User prompt
Please fix the bug: 'TypeError: bubbles.forEach is not a function. (In 'bubbles.forEach(function (bubble) { __$(275); bubble.update(); })', 'bubbles.forEach' is undefined)' in or related to this line: 'bubbles.forEach(function (bubble) {' Line Number: 434
Code edit (1 edits merged)
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User prompt
Powerpuff Girls Daycare Adventure
Initial prompt
Toca daycare (2016). The powerpuff girls are sleeping. Tap to wake them up, use your finger to drag and drop 3 glasses of milk š„ onto the powerpuff girls, tap to squeeze the powerpuff girlsās hands to cry with tears, change their bums with your finger to tap on 3 pants, tap on their bums to make a wee on your device screen, drag the spoon full of porridge to the powerpuff girls to feed them, have a bath by popping 6 bubbles by tapping on them.
/**** * Classes ****/ var Bubble = Container.expand(function () { var self = Container.call(this); self.graphics = self.attachAsset('bubble', { anchorX: 0.5, anchorY: 0.5 }); self.popped = false; self.down = function (x, y, obj) { if (currentPhase === 'bath' && !self.popped) { self.popped = true; self.graphics.alpha = 0; LK.getSound('bubble').play(); bubblesPopped++; checkPhaseComplete(); } }; self.update = function () { if (!self.popped) { self.graphics.alpha = 0.7 + 0.3 * Math.sin(LK.ticks * 0.1 + self.x * 0.01); } }; return self; }); var Girl = Container.expand(function (type) { var self = Container.call(this); self.type = type; self.state = 'sleeping'; self.milkCount = 0; self.porridgeCount = 0; self.isCrying = false; self.diaperChanged = false; self.bathroomDone = false; self.bathDone = false; self.comfortTime = 0; var color = type === 'blossom' ? 0xFF69B4 : type === 'bubbles' ? 0x87CEEB : 0x9ACD32; self.graphics = self.attachAsset(type, { anchorX: 0.5, anchorY: 0.5 }); self.nameText = new Text2(type.toUpperCase(), { size: 40, fill: 0x000000 }); self.nameText.anchor.set(0.5, 0.5); self.nameText.y = -120; self.addChild(self.nameText); self.statusText = new Text2('SLEEPING', { size: 30, fill: 0x666666 }); self.statusText.anchor.set(0.5, 0.5); self.statusText.y = 120; self.addChild(self.statusText); self.updateStatus = function (status) { self.statusText.setText(status); }; self.down = function (x, y, obj) { if (currentPhase === 'wake' && self.state === 'sleeping') { self.wakeUp(); } else if (currentPhase === 'comfort' && self.isCrying) { self.startComfort(); } else if (currentPhase === 'diaper' && !self.diaperChanged) { self.changeDiaper(); } else if (currentPhase === 'bathroom' && !self.bathroomDone) { self.useBathroom(); } }; self.wakeUp = function () { self.state = 'awake'; self.updateStatus('AWAKE'); self.graphics.alpha = 1.0; LK.getSound('wakeup').play(); checkPhaseComplete(); }; self.startComfort = function () { self.comfortTime = 0; self.updateStatus('BEING COMFORTED'); LK.getSound('comfort').play(); }; self.changeDiaper = function () { self.diaperChanged = true; self.updateStatus('DIAPER CHANGED'); LK.getSound('diaper').play(); checkPhaseComplete(); }; self.useBathroom = function () { self.bathroomDone = true; self.updateStatus('BATHROOM DONE'); checkPhaseComplete(); }; self.update = function () { if (self.state === 'sleeping') { self.graphics.alpha = 0.5 + 0.3 * Math.sin(LK.ticks * 0.05); } if (currentPhase === 'comfort' && self.isCrying && self.comfortTime > 0) { self.comfortTime++; if (self.comfortTime > 60) { self.isCrying = false; self.updateStatus('COMFORTED'); checkPhaseComplete(); } } }; return self; }); var Milk = Container.expand(function () { var self = Container.call(this); self.graphics = self.attachAsset('milk', { anchorX: 0.5, anchorY: 0.5 }); self.isDragging = false; self.startX = 0; self.startY = 0; self.down = function (x, y, obj) { if (currentPhase === 'feeding') { self.isDragging = true; self.startX = self.x; self.startY = self.y; draggedItem = self; } }; return self; }); var Spoon = Container.expand(function () { var self = Container.call(this); self.graphics = self.attachAsset('spoon', { anchorX: 0.5, anchorY: 0.5 }); self.isDragging = false; self.startX = 0; self.startY = 0; self.down = function (x, y, obj) { if (currentPhase === 'feeding' && milkPhaseComplete) { self.isDragging = true; self.startX = self.x; self.startY = self.y; draggedItem = self; } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFE4E1 }); /**** * Game Code ****/ var currentPhase = 'wake'; var girls = []; var milkItems = []; var spoons = []; var bubbles = []; var draggedItem = null; var milkPhaseComplete = false; var bubblesPopped = 0; // Phase tracking var phases = ['wake', 'feeding', 'comfort', 'diaper', 'bathroom', 'bath', 'complete']; var currentPhaseIndex = 0; // UI Elements var phaseText = new Text2('WAKE UP THE GIRLS', { size: 60, fill: 0x000000 }); phaseText.anchor.set(0.5, 0.5); LK.gui.top.addChild(phaseText); phaseText.y = 100; var progressText = new Text2('Tap the girls to wake them up', { size: 40, fill: 0x666666 }); progressText.anchor.set(0.5, 0.5); LK.gui.top.addChild(progressText); progressText.y = 180; // Create girls var blossom = new Girl('blossom'); blossom.x = 2048 * 0.25; blossom.y = 1000; game.addChild(blossom); girls.push(blossom); var bubblesGirl = new Girl('bubbles'); bubblesGirl.x = 2048 * 0.5; bubblesGirl.y = 1000; game.addChild(bubblesGirl); girls.push(bubblesGirl); var buttercup = new Girl('buttercup'); buttercup.x = 2048 * 0.75; buttercup.y = 1000; game.addChild(buttercup); girls.push(buttercup); function checkPhaseComplete() { if (currentPhase === 'wake') { var allAwake = girls.every(function (girl) { return girl.state === 'awake'; }); if (allAwake) { nextPhase(); } } else if (currentPhase === 'feeding') { if (!milkPhaseComplete) { var allMilkFed = girls.every(function (girl) { return girl.milkCount >= 3; }); if (allMilkFed) { milkPhaseComplete = true; updatePhaseUI(); } } else { var allPorridgeFed = girls.every(function (girl) { return girl.porridgeCount >= 3; }); if (allPorridgeFed) { nextPhase(); } } } else if (currentPhase === 'comfort') { var allComforted = girls.every(function (girl) { return !girl.isCrying; }); if (allComforted) { nextPhase(); } } else if (currentPhase === 'diaper') { var allDiaperChanged = girls.every(function (girl) { return girl.diaperChanged; }); if (allDiaperChanged) { nextPhase(); } } else if (currentPhase === 'bathroom') { var allBathroomDone = girls.every(function (girl) { return girl.bathroomDone; }); if (allBathroomDone) { nextPhase(); } } else if (currentPhase === 'bath') { if (bubblesPopped >= 6) { nextPhase(); } } } function nextPhase() { currentPhaseIndex++; if (currentPhaseIndex >= phases.length) { currentPhase = 'complete'; phaseText.setText('DAYCARE COMPLETE!'); progressText.setText('All girls are happy and cared for!'); LK.showYouWin(); return; } currentPhase = phases[currentPhaseIndex]; // Clear previous phase items for (var i = milkItems.length - 1; i >= 0; i--) { milkItems[i].destroy(); } milkItems = []; for (var i = spoons.length - 1; i >= 0; i--) { spoons[i].destroy(); } spoons = []; for (var i = bubbles.length - 1; i >= 0; i--) { bubbles[i].destroy(); } bubbles = []; setupPhase(); } function setupPhase() { if (currentPhase === 'feeding') { setupFeedingPhase(); } else if (currentPhase === 'comfort') { setupComfortPhase(); } else if (currentPhase === 'diaper') { setupDiaperPhase(); } else if (currentPhase === 'bathroom') { setupBathroomPhase(); } else if (currentPhase === 'bath') { setupBathPhase(); } updatePhaseUI(); } function setupFeedingPhase() { // Create milk items for (var i = 0; i < 