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power up coming every 500 points
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every small enemy give 5 points, every big enemy gives 25 points. when points is 500 stop the game and make a power up uı. choises are fire rate 10%, add one more bullet, bullet damage +5. base bullet damage is 5. small enemies health is 10, big enemies health is 80. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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delete level up screen
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on the level up screen if i press health button add health +25, if i press fire rate button add fire rate+5%, if i press damage button add damage +10
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'to')' in or related to this line: 'tween(obj).to({' Line Number: 423 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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on the levep up screen make power ups like button and make it work the power ups
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on the level up screen there is some power ups but they are not working make it work
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Please fix the bug: 'TypeError: LK.pauseGame is not a function' in or related to this line: 'LK.pauseGame();' Line Number: 420
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when i kill big enemy and collect what the enemy droped kill all enemy on the screen. when level up screen came stop the game
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big enemy doesnt drop the skill i ask you to drop
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i cant shoot big enemy fix that
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fix that error and i dont see any big enemies
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Please fix the bug: 'TypeError: levelUpContainer.children[(i + 5)].setText is not a function' in or related to this line: 'levelUpContainer.children[i + 5].setText(upgrades[i]);' Line Number: 391
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Please fix the bug: 'TypeError: levelUpContainer.children[(i + 2)].setText is not a function' in or related to this line: 'levelUpContainer.children[i + 2].setText(upgrades[i]);' Line Number: 390
Code edit (1 edits merged)
Please save this source code
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Survivor's Last Stand
Initial prompt
a game like vampire survivor. sometimes big enemies coming and drop a skill that kill all enemies on the screen
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 });
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
a witch with red head and purple hat.. pixel art. full body
pixel art goblin. In-Game asset. 2d. High contrast. No shadows
pixel art seraphim. In-Game asset. 2d. High contrast. No shadows
a background top down game pixel art desert. In-Game asset. 2d. High contrast. No shadows
purple fireball pixel art. In-Game asset. 2d. High contrast. No shadows
pixel art circle health button. In-Game asset. 2d. High contrast. No shadows
pixel art circle damage button with symbols and no letters. In-Game asset. 2d. High contrast. No shadows
pixel art circle bullet button. In-Game asset. 2d. High contrast. No shadows
pixel art green circle. In-Game asset. 2d. High contrast. No shadows
pixel art circle red. In-Game asset. 2d. High contrast. No shadows
a background top down game pixel art desert. night In-Game asset. 2d. High contrast. No shadows
pixel art old wizard boss. In-Game asset. 2d. High contrast. No shadows
pixel art circle brown. In-Game asset. 2d. High contrast. No shadows
fire shoot pixel art. In-Game asset. 2d. High contrast. No shadows
pixel art colorful spider sideview. In-Game asset. 2d. High contrast. No shadows
pixel art pink circle. In-Game asset. 2d. High contrast. No shadows