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User prompt
Jungle Me 2: Movie Magic
Initial prompt
Toca movie 2 (2013-2015). The powerpuff girls have a new tv to watch. Tap on the play button to make your tv come alive, it will be jungle me 2 movie on the tv. It will be Bella’s 3rd birthday scene at beginning 🐷 finny 🐬 goes away scene at scene 2 Bella 🐷 screams at Ella purple evil onion 👿 at scene 3 avoid the purple evil onions scene at scene 4 👿 lady’s wedding scene 🐞 at scene 5 for the end.
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Scene = Container.expand(function (sceneNumber) { var self = Container.call(this); self.sceneNumber = sceneNumber; self.isActive = false; self.elements = []; self.play = function () { self.isActive = true; self.setupScene(); }; self.pause = function () { self.isActive = false; // Stop all tweens for this scene for (var i = 0; i < self.elements.length; i++) { tween.stop(self.elements[i]); } }; self.setupScene = function () { // Override in specific scenes }; self.nextScene = function () { if (currentSceneIndex < scenes.length - 1) { currentSceneIndex++; currentScene = scenes[currentSceneIndex]; tvScreen.showPlay(); LK.getSound('sceneTransition').play(); self.clearScene(); } }; self.clearScene = function () { for (var i = 0; i < self.elements.length; i++) { if (self.elements[i].parent) { self.elements[i].parent.removeChild(self.elements[i]); } } self.elements = []; }; return self; }); var WeddingScene = Scene.expand(function () { var self = Scene.call(this, 5); self.setupScene = function () { self.clearScene(); // Bella character var bella = game.addChild(LK.getAsset('bella', { anchorX: 0.5, anchorY: 0.5, x: 800, y: 1500 })); self.elements.push(bella); // Finny character (returned) var finny = game.addChild(LK.getAsset('finny', { anchorX: 0.5, anchorY: 0.5, x: 1300, y: 1500 })); self.elements.push(finny); // Wedding decoration var wedding = game.addChild(LK.getAsset('wedding', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1200 })); self.elements.push(wedding); // Celebration hearts for (var i = 0; i < 10; i++) { var heart = game.addChild(LK.getAsset('heart', { anchorX: 0.5, anchorY: 0.5, x: 500 + Math.random() * 1000, y: 1800, alpha: 0.8 })); self.elements.push(heart); // Hearts float up tween(heart, { y: 800, alpha: 0 }, { duration: 3000 + Math.random() * 2000, easing: tween.easeOut }); } // Characters come together tween(bella, { x: 950 }, { duration: 2000, easing: tween.easeInOut }); tween(finny, { x: 1100 }, { duration: 2000, easing: tween.easeInOut }); LK.getSound('celebration').play(); // Show completion message LK.setTimeout(function () { LK.showYouWin(); }, 5000); }; return self; }); var DepartureScene = Scene.expand(function () { var self = Scene.call(this, 2); self.setupScene = function () { self.clearScene(); // Bella character var bella = game.addChild(LK.getAsset('bella', { anchorX: 0.5, anchorY: 0.5, x: 800, y: 1400 })); self.elements.push(bella); // Finny character var finny = game.addChild(LK.getAsset('finny', { anchorX: 0.5, anchorY: 0.5, x: 1300, y: 1400 })); self.elements.push(finny); // Hearts floating around for (var i = 0; i < 5; i++) { var heart = game.addChild(LK.getAsset('heart', { anchorX: 0.5, anchorY: 0.5, x: 900 + Math.random() * 200, y: 1200 + Math.random() * 100, alpha: 0.7 })); self.elements.push(heart); // Animate hearts tween(heart, { y: heart.y - 100, alpha: 0 }, { duration: 3000, easing: tween.easeOut }); } // Finny moves away tween(finny, { x: 2200 }, { duration: 3000, easing: tween.easeIn, onFinish: function onFinish() { self.nextScene(); } }); // Bella waves tween(bella, { rotation: 0.3 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(bella, { rotation: -0.3 }, { duration: 500, easing: tween.easeInOut, onFinish: function onFinish() { tween(bella, { rotation: 0 }, { duration: 500, easing: tween.easeInOut }); } }); } }); }; return self; }); var ConfrontationScene = Scene.expand(function () { var self = Scene.call(this, 3); self.setupScene = function () { self.clearScene(); // Bella character