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User prompt
Numberblock Adventures: The Big Fun Movie
Initial prompt
Toca big fun showtime (2014). The powerpuff girls are outside having a garden party. Tap on the play button to make the tv come to life. It will be a movie called “Numberblock 4 and Numberblock 9’s adventures”. They be balloon pumping scene at scene 1 farting in the bath scene at scene 2 Numberblock 9 in a rocket scene at scene 3 cake exploding scene at scene 4 wrecking ball scene at scene 5 spies scene at scene 6
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var BackButton = Container.expand(function () { var self = Container.call(this); var buttonBg = self.attachAsset('backButton', { anchorX: 0.5, anchorY: 0.5 }); var buttonText = new Text2("Back", { size: 40, fill: 0xFFFFFF }); buttonText.anchor.set(0.5, 0.5); self.addChild(buttonText); self.x = 1024; self.y = 2600; self.down = function (x, y, obj) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); showSceneSelection(); }; self.up = function (x, y, obj) { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); }; return self; }); var Balloon = Container.expand(function (x, y) { var self = Container.call(this); var balloonGraphic = self.attachAsset('balloon', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.originalScale = 0.5; self.scaleX = self.originalScale; self.scaleY = self.originalScale; self.pump = function () { var targetScale = self.originalScale + Math.random() * 0.8; tween(self, { scaleX: targetScale, scaleY: targetScale }, { duration: 300, easing: tween.bounceOut }); }; return self; }); var Bubble = Container.expand(function (x, y) { var self = Container.call(this); var bubbleGraphic = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); bubbleGraphic.alpha = 0.7; self.x = x; self.y = y; self.speedY = -2 - Math.random() * 3; self.speedX = (Math.random() - 0.5) * 2; self.update = function () { self.y += self.speedY; self.x += self.speedX; if (self.y < -100) { self.y = 2832; self.x = Math.random() * 2048; } }; return self; }); var Particle = Container.expand(function (x, y) { var self = Container.call(this); var particleGraphic = self.attachAsset('particle', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.speedX = (Math.random() - 0.5) * 10; self.speedY = (Math.random() - 0.5) * 10; self.life = 60; self.update = function () { self.x += self.speedX; self.y += self.speedY; self.life--; if (self.life <= 0) { self.destroy(); for (var i = particles.length - 1; i >= 0; i--) { if (particles[i] === self) { particles.splice(i, 1); break; } } } }; return self; }); var Rocket = Container.expand(function (x, y) { var self = Container.call(this); var rocketGraphic = self.attachAsset('rocket', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.launched = false; self.launch = function () { if (!self.launched) { self.launched = true; tween(self, { y: -200, rotation: Math.PI * 0.1 }, { duration: 2000, easing: tween.easeOut }); } }; return self; }); var SceneCard = Container.expand(function (sceneNumber, title, x, y) { var self = Container.call(this); var cardBg = self.attachAsset('sceneCard', { anchorX: 0.5, anchorY: 0.5 }); var titleText = new Text2(title, { size: 60, fill: 0xFFFFFF }); titleText.anchor.set(0.5, 0.5); titleText.x = 0; titleText.y = -100; self.addChild(titleText); var sceneText = new Text2("Scene " + sceneNumber, { size: 40, fill: 0xFFFFFF }); sceneText.anchor.set(0.5, 0.5); sceneText.x = 0; sceneText.y = 80; self.addChild(sceneText); self.x = x; self.y = y; self.sceneNumber = sceneNumber; self.down = function (x, y, obj) { tween(self, { scaleX: 0.9, scaleY: 0.9 }, { duration: 100 }); currentScene = self.sceneNumber; showScene(self.sceneNumber); }; self.up = function (x, y, obj) { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 100 }); }; return self; }); var SpyGadget = Container.expand(function (x, y) { var self = Container.call(this); var gadgetGraphic = self.attachAsset('spyGadget', { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; self.active = false; self.activate = function () { if (!self.active) { self.active = true; tween(self, { scaleX: 