9; i++) { var milk = new Milk(); milk.x = 200 + i % 3 * 150; milk.y = 1400 + Math.floor(i / 3) * 100; game.addChild(milk); milkItems.push(milk); } // Create spoons for (var i = 0; i < 3; i++) { var spoon = new Spoon(); spoon.x = 1500 + i * 100; spoon.y = 1500; game.addChild(spoon); spoons.push(spoon); } } function setupComfortPhase() { girls.forEach(function (girl) { girl.isCrying = true; girl.updateStatus('CRYING'); girl.comfortTime = 0; }); } function setupDiaperPhase() { girls.forEach(function (girl) { girl.diaperChanged = false; girl.updateStatus('NEEDS DIAPER CHANGE'); }); } function setupBathroomPhase() { girls.forEach(function (girl) { girl.bathroomDone = false; girl.updateStatus('NEEDS BATHROOM'); }); } function setupBathPhase() { bubblesPopped = 0; // Create bubbles for (var i = 0; i < 6; i++) { var bubble = new Bubble(); bubble.x = 400 + i % 3 * 400; bubble.y = 1600 + Math.floor(i / 3) * 150; game.addChild(bubble); bubbles.push(bubble); } girls.forEach(function (girl) { girl.updateStatus('IN BATH'); }); } function updatePhaseUI() { if (currentPhase === 'feeding') { if (!milkPhaseComplete) { phaseText.setText('FEEDING TIME - MILK'); progressText.setText('Drag milk to each girl (3 each)'); } else { phaseText.setText('FEEDING TIME - PORRIDGE'); progressText.setText('Drag spoons to feed porridge (3 each)'); } } else if (currentPhase === 'comfort') { phaseText.setText('COMFORT TIME'); progressText.setText('Tap and hold crying girls to comfort them'); } else if (currentPhase === 'diaper') { phaseText.setText('DIAPER CHANGE'); progressText.setText('Tap each girl to change their diaper'); } else if (currentPhase === 'bathroom') { phaseText.setText('BATHROOM TIME'); progressText.setText('Tap each girl to help with bathroom'); } else if (currentPhase === 'bath') { phaseText.setText('BATH TIME'); progressText.setText('Pop 6 bubbles by tapping them'); } } game.move = function (x, y, obj) { if (draggedItem) { draggedItem.x = x; draggedItem.y = y; } }; game.up = function (x, y, obj) { if (draggedItem) { var item = draggedItem; draggedItem = null; // Check if item was dropped on a girl var droppedOnGirl = false; girls.forEach(function (girl) { if (item.intersects(girl)) { droppedOnGirl = true; if (item instanceof Milk && girl.milkCount < 3) { girl.milkCount++; girl.updateStatus('MILK: ' + girl.milkCount + '/3'); LK.getSound('feed').play(); // Remove milk item var index = milkItems.indexOf(item); if (index !== -1) { milkItems.splice(index, 1); item.destroy(); } checkPhaseComplete(); } else if (item instanceof Spoon && girl.porridgeCount < 3 && milkPhaseComplete) { girl.porridgeCount++; girl.updateStatus('PORRIDGE: ' + girl.porridgeCount + '/3'); LK.getSound('feed').play(); // Reset spoon position item.x = item.startX; item.y = item.startY; checkPhaseComplete(); } } }); // Reset position if not dropped on valid target if (!droppedOnGirl && item.startX !== undefined) { item.x = item.startX; item.y = item.startY; } } }; game.update = function () { // Update all girls girls.forEach(function (girl) { girl.update(); }); // Update bubbles bubbles.forEach(function (bubble) { bubble.update(); }); }; // Initialize first phase updatePhaseUI();
===================================================================
--- original.js
+++ change.js
@@ -186,13 +186,13 @@
blossom.x = 2048 * 0.25;
blossom.y = 1000;
game.addChild(blossom);
girls.push(blossom);
-var bubbles = new Girl('bubbles');
-bubbles.x = 2048 * 0.5;
-bubbles.y = 1000;
-game.addChild(bubbles);
-girls.push(bubbles);
+var bubblesGirl = new Girl('bubbles');
+bubblesGirl.x = 2048 * 0.5;
+bubblesGirl.y = 1000;
+game.addChild(bubblesGirl);
+girls.push(bubblesGirl);
var buttercup = new Girl('buttercup');
buttercup.x = 2048 * 0.75;
buttercup.y = 1000;
game.addChild(buttercup);