) {
+	var self = Container.call(this);
+	var graphics = self.attachAsset(itemType, {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	self.originalScale = 1;
+	self.isAnimating = false;
+	self.clickCount = 0;
+	self.down = function (x, y, obj) {
+		if (self.isAnimating) return;
+		self.isAnimating = true;
+		self.clickCount++;
+		// Scale animation
+		tween(graphics, {
+			scaleX: 1.2,
+			scaleY: 1.2
+		}, {
+			duration: 150,
+			easing: tween.easeOut,
+			onFinish: function onFinish() {
+				tween(graphics, {
+					scaleX: self.originalScale,
+					scaleY: self.originalScale
+				}, {
+					duration: 150,
+					easing: tween.easeIn,
+					onFinish: function onFinish() {
+						self.isAnimating = false;
+					}
+				});
+			}
+		});
+		// Special interactions for multiple clicks
+		if (self.clickCount >= 3) {
+			self.clickCount = 0;
+			self.triggerSpecialEffect();
+		}
+		LK.getSound('click').play();
+	};
+	self.triggerSpecialEffect = function () {
+		// Tint flash effect
+		var originalTint = graphics.tint;
+		graphics.tint = 0xFFFFFF;
+		tween(graphics, {
+			tint: originalTint
+		}, {
+			duration: 500,
+			easing: tween.easeOut
+		});
+		LK.getSound('chime').play();
+	};
+	return self;
+});
+var MenuButton = Container.expand(function (text, houseType) {
+	var self = Container.call(this);
+	var bg = self.attachAsset('menuButton', {
+		anchorX: 0.5,
+		anchorY: 0.5
+	});
+	var label = new Text2(text, {
+		size: 40,
+		fill: '#FFFFFF'
+	});
+	label.anchor.set(0.5, 0.5);
+	self.addChild(label);
+	self.houseType = houseType;
+	self.down = function (x, y, obj) {
+		tween(bg, {
+			scaleX: 0.9,
+			scaleY: 0.9
+		}, {
+			duration: 100,
+			easing: tween.easeOut,
+			onFinish: function onFinish() {
+				tween(bg, {
+					scaleX: 1,
+					scaleY: 1
+				}, {
+					duration: 100,
+					easing: tween.easeIn
+				});
+			}
+		});
+		if (self.houseType) {
+			showHouse(self.houseType);
+		} else {
+			showMainMenu();
+		}
+		LK.getSound('click').play();
+	};
+	return self;
+});
+
+/**** 
 * Initialize Game
-****/
+****/ 
 var game = new LK.Game({
-	backgroundColor: 0x000000
-});
\ No newline at end of file
+	backgroundColor: 0x87CEEB
+});
+
+/**** 
+* Game Code
+****/ 
+// Sound effects
+// Menu elements
+// Furniture items
+// Characters
+// House backgrounds
+var currentState = 'menu';
+var currentHouse = null;
+var menuContainer = null;
+var backButton = null;
+// House configurations
+var houseConfigs = {
+	'pangoHouse': {
+		character: 'pango',
+		furniture: [{
+			type: 'sofa',
+			x: 400,
+			y: 900
+		}, {
+			type: 'table',
+			x: 700,
+			y: 1000
+		}, {
+			type: 'lamp',
+			x: 200,
+			y: 700
+		}, {
+			type: 'bookshelf',
+			x: 1600,
+			y: 800
+		}, {
+			type: 'plant',
+			x: 1800,
+			y: 1100
+		}]
+	},
+	'piggyHouse': {
+		character: 'piggy',
+		furniture: [{
+			type: 'bed',
+			x: 300,
+			y: 800
+		}, {
+			type: 'chair',
+			x: 600,
+			y: 1000
+		}, {
+			type: 'table',
+			x: 1000,
+			y: 900
+		}, {
+			type: 'clock',
+			x: 1500,
+			y: 600
+		}, {
+			type: 'plant',
+			x: 1700,
+			y: 1000
+		}]
+	},
+	'rabbitHouse': {