1.5, scaleY: 1.5 }, { duration: 200, onFinish: function onFinish() { tween(self, { scaleX: 1.0, scaleY: 1.0 }, { duration: 200 }); } }); } }; return self; }); var WreckingBall = Container.expand(function (x, y) { var self = Container.call(this); var chain = self.attachAsset('wreckingChain', { anchorX: 0.5, anchorY: 0.0 }); chain.y = -150; var ball = self.attachAsset('wreckingBall', { anchorX: 0.5, anchorY: 0.5 }); ball.y = 150; self.x = x; self.y = y; self.swinging = false; self.swing = function () { if (!self.swinging) { self.swinging = true; tween(self, { rotation: Math.PI * 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: -Math.PI * 0.3 }, { duration: 800, easing: tween.easeInOut, onFinish: function onFinish() { tween(self, { rotation: 0 }, { duration: 400, easing: tween.easeOut }); } }); } }); } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB }); /**** * Game Code ****/ var currentScene = 0; var sceneCards = []; var balloons = []; var bubbles = []; var rockets = []; var particles = []; var wreckingBalls = []; var spyGadgets = []; var backButton; var numberblock4; var numberblock9; // Scene titles var sceneTitles = ["Balloon Fun", "Bath Time", "Rocket Launch", "Cake Explosion", "Wrecking Ball", "Spy Mission"]; function showSceneSelection() { // Clear all scene objects clearSceneObjects(); // Create scene cards in a 2x3 grid for (var i = 0; i < 6; i++) { var cardX = 512 + i % 2 * 1024; var cardY = 600 + Math.floor(i / 2) * 500; var card = new SceneCard(i + 1, sceneTitles[i], cardX, cardY); sceneCards.push(card); game.addChild(card); } currentScene = 0; } function clearSceneObjects() { // Remove all scene cards for (var i = sceneCards.length - 1; i >= 0; i--) { sceneCards[i].destroy(); } sceneCards = []; // Remove all balloons for (var i = balloons.length - 1; i >= 0; i--) { balloons[i].destroy(); } balloons = []; // Remove all bubbles for (var i = bubbles.length - 1; i >= 0; i--) { bubbles[i].destroy(); } bubbles = []; // Remove all rockets for (var i = rockets.length - 1; i >= 0; i--) { rockets[i].destroy(); } rockets = []; // Remove all particles for (var i = particles.length - 1; i >= 0; i--) { particles[i].destroy(); } particles = []; // Remove all wrecking balls for (var i = wreckingBalls.length - 1; i >= 0; i--) { wreckingBalls[i].destroy(); } wreckingBalls = []; // Remove all spy gadgets for (var i = spyGadgets.length - 1; i >= 0; i--) { spyGadgets[i].destroy(); } spyGadgets = []; // Remove numberblocks if (numberblock4) { numberblock4.destroy(); numberblock4 = null; } if (numberblock9) { numberblock9.destroy(); numberblock9 = null; } // Remove back button if (backButton) { backButton.destroy(); backButton = null; } } function showScene(sceneNumber) { clearSceneObjects(); // Create back button backButton = new BackButton(); game.addChild(backButton); // Create numberblocks numberblock4 = game.addChild(LK.getAsset('numberblock4', { anchorX: 0.5, anchorY: 0.5, x: 300, y: 1366 })); numberblock9 = game.addChild(LK.getAsset('numberblock9', { anchorX: 0.5, anchorY: 0.5, x: 1748, y: 1366 })); switch (sceneNumber) { case 1: setupBalloonScene(); break; case 2: setupBathScene(); break; case 3: setupRocketScene(); break; case 4: setupCakeScene(); break; case 5: setupWreckingScene(); break; case 6: setupSpyScene(); break; } } function setupBalloonScene() { for (var i = 0; i < 8; i++) { var balloonX = 300 + i % 4 * 400; var balloonY = 800 + Math.floor(i / 4) * 300; var balloon = new Balloon(balloonX, balloonY); balloons.push(balloon); game.addChild(balloon); } } function setupBathScene() { for (var i = 0; i < 20; i++) { var bubbleX = Math.random() * 2048; var bubbleY = Math.random() * 2732; var bubble = new Bubble(bubbleX, bubbleY); bubbles.push(bubble); game.addChild(bubble); } } function setupRocketScene() { for (var i = 0; i < 3; i++) { var rocketX = 500 + i * 500; var rocketY = 1800; var rocket = new Rocket(rocketX, rocketY); rockets.push(rocket); game.addChild(rocket); } } function setupCakeScene() { var cake = game.addChild(LK.getAsset('cake', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1366 })); } function setupWreckingScene() { var wreckingBall = new WreckingBall(1024, 800); wreckingBalls.push(wreckingBall); game.addChild(wreckingBall); } function setupSpyScene() { for (var i = 0; i < 6; i++) { var gadgetX = 400 + i % 3 * 600; var gadgetY = 1000 + Math.floor(i / 3) * 400; var gadget = new SpyGadget(gadgetX, gadgetY); spyGadgets.push(gadget); game.addChild(gadget); } } function createExplosionParticles(x, y) { for (var i = 0; i < 20; i++) { var particle = new Particle(x, y); particles.push(particle); game.addChild(particle); } } game.down = function (x, y, obj) { if (currentScene === 1) { // Balloon scene - pump balloons for (var i = 0; i < balloons.length; i++) { balloons[i].pump(); } LK.getSound('balloonPump').play(); } else if (currentScene === 2) { // Bath scene - create new bubbles for (var i = 0; i < 5; i++) { var bubble = new Bubble(x + (Math.random() - 0.5) * 200, y); bubbles.push(bubble); game.addChild(bubble); } LK.getSound('bathSplash').play(); } else if (currentScene === 3) { // Rocket scene - launch rockets for (var i = 0; i < rockets.length; i++) { rockets[i].launch(); } LK.getSound('rocketLaunch').play(); } else if (currentScene === 4) { // Cake scene - explode cake createExplosionParticles(1024, 1366); LK.getSound('cakeExplode').play(); } else if (currentScene === 5) { // Wrecking scene - swing ball for (var i = 0; i < wreckingBalls.length; i++) { wreckingBalls[i].swing(); } LK.getSound('wreckingHit').play(); } else if (currentScene === 6) { // Spy scene - activate gadgets for (var i = 0; i < spyGadgets.length; i++) { spyGadgets[i].activate(); } LK.getSound('spyBeep').play(); } }; game.update = function () { // Update bubbles for (var i = bubbles.length - 1; i >= 0; i--) { bubbles[i].update(); } // Update particles for (var i = particles.length - 1; i >= 0; i--) { particles[i].update(); } }; // Initialize the game with scene selection showSceneSelection();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,488 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var BackButton = Container.expand(function () {
+ var self = Container.call(this);
+ var buttonBg = self.attachAsset('backButton', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var buttonText = new Text2("Back", {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ buttonText.anchor.set(0.5, 0.5);
+ self.addChild(buttonText);
+ self.x = 1024;
+ self.y = 2600;
+ self.down = function (x, y, obj) {
+ tween(self, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100
+ });
+ showSceneSelection();
+ };
+ self.up = function (x, y, obj) {
+ tween(self, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 100
+ });
+ };
+ return self;
+});
+var Balloon = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var balloonGraphic = self.attachAsset('balloon', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ self.originalScale = 0.5;
+ self.scaleX = self.originalScale;
+ self.scaleY = self.originalScale;
+ self.pump = function () {
+ var targetScale = self.originalScale + Math.random() * 0.8;
+ tween(self, {
+ scaleX: targetScale,
+ scaleY: targetScale
+ }, {
+ duration: 300,
+ easing: tween.bounceOut
+ });
+ };
+ return self;
+});
+var Bubble = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var bubbleGraphic = self.attachAsset('bubble', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ bubbleGraphic.alpha = 0.7;
+ self.x = x;
+ self.y = y;
+ self.speedY = -2 - Math.random() * 3;
+ self.speedX = (Math.random() - 0.5) * 2;
+ self.update = function () {
+ self.y += self.speedY;
+ self.x += self.speedX;
+ if (self.y < -100) {
+ self.y = 2832;
+ self.x = Math.random() * 2048;
+ }
+ };
+ return self;
+});
+var Particle = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var particleGraphic = self.attachAsset('particle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ self.speedX = (Math.random() - 0.5) * 10;
+ self.speedY = (Math.random() - 0.5) * 10;
+ self.life = 60;
+ self.update = function () {
+ self.x += self.speedX;
+ self.y += self.speedY;
+ self.life--;
+ if (self.life <= 0) {
+ self.destroy();
+ for (var i = particles.length - 1; i >= 0; i--) {
+ if (particles[i] === self) {
+ particles.splice(i, 1);
+ break;
