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User prompt
PowerPuff Jewel Fall
Initial prompt
Toca free fall (2013-2021). The powerpuff girls have a free fall board. Use your finger to swipe the green jewel, blue jewel, light blue jewel, purple jewel, red jewel, or yellow jewel into 2 green jewels, 2 blue jewels, 2 light blue jewels, 2 purple jewels, 2 red jewels, or 2 yellow jewels. Finish all 5 levels and then a video called “the powerpuff girls say we had such fun.”
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var FallingJewel = Container.expand(function (jewelType) { var self = Container.call(this); self.jewelType = jewelType; self.fallSpeed = 3; self.isDragging = false; self.matched = false; var jewelAssets = { 'green': 'greenJewel', 'blue': 'blueJewel', 'lightBlue': 'lightBlueJewel', 'purple': 'purpleJewel', 'red': 'redJewel', 'yellow': 'yellowJewel' }; var jewelGraphics = self.attachAsset(jewelAssets[jewelType], { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { if (!self.isDragging && !self.matched) { self.y += self.fallSpeed; } }; self.down = function (x, y, obj) { self.isDragging = true; }; self.up = function (x, y, obj) { self.isDragging = false; }; return self; }); var TargetPair = Container.expand(function (jewelType, x, y) { var self = Container.call(this); self.jewelType = jewelType; self.matched = false; var targetAssets = { 'green': 'targetGreen', 'blue': 'targetBlue', 'lightBlue': 'targetLightBlue', 'purple': 'targetPurple', 'red': 'targetRed', 'yellow': 'targetYellow' }; var targetGraphics = self.attachAsset(targetAssets[jewelType], { anchorX: 0.5, anchorY: 0.5 }); self.x = x; self.y = y; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x220044 }); /**** * Game Code ****/ var jewelTypes = ['green', 'blue', 'lightBlue', 'purple', 'red', 'yellow']; var fallingJewels = []; var targetPairs = []; var currentLevel = 1; var maxLevels = 5; var jewelsMatched = 0; var jewelsNeededForLevel = 6; var spawnTimer = 0; var spawnDelay = 120; var draggedJewel = null; // Create level text var levelText = new Text2('Level 1', { size: 100, fill: 0xFFFFFF }); levelText.anchor.set(0.5, 0); LK.gui.top.addChild(levelText); levelText.y = 50; // Create score text var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(1, 0); LK.gui.topRight.addChild(scoreText); scoreText.x = -20; scoreText.y = 20; // Create target pairs at bottom of screen function createTargetPairs() { var spacing = 2048 / 6; for (var i = 0; i < jewelTypes.length; i++) { var target = new TargetPair(jewelTypes[i], (i + 0.5) * spacing, 2600); targetPairs.push(target); game.addChild(target); } } // Spawn a random falling jewel function spawnJewel() { var randomType = jewelTypes[Math.floor(Math.random() * jewelTypes.length)]; var jewel = new FallingJewel(randomType); jewel.x = Math.random() * (2048 - 200) + 100; jewel.y = -100; jewel.fallSpeed = 3 + (currentLevel - 1) * 0.5; fallingJewels.push(jewel); game.addChild(jewel); } // Check for matches between jewels and targets function checkMatches() { for (var i = fallingJewels.length - 1; i >= 0; i--) { var jewel = fallingJewels[i]; // Check if jewel is off screen if (jewel.y > 2800) { jewel.destroy(); fallingJewels.splice(i, 1); continue; } // Check for matches with target pairs for (var j = 0; j < targetPairs.length; j++) { var target = targetPairs[j]; if (jewel.jewelType === target.jewelType && jewel.intersects(target) && !jewel.matched) { jewel.matched = true; LK.setScore(LK.getScore() + 10); scoreText.setText('Score: ' + LK.getScore()); jewelsMatched++; // Flash effect LK.effects.flashObject(target, 0xffffff, 500); LK.getSound('match').play(); // Remove jewel jewel.destroy(); fallingJewels.splice(i, 1); // Check if level complete if (jewelsMatched >= jewelsNeededForLevel) { completeLevel(); } break; } } } } // Complete current level function completeLevel() { LK.getSound('levelComplete').play(); currentLevel++; jewelsMatched = 0; if (currentLevel > maxLevels) { // Game complete - PowerPuff Girls celebration var celebrationText = new Text2('PowerPuff Girls Victory!