+		character: 'rabbit',
+		furniture: [{
+			type: 'sofa',
+			x: 500,
+			y: 1000
+		}, {
+			type: 'bookshelf',
+			x: 1400,
+			y: 700
+		}, {
+			type: 'lamp',
+			x: 800,
+			y: 600
+		}, {
+			type: 'table',
+			x: 1200,
+			y: 1100
+		}, {
+			type: 'plant',
+			x: 300,
+			y: 900
+		}]
+	},
+	'squirrelHouse': {
+		character: 'squirrel',
+		furniture: [{
+			type: 'chair',
+			x: 400,
+			y: 900
+		}, {
+			type: 'table',
+			x: 700,
+			y: 1000
+		}, {
+			type: 'bookshelf',
+			x: 1500,
+			y: 800
+		}, {
+			type: 'lamp',
+			x: 1800,
+			y: 700
+		}, {
+			type: 'clock',
+			x: 200,
+			y: 600
+		}]
+	},
+	'foxHouse': {
+		character: 'fox',
+		furniture: [{
+			type: 'bed',
+			x: 350,
+			y: 800
+		}, {
+			type: 'sofa',
+			x: 800,
+			y: 1000
+		}, {
+			type: 'table',
+			x: 1300,
+			y: 900
+		}, {
+			type: 'plant',
+			x: 1600,
+			y: 1100
+		}, {
+			type: 'lamp',
+			x: 500,
+			y: 600
+		}]
+	}
+};
+function showMainMenu() {
+	currentState = 'menu';
+	// Clear current house
+	if (currentHouse) {
+		currentHouse.destroy();
+		currentHouse = null;
+	}
+	// Hide back button
+	if (backButton) {
+		backButton.visible = false;
+	}
+	// Create menu if it doesn't exist
+	if (!menuContainer) {
+		menuContainer = game.addChild(new Container());
+		var title = new Text2('Pango Land', {
+			size: 80,
+			fill: '#FFFFFF'
+		});
+		title.anchor.set(0.5, 0.5);
+		title.x = 1024;
+		title.y = 300;
+		menuContainer.addChild(title);
+		var subtitle = new Text2('Choose a house to visit!', {
+			size: 40,
+			fill: '#FFFFFF'
+		});
+		subtitle.anchor.set(0.5, 0.5);
+		subtitle.x = 1024;
+		subtitle.y = 400;
+		menuContainer.addChild(subtitle);
+		// House buttons
+		var buttonData = [{
+			text: "Pango's House",
+			type: 'pangoHouse'
+		}, {
+			text: "Piggy's House",
+			type: 'piggyHouse'
+		}, {
+			text: "Rabbit's House",
+			type: 'rabbitHouse'
+		}, {
+			text: "Squirrel's House",
+			type: 'squirrelHouse'
+		}, {
+			text: "Fox's House",
+			type: 'foxHouse'
+		}];
+		for (var i = 0; i < buttonData.length; i++) {
+			var button = menuContainer.addChild(new MenuButton(buttonData[i].text, buttonData[i].type));
+			button.x = 1024;
+			button.y = 600 + i * 120;
+		}
+	}
+	menuContainer.visible = true;
+}
+function showHouse(houseType) {
+	currentState = 'house';
+	// Hide menu
+	if (menuContainer) {
+		menuContainer.visible = false;
+	}
+	// Create house
+	var config = houseConfigs[houseType];
+	currentHouse = game.addChild(new House(houseType, config.character));
+	currentHouse.x = 1024;
+	currentHouse.y = 900;
+	// Add furniture
+	for (var i = 0; i < config.furniture.length; i++) {
+		var furnitureItem = config.furniture[i];
+		currentHouse.addFurniture(furnitureItem.type, furnitureItem.x, furnitureItem.y);
+	}
+	// Show back button
+	if (!backButton) {
+		backButton = game.addChild(new MenuButton('Back', null));
+		backButton.x = 200;
+		backButton.y = 150;
+	}
+	backButton.visible = true;
+}
+// Initialize game
+showMainMenu();
+game.update = function () {
+	// Game loop handled by individual object updates
+};
\ No newline at end of file