var bella = game.addChild(LK.getAsset('bella', { anchorX: 0.5, anchorY: 0.5, x: 700, y: 1400 })); self.elements.push(bella); // Purple evil onion var purpleOnion = game.addChild(LK.getAsset('purpleOnion', { anchorX: 0.5, anchorY: 0.5, x: 1400, y: 1400 })); self.elements.push(purpleOnion); // Bella screams animation tween(bella, { scaleX: 1.3, scaleY: 1.3 }, { duration: 200, easing: tween.easeOut, onFinish: function onFinish() { tween(bella, { scaleX: 1, scaleY: 1 }, { duration: 200, easing: tween.easeIn }); } }); // Onion villain animation tween(purpleOnion, { rotation: 0.5 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(purpleOnion, { rotation: -0.5 }, { duration: 300, easing: tween.easeInOut, onFinish: function onFinish() { tween(purpleOnion, { rotation: 0 }, { duration: 300, easing: tween.easeInOut }); } }); } }); // Flash screen red briefly LK.effects.flashScreen(0xff0000, 500); // Auto advance after 3 seconds LK.setTimeout(function () { self.nextScene(); }, 3000); }; return self; }); var BirthdayScene = Scene.expand(function () { var self = Scene.call(this, 1); self.setupScene = function () { self.clearScene(); // Bella character var bella = game.addChild(LK.getAsset('bella', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1500 })); self.elements.push(bella); // Birthday cake var cake = game.addChild(LK.getAsset('cake', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1300 })); self.elements.push(cake); // Balloons for (var i = 0; i < 3; i++) { var balloon = game.addChild(LK.getAsset('balloon', { anchorX: 0.5, anchorY: 0.5, x: 600 + i * 200, y: 1100 })); self.elements.push(balloon); // Animate balloons tween(balloon, { y: balloon.y - 50 }, { duration: 2000, easing: tween.easeInOut }); } // Birthday celebration animation tween(bella, { scaleX: 1.2, scaleY: 1.2 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(bella, { scaleX: 1, scaleY: 1 }, { duration: 1000, easing: tween.easeInOut }); } }); LK.getSound('celebration').play(); // Auto advance to next scene after 4 seconds LK.setTimeout(function () { self.nextScene(); }, 4000); }; return self; }); var AvoidanceScene = Scene.expand(function () { var self = Scene.call(this, 4); self.setupScene = function () { self.clearScene(); // Bella character var bella = game.addChild(LK.getAsset('bella', { anchorX: 0.5, anchorY: 0.5, x: 1024, y: 1600 })); self.elements.push(bella); // Create multiple purple onions for (var i = 0; i < 6; i++) { var onion = game.addChild(LK.getAsset('purpleOnion', { anchorX: 0.5, anchorY: 0.5, x: 200 + i * 280, y: 1000 })); self.elements.push(onion); // Animate onions moving down tween(onion, { y: 1800 }, { duration: 2000 + Math.random() * 1000, easing: tween.easeIn }); } // Bella dodges side to side tween(bella, { x: 600 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(bella, { x: 1400 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { tween(bella, { x: 1024 }, { duration: 1000, easing: tween.easeInOut, onFinish: function onFinish() { self.nextScene(); } }); } }); } }); }; return self; }); var TVScreen = Container.expand(function () { var self = Container.call(this); // TV Frame var frame = self.attachAsset('tvFrame', { anchorX: 0.5, anchorY: 0.5 }); // TV Screen var screen = self.attachAsset('tvScreen', { anchorX: 0.5, anchorY: 0.5 }); // Play/Pause Button var playButton = self.attachAsset('playButton', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 500 }); // Play Triangle (initially visible) var playTriangle = self.attachAsset('playTriangle', { anchorX: 0.5, anchorY: 0.5, x: 5, y: 500 }); // Pause Bars (initially hidden) var pauseBar1 = self.attachAsset('pauseBar1', { anchorX: 0.5, anchorY: 0.5, x: -10, y: 500, alpha: 0 }); var pauseBar2 = self.attachAsset('pauseBar2', { anchorX: 0.5, anchorY: 0.5, x: 10, y: 500, alpha: 0 }); self.isPlaying = false; self.showPlay = function () { playTriangle.alpha = 1; pauseBar1.alpha = 0; pauseBar2.alpha = 0; self.isPlaying = false; }; self.showPause = function () { playTriangle.alpha = 0; pauseBar1.alpha = 1; pauseBar2.alpha = 1; self.isPlaying = true; }; self.down = function (x, y, obj) { // Check if clicked on play button area var localPos = self.toLocal(obj.parent.toGlobal(obj.position)); var buttonDistance = Math.sqrt(Math.pow(localPos.x - playButton.x, 2) + Math.pow(localPos.y - playButton.y, 2)); if (buttonDistance < 60) { LK.getSound('buttonClick').play(); if (self.isPlaying) { self.showPlay(); currentScene.pause(); } else { self.showPause(); currentScene.play(); } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87ceeb }); /**** * Game Code ****/ var tvScreen; var scenes = []; var currentSceneIndex = 0; var currentScene; // Create TV Screen tvScreen = game.addChild(new TVScreen()); tvScreen.x = 1024; tvScreen.y = 1200; // Create scenes scenes.push(new BirthdayScene()); scenes.push(new DepartureScene()); scenes.push(new ConfrontationScene()); scenes.push(new AvoidanceScene()); scenes.push(new WeddingScene()); // Set initial scene currentScene = scenes[currentSceneIndex]; // Title text var titleText = new Text2('Jungle Me 2: Movie Magic', { size: 80, fill: 0x2C3E50 }); titleText.anchor.set(0.5, 0); titleText.x = 1024; titleText.y = 200; game.addChild(titleText); // Instructions text var instructionText = new Text2('Tap the play button to watch the movie!', { size: 60, fill: 0x34495E }); instructionText.anchor.set(0.5, 0); instructionText.x = 1024; instructionText.y = 300; game.addChild(instructionText); // Scene counter var sceneText = new Text2('Scene 1 of 5', { size: 50, fill: 0x7F8C8D }); sceneText.anchor.set(0.5, 0); sceneText.x = 1024; sceneText.y = 2600; game.addChild(sceneText); game.update = function () { // Update scene counter sceneText.setText('Scene ' + (currentSceneIndex + 1) + ' of 5'); };
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,507 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Scene = Container.expand(function (sceneNumber) {
+ var self = Container.call(this);
+ self.sceneNumber = sceneNumber;
+ self.isActive = false;
+ self.elements = [];
+ self.play = function () {
+ self.isActive = true;
+ self.setupScene();
+ };
+ self.pause = function () {
+ self.isActive = false;
+ // Stop all tweens for this scene
+ for (var i = 0; i < self.elements.length; i++) {
+ tween.stop(self.elements[i]);
+ }
+ };
+ self.setupScene = function () {
+ // Override in specific scenes
+ };
+ self.nextScene = function () {
+ if (currentSceneIndex < scenes.length - 1) {
+ currentSceneIndex++;
+ currentScene = scenes[currentSceneIndex];
+ tvScreen.showPlay();
+ LK.getSound('sceneTransition').play();
+ self.clearScene();
+ }
+ };
+ self.clearScene = function () {
+ for (var i = 0; i < self.elements.length; i++) {
+ if (self.elements[i].parent) {
+ self.elements[i].parent.removeChild(self.elements[i]);
+ }
+ }
+ self.elements = [];
+ };
+ return self;
+});
+var WeddingScene = Scene.expand(function () {
+ var self = Scene.call(this, 5);
+ self.setupScene = function () {
+ self.clearScene();
+ // Bella character
+ var bella = game.addChild(LK.getAsset('bella', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 800,
+ y: 1500
+ }));
+ self.elements.push(bella);
+ // Finny character (returned)
+ var finny = game.addChild(LK.getAsset('finny', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1300,
+ y: 1500
+ }));
+ self.elements.push(finny);
+ // Wedding decoration
+ var wedding = game.addChild(LK.getAsset('wedding', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1200
+ }));
+ self.elements.push(wedding);
+ // Celebration hearts
+ for (var i = 0; i < 10; i++) {
+ var heart = game.addChild(LK.getAsset('heart', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 500 + Math.random() * 1000,
+ y: 1800,
+ alpha: 0.8
+ }));
+ self.elements.push(heart);
+ // Hearts float up
+ tween(heart, {
+ y: 800,
+ alpha: 0
+ }, {
+ duration: 3000 + Math.random() * 2000,
+ easing: tween.easeOut
+ });
+ }
+ // Characters come together
+ tween(bella, {
+ x: 950
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut
+ });
+ tween(finny, {
+ x: 1100
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut
+ });