\nYou saved the day!', { size: 120, fill: 0xFF69B4 }); celebrationText.anchor.set(0.5, 0.5); celebrationText.x = 2048 / 2; celebrationText.y = 2732 / 2; game.addChild(celebrationText); tween(celebrationText, { scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { LK.showYouWin(); } }); } else { levelText.setText('Level ' + currentLevel); spawnDelay = Math.max(60, spawnDelay - 10); } } // Handle dragging function handleMove(x, y, obj) { if (draggedJewel) { draggedJewel.x = x; draggedJewel.y = y; } } game.move = handleMove; game.down = function (x, y, obj) { // Find closest jewel to touch point var closestJewel = null; var closestDistance = Infinity; for (var i = 0; i < fallingJewels.length; i++) { var jewel = fallingJewels[i]; var dx = jewel.x - x; var dy = jewel.y - y; var distance = Math.sqrt(dx * dx + dy * dy); if (distance < closestDistance && distance < 100) { closestDistance = distance; closestJewel = jewel; } } if (closestJewel) { draggedJewel = closestJewel; draggedJewel.isDragging = true; } handleMove(x, y, obj); }; game.up = function (x, y, obj) { if (draggedJewel) { draggedJewel.isDragging = false; draggedJewel = null; } }; // Initialize target pairs createTargetPairs(); game.update = function () { spawnTimer++; // Spawn new jewels if (spawnTimer >= spawnDelay) { spawnJewel(); spawnTimer = 0; } // Check for matches and cleanup checkMatches(); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,225 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var FallingJewel = Container.expand(function (jewelType) {
+ var self = Container.call(this);
+ self.jewelType = jewelType;
+ self.fallSpeed = 3;
+ self.isDragging = false;
+ self.matched = false;
+ var jewelAssets = {
+ 'green': 'greenJewel',
+ 'blue': 'blueJewel',
+ 'lightBlue': 'lightBlueJewel',
+ 'purple': 'purpleJewel',
+ 'red': 'redJewel',
+ 'yellow': 'yellowJewel'
+ };
+ var jewelGraphics = self.attachAsset(jewelAssets[jewelType], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ if (!self.isDragging && !self.matched) {
+ self.y += self.fallSpeed;
+ }
+ };
+ self.down = function (x, y, obj) {
+ self.isDragging = true;
+ };
+ self.up = function (x, y, obj) {
+ self.isDragging = false;
+ };
+ return self;
+});
+var TargetPair = Container.expand(function (jewelType, x, y) {
+ var self = Container.call(this);
+ self.jewelType = jewelType;
+ self.matched = false;
+ var targetAssets = {
+ 'green': 'targetGreen',
+ 'blue': 'targetBlue',
+ 'lightBlue': 'targetLightBlue',
+ 'purple': 'targetPurple',
+ 'red': 'targetRed',
+ 'yellow': 'targetYellow'
+ };
+ var targetGraphics = self.attachAsset(targetAssets[jewelType], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.x = x;
+ self.y = y;
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x220044
+});
+
+/****
+* Game Code
+****/
+var jewelTypes = ['green', 'blue', 'lightBlue', 'purple', 'red', 'yellow'];
+var fallingJewels = [];
+var targetPairs = [];
+var currentLevel = 1;
+var maxLevels = 5;
+var jewelsMatched = 0;
+var jewelsNeededForLevel = 6;
+var spawnTimer = 0;
+var spawnDelay = 120;
+var draggedJewel = null;
+// Create level text
+var levelText = new Text2('Level 1', {