+ }
+ }
+ }
+ };
+ return self;
+});
+var Rocket = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var rocketGraphic = self.attachAsset('rocket', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ self.launched = false;
+ self.launch = function () {
+ if (!self.launched) {
+ self.launched = true;
+ tween(self, {
+ y: -200,
+ rotation: Math.PI * 0.1
+ }, {
+ duration: 2000,
+ easing: tween.easeOut
+ });
+ }
+ };
+ return self;
+});
+var SceneCard = Container.expand(function (sceneNumber, title, x, y) {
+ var self = Container.call(this);
+ var cardBg = self.attachAsset('sceneCard', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ var titleText = new Text2(title, {
+ size: 60,
+ fill: 0xFFFFFF
+ });
+ titleText.anchor.set(0.5, 0.5);
+ titleText.x = 0;
+ titleText.y = -100;
+ self.addChild(titleText);
+ var sceneText = new Text2("Scene " + sceneNumber, {
+ size: 40,
+ fill: 0xFFFFFF
+ });
+ sceneText.anchor.set(0.5, 0.5);
+ sceneText.x = 0;
+ sceneText.y = 80;
+ self.addChild(sceneText);
+ self.x = x;
+ self.y = y;
+ self.sceneNumber = sceneNumber;
+ self.down = function (x, y, obj) {
+ tween(self, {
+ scaleX: 0.9,
+ scaleY: 0.9
+ }, {
+ duration: 100
+ });
+ currentScene = self.sceneNumber;
+ showScene(self.sceneNumber);
+ };
+ self.up = function (x, y, obj) {
+ tween(self, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 100
+ });
+ };
+ return self;
+});
+var SpyGadget = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var gadgetGraphic = self.attachAsset('spyGadget', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ self.active = false;
+ self.activate = function () {
+ if (!self.active) {
+ self.active = true;
+ tween(self, {
+ scaleX: 1.5,
+ scaleY: 1.5
+ }, {
+ duration: 200,
+ onFinish: function onFinish() {
+ tween(self, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 200
+ });
+ }
+ });
+ }
+ };
+ return self;
+});
+var WreckingBall = Container.expand(function (x, y) {
+ var self = Container.call(this);
+ var chain = self.attachAsset('wreckingChain', {
+ anchorX: 0.5,
+ anchorY: 0.0
+ });
+ chain.y = -150;
+ var ball = self.attachAsset('wreckingBall', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ ball.y = 150;
+ self.x = x;
+ self.y = y;
+ self.swinging = false;
+ self.swing = function () {
+ if (!self.swinging) {
+ self.swinging = true;
+ tween(self, {
+ rotation: Math.PI * 0.3
+ }, {
+ duration: 800,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ rotation: -Math.PI * 0.3
+ }, {
+ duration: 800,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ rotation: 0
+ }, {
+ duration: 400,
+ easing: tween.easeOut
+ });
+ }
+ });
+ }
+ });
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87CEEB
+});
+
+/****
+* Game Code
+****/
+var currentScene = 0;
+var sceneCards = [];
+var balloons = [];
+var bubbles = [];
+var rockets = [];
+var particles = [];
+var wreckingBalls = [];
+var spyGadgets = [];
+var backButton;
+var numberblock4;
+var numberblock9;
+// Scene titles
+var sceneTitles = ["Balloon Fun", "Bath Time", "Rocket Launch", "Cake Explosion", "Wrecking Ball", "Spy Mission"];
+function showSceneSelection() {
+ // Clear all scene objects
+ clearSceneObjects();
+ // Create scene cards in a 2x3 grid
+ for (var i = 0; i < 6; i++) {
+ var cardX = 512 + i % 2 * 1024;
+ var cardY = 600 + Math.floor(i / 2) * 500;
+ var card = new SceneCard(i + 1, sceneTitles[i], cardX, cardY);
+ sceneCards.push(card);
+ game.addChild(card);
+ }
+ currentScene = 0;
+}
+function clearSceneObjects() {
+ // Remove all scene cards
+ for (var i = sceneCards.length - 1; i >= 0; i--) {
+ sceneCards[i].destroy();
+ }
+ sceneCards = [];
+ // Remove all balloons
+ for (var i = balloons.length - 1; i >= 0; i--) {
+ balloons[i].destroy();
+ }
+ balloons = [];
+ // Remove all bubbles
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ bubbles[i].destroy();
+ }
+ bubbles = [];
+ // Remove all rockets
+ for (var i = rockets.length - 1; i >= 0; i--) {
+ rockets[i].destroy();
+ }
+ rockets = [];
+ // Remove all particles
+ for (var i = particles.length - 1; i >= 0; i--) {
+ particles[i].destroy();
+ }
+ particles = [];
+ // Remove all wrecking balls