+ LK.getSound('celebration').play();
+ // Show completion message
+ LK.setTimeout(function () {
+ LK.showYouWin();
+ }, 5000);
+ };
+ return self;
+});
+var DepartureScene = Scene.expand(function () {
+ var self = Scene.call(this, 2);
+ self.setupScene = function () {
+ self.clearScene();
+ // Bella character
+ var bella = game.addChild(LK.getAsset('bella', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 800,
+ y: 1400
+ }));
+ self.elements.push(bella);
+ // Finny character
+ var finny = game.addChild(LK.getAsset('finny', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1300,
+ y: 1400
+ }));
+ self.elements.push(finny);
+ // Hearts floating around
+ for (var i = 0; i < 5; i++) {
+ var heart = game.addChild(LK.getAsset('heart', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 900 + Math.random() * 200,
+ y: 1200 + Math.random() * 100,
+ alpha: 0.7
+ }));
+ self.elements.push(heart);
+ // Animate hearts
+ tween(heart, {
+ y: heart.y - 100,
+ alpha: 0
+ }, {
+ duration: 3000,
+ easing: tween.easeOut
+ });
+ }
+ // Finny moves away
+ tween(finny, {
+ x: 2200
+ }, {
+ duration: 3000,
+ easing: tween.easeIn,
+ onFinish: function onFinish() {
+ self.nextScene();
+ }
+ });
+ // Bella waves
+ tween(bella, {
+ rotation: 0.3
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(bella, {
+ rotation: -0.3
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(bella, {
+ rotation: 0
+ }, {
+ duration: 500,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ }
+ });
+ };
+ return self;
+});
+var ConfrontationScene = Scene.expand(function () {
+ var self = Scene.call(this, 3);
+ self.setupScene = function () {
+ self.clearScene();
+ // Bella character
+ var bella = game.addChild(LK.getAsset('bella', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 700,
+ y: 1400
+ }));
+ self.elements.push(bella);
+ // Purple evil onion
+ var purpleOnion = game.addChild(LK.getAsset('purpleOnion', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1400,
+ y: 1400
+ }));
+ self.elements.push(purpleOnion);
+ // Bella screams animation
+ tween(bella, {
+ scaleX: 1.3,
+ scaleY: 1.3
+ }, {
+ duration: 200,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ tween(bella, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 200,
+ easing: tween.easeIn
+ });
+ }
+ });
+ // Onion villain animation
+ tween(purpleOnion, {
+ rotation: 0.5
+ }, {
+ duration: 300,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(purpleOnion, {
+ rotation: -0.5
+ }, {
+ duration: 300,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(purpleOnion, {
+ rotation: 0
+ }, {
+ duration: 300,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ }
+ });
+ // Flash screen red briefly
+ LK.effects.flashScreen(0xff0000, 500);
+ // Auto advance after 3 seconds
+ LK.setTimeout(function () {
+ self.nextScene();
+ }, 3000);
+ };
+ return self;
+});
+var BirthdayScene = Scene.expand(function () {
+ var self = Scene.call(this, 1);
+ self.setupScene = function () {
+ self.clearScene();
+ // Bella character
+ var bella = game.addChild(LK.getAsset('bella', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1500
+ }));
+ self.elements.push(bella);
+ // Birthday cake
+ var cake = game.addChild(LK.getAsset('cake', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1300
+ }));
+ self.elements.push(cake);
+ // Balloons
+ for (var i = 0; i < 3; i++) {
+ var balloon = game.addChild(LK.getAsset('balloon', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 600 + i * 200,
+ y: 1100
+ }));
+ self.elements.push(balloon);
+ // Animate balloons
+ tween(balloon, {
+ y: balloon.y - 50
+ }, {
+ duration: 2000,
+ easing: tween.easeInOut
+ });
+ }
+ // Birthday celebration animation
+ tween(bella, {
+ scaleX: 1.2,
+ scaleY: 1.2
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(bella, {
+ scaleX: 1,
+ scaleY: 1
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut
+ });
+ }
+ });
+ LK.getSound('celebration').play();
+ // Auto advance to next scene after 4 seconds
+ LK.setTimeout(function () {
+ self.nextScene();
+ }, 4000);
+ };
+ return self;
+});