+ size: 100,
+ fill: 0xFFFFFF
+});
+levelText.anchor.set(0.5, 0);
+LK.gui.top.addChild(levelText);
+levelText.y = 50;
+// Create score text
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(1, 0);
+LK.gui.topRight.addChild(scoreText);
+scoreText.x = -20;
+scoreText.y = 20;
+// Create target pairs at bottom of screen
+function createTargetPairs() {
+ var spacing = 2048 / 6;
+ for (var i = 0; i < jewelTypes.length; i++) {
+ var target = new TargetPair(jewelTypes[i], (i + 0.5) * spacing, 2600);
+ targetPairs.push(target);
+ game.addChild(target);
+ }
+}
+// Spawn a random falling jewel
+function spawnJewel() {
+ var randomType = jewelTypes[Math.floor(Math.random() * jewelTypes.length)];
+ var jewel = new FallingJewel(randomType);
+ jewel.x = Math.random() * (2048 - 200) + 100;
+ jewel.y = -100;
+ jewel.fallSpeed = 3 + (currentLevel - 1) * 0.5;
+ fallingJewels.push(jewel);
+ game.addChild(jewel);
+}
+// Check for matches between jewels and targets
+function checkMatches() {
+ for (var i = fallingJewels.length - 1; i >= 0; i--) {
+ var jewel = fallingJewels[i];
+ // Check if jewel is off screen
+ if (jewel.y > 2800) {
+ jewel.destroy();
+ fallingJewels.splice(i, 1);
+ continue;
+ }
+ // Check for matches with target pairs
+ for (var j = 0; j < targetPairs.length; j++) {
+ var target = targetPairs[j];
+ if (jewel.jewelType === target.jewelType && jewel.intersects(target) && !jewel.matched) {
+ jewel.matched = true;
+ LK.setScore(LK.getScore() + 10);
+ scoreText.setText('Score: ' + LK.getScore());
+ jewelsMatched++;
+ // Flash effect
+ LK.effects.flashObject(target, 0xffffff, 500);
+ LK.getSound('match').play();
+ // Remove jewel
+ jewel.destroy();
+ fallingJewels.splice(i, 1);
+ // Check if level complete
+ if (jewelsMatched >= jewelsNeededForLevel) {
+ completeLevel();
+ }
+ break;
+ }
+ }
+ }
+}
+// Complete current level
+function completeLevel() {
+ LK.getSound('levelComplete').play();
+ currentLevel++;
+ jewelsMatched = 0;
+ if (currentLevel > maxLevels) {
+ // Game complete - PowerPuff Girls celebration
+ var celebrationText = new Text2('PowerPuff Girls Victory!\nYou saved the day!', {
+ size: 120,
+ fill: 0xFF69B4
+ });
+ celebrationText.anchor.set(0.5, 0.5);
+ celebrationText.x = 2048 / 2;
+ celebrationText.y = 2732 / 2;
+ game.addChild(celebrationText);
+ tween(celebrationText, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ LK.showYouWin();
+ }
+ });
+ } else {
+ levelText.setText('Level ' + currentLevel);
+ spawnDelay = Math.max(60, spawnDelay - 10);
+ }
+}
+// Handle dragging
+function handleMove(x, y, obj) {
+ if (draggedJewel) {
+ draggedJewel.x = x;
+ draggedJewel.y = y;
+ }
+}
+game.move = handleMove;
+game.down = function (x, y, obj) {
+ // Find closest jewel to touch point
+ var closestJewel = null;
+ var closestDistance = Infinity;
+ for (var i = 0; i < fallingJewels.length; i++) {
+ var jewel = fallingJewels[i];
+ var dx = jewel.x - x;
+ var dy = jewel.y - y;
+ var distance = Math.sqrt(dx * dx + dy * dy);
+ if (distance < closestDistance && distance < 100) {
+ closestDistance = distance;
+ closestJewel = jewel;
+ }
+ }
+ if (closestJewel) {
+ draggedJewel = closestJewel;
+ draggedJewel.isDragging = true;
+ }
+ handleMove(x, y, obj);
+};
+game.up = function (x, y, obj) {
+ if (draggedJewel) {
+ draggedJewel.isDragging = false;
+ draggedJewel = null;
+ }
+};
+// Initialize target pairs
+createTargetPairs();
+game.update = function () {
+ spawnTimer++;
+ // Spawn new jewels
+ if (spawnTimer >= spawnDelay) {
+ spawnJewel();
+ spawnTimer = 0;
+ }
+ // Check for matches and cleanup
+ checkMatches();
+};
\ No newline at end of file