+ for (var i = wreckingBalls.length - 1; i >= 0; i--) {
+ wreckingBalls[i].destroy();
+ }
+ wreckingBalls = [];
+ // Remove all spy gadgets
+ for (var i = spyGadgets.length - 1; i >= 0; i--) {
+ spyGadgets[i].destroy();
+ }
+ spyGadgets = [];
+ // Remove numberblocks
+ if (numberblock4) {
+ numberblock4.destroy();
+ numberblock4 = null;
+ }
+ if (numberblock9) {
+ numberblock9.destroy();
+ numberblock9 = null;
+ }
+ // Remove back button
+ if (backButton) {
+ backButton.destroy();
+ backButton = null;
+ }
+}
+function showScene(sceneNumber) {
+ clearSceneObjects();
+ // Create back button
+ backButton = new BackButton();
+ game.addChild(backButton);
+ // Create numberblocks
+ numberblock4 = game.addChild(LK.getAsset('numberblock4', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 300,
+ y: 1366
+ }));
+ numberblock9 = game.addChild(LK.getAsset('numberblock9', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1748,
+ y: 1366
+ }));
+ switch (sceneNumber) {
+ case 1:
+ setupBalloonScene();
+ break;
+ case 2:
+ setupBathScene();
+ break;
+ case 3:
+ setupRocketScene();
+ break;
+ case 4:
+ setupCakeScene();
+ break;
+ case 5:
+ setupWreckingScene();
+ break;
+ case 6:
+ setupSpyScene();
+ break;
+ }
+}
+function setupBalloonScene() {
+ for (var i = 0; i < 8; i++) {
+ var balloonX = 300 + i % 4 * 400;
+ var balloonY = 800 + Math.floor(i / 4) * 300;
+ var balloon = new Balloon(balloonX, balloonY);
+ balloons.push(balloon);
+ game.addChild(balloon);
+ }
+}
+function setupBathScene() {
+ for (var i = 0; i < 20; i++) {
+ var bubbleX = Math.random() * 2048;
+ var bubbleY = Math.random() * 2732;
+ var bubble = new Bubble(bubbleX, bubbleY);
+ bubbles.push(bubble);
+ game.addChild(bubble);
+ }
+}
+function setupRocketScene() {
+ for (var i = 0; i < 3; i++) {
+ var rocketX = 500 + i * 500;
+ var rocketY = 1800;
+ var rocket = new Rocket(rocketX, rocketY);
+ rockets.push(rocket);
+ game.addChild(rocket);
+ }
+}
+function setupCakeScene() {
+ var cake = game.addChild(LK.getAsset('cake', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1366
+ }));
+}
+function setupWreckingScene() {
+ var wreckingBall = new WreckingBall(1024, 800);
+ wreckingBalls.push(wreckingBall);
+ game.addChild(wreckingBall);
+}
+function setupSpyScene() {
+ for (var i = 0; i < 6; i++) {
+ var gadgetX = 400 + i % 3 * 600;
+ var gadgetY = 1000 + Math.floor(i / 3) * 400;
+ var gadget = new SpyGadget(gadgetX, gadgetY);
+ spyGadgets.push(gadget);
+ game.addChild(gadget);
+ }
+}
+function createExplosionParticles(x, y) {
+ for (var i = 0; i < 20; i++) {
+ var particle = new Particle(x, y);
+ particles.push(particle);
+ game.addChild(particle);
+ }
+}
+game.down = function (x, y, obj) {
+ if (currentScene === 1) {
+ // Balloon scene - pump balloons
+ for (var i = 0; i < balloons.length; i++) {
+ balloons[i].pump();
+ }
+ LK.getSound('balloonPump').play();
+ } else if (currentScene === 2) {
+ // Bath scene - create new bubbles
+ for (var i = 0; i < 5; i++) {
+ var bubble = new Bubble(x + (Math.random() - 0.5) * 200, y);
+ bubbles.push(bubble);
+ game.addChild(bubble);
+ }
+ LK.getSound('bathSplash').play();
+ } else if (currentScene === 3) {
+ // Rocket scene - launch rockets
+ for (var i = 0; i < rockets.length; i++) {
+ rockets[i].launch();
+ }
+ LK.getSound('rocketLaunch').play();
+ } else if (currentScene === 4) {
+ // Cake scene - explode cake
+ createExplosionParticles(1024, 1366);
+ LK.getSound('cakeExplode').play();
+ } else if (currentScene === 5) {
+ // Wrecking scene - swing ball
+ for (var i = 0; i < wreckingBalls.length; i++) {
+ wreckingBalls[i].swing();
+ }
+ LK.getSound('wreckingHit').play();
+ } else if (currentScene === 6) {
+ // Spy scene - activate gadgets
+ for (var i = 0; i < spyGadgets.length; i++) {
+ spyGadgets[i].activate();
+ }
+ LK.getSound('spyBeep').play();
+ }
+};
+game.update = function () {
+ // Update bubbles
+ for (var i = bubbles.length - 1; i >= 0; i--) {
+ bubbles[i].update();
+ }
+ // Update particles
+ for (var i = particles.length - 1; i >= 0; i--) {
+ particles[i].update();
+ }
+};
+// Initialize the game with scene selection
+showSceneSelection();
\ No newline at end of file