+var AvoidanceScene = Scene.expand(function () {
+ var self = Scene.call(this, 4);
+ self.setupScene = function () {
+ self.clearScene();
+ // Bella character
+ var bella = game.addChild(LK.getAsset('bella', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 1024,
+ y: 1600
+ }));
+ self.elements.push(bella);
+ // Create multiple purple onions
+ for (var i = 0; i < 6; i++) {
+ var onion = game.addChild(LK.getAsset('purpleOnion', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 200 + i * 280,
+ y: 1000
+ }));
+ self.elements.push(onion);
+ // Animate onions moving down
+ tween(onion, {
+ y: 1800
+ }, {
+ duration: 2000 + Math.random() * 1000,
+ easing: tween.easeIn
+ });
+ }
+ // Bella dodges side to side
+ tween(bella, {
+ x: 600
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(bella, {
+ x: 1400
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(bella, {
+ x: 1024
+ }, {
+ duration: 1000,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ self.nextScene();
+ }
+ });
+ }
+ });
+ }
+ });
+ };
+ return self;
+});
+var TVScreen = Container.expand(function () {
+ var self = Container.call(this);
+ // TV Frame
+ var frame = self.attachAsset('tvFrame', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // TV Screen
+ var screen = self.attachAsset('tvScreen', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ // Play/Pause Button
+ var playButton = self.attachAsset('playButton', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 0,
+ y: 500
+ });
+ // Play Triangle (initially visible)
+ var playTriangle = self.attachAsset('playTriangle', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 5,
+ y: 500
+ });
+ // Pause Bars (initially hidden)
+ var pauseBar1 = self.attachAsset('pauseBar1', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: -10,
+ y: 500,
+ alpha: 0
+ });
+ var pauseBar2 = self.attachAsset('pauseBar2', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ x: 10,
+ y: 500,
+ alpha: 0
+ });
+ self.isPlaying = false;
+ self.showPlay = function () {
+ playTriangle.alpha = 1;
+ pauseBar1.alpha = 0;
+ pauseBar2.alpha = 0;
+ self.isPlaying = false;
+ };
+ self.showPause = function () {
+ playTriangle.alpha = 0;
+ pauseBar1.alpha = 1;
+ pauseBar2.alpha = 1;
+ self.isPlaying = true;
+ };
+ self.down = function (x, y, obj) {
+ // Check if clicked on play button area
+ var localPos = self.toLocal(obj.parent.toGlobal(obj.position));
+ var buttonDistance = Math.sqrt(Math.pow(localPos.x - playButton.x, 2) + Math.pow(localPos.y - playButton.y, 2));
+ if (buttonDistance < 60) {
+ LK.getSound('buttonClick').play();
+ if (self.isPlaying) {
+ self.showPlay();
+ currentScene.pause();
+ } else {
+ self.showPause();
+ currentScene.play();
+ }
+ }
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x87ceeb
+});
+
+/****
+* Game Code
+****/
+var tvScreen;
+var scenes = [];
+var currentSceneIndex = 0;
+var currentScene;
+// Create TV Screen
+tvScreen = game.addChild(new TVScreen());
+tvScreen.x = 1024;
+tvScreen.y = 1200;
+// Create scenes
+scenes.push(new BirthdayScene());
+scenes.push(new DepartureScene());
+scenes.push(new ConfrontationScene());
+scenes.push(new AvoidanceScene());
+scenes.push(new WeddingScene());
+// Set initial scene
+currentScene = scenes[currentSceneIndex];
+// Title text
+var titleText = new Text2('Jungle Me 2: Movie Magic', {
+ size: 80,
+ fill: 0x2C3E50
+});
+titleText.anchor.set(0.5, 0);
+titleText.x = 1024;
+titleText.y = 200;
+game.addChild(titleText);
+// Instructions text
+var instructionText = new Text2('Tap the play button to watch the movie!', {
+ size: 60,
+ fill: 0x34495E
+});
+instructionText.anchor.set(0.5, 0);
+instructionText.x = 1024;
+instructionText.y = 300;
+game.addChild(instructionText);
+// Scene counter
+var sceneText = new Text2('Scene 1 of 5', {
+ size: 50,
+ fill: 0x7F8C8D
+});
+sceneText.anchor.set(0.5, 0);
+sceneText.x = 1024;
+sceneText.y = 2600;
+game.addChild(sceneText);
+game.update = function () {
+ // Update scene counter
+ sceneText.setText('Scene ' + (currentSceneIndex + 1) + ' of 5');
+};
\ No newline at end of file