/****
* Classes
****/
// Assets will be automatically created and loaded by the LK engine based on usage in the game code.
// GridCell class for individual letters in the grid
var GridCell = Container.expand(function (letter) {
var self = Container.call(this);
var cellGraphics = self.attachAsset('cell', {
anchorX: 0.5,
anchorY: 0.5
});
self.letter = letter;
var text = new Text2(letter.toUpperCase(), {
size: 64,
fill: "#ffffff"
});
text.anchor.set(0.5, 0.5);
self.addChild(text);
self.setLetter = function (newLetter) {
self.letter = newLetter;
text.setText(newLetter.toUpperCase());
};
});
// WordGrid class for managing the grid of letters
var WordGrid = Container.expand(function () {
var self = Container.call(this);
self.gridSize = 5; // 5x5 grid
self.cellSize = 2048 / self.gridSize;
self.cells = [];
self.initializeGrid = function () {
for (var i = 0; i < self.gridSize; i++) {
self.cells[i] = [];
for (var j = 0; j < self.gridSize; j++) {
var cell = new GridCell('');
cell.x = j * self.cellSize + self.cellSize / 2;
cell.y = i * self.cellSize + self.cellSize / 2;
self.addChild(cell);
self.cells[i][j] = cell;
}
}
};
self.addLetter = function (letter) {
var added = false;
for (var i = 0; i < self.gridSize && !added; i++) {
for (var j = 0; j < self.gridSize && !added; j++) {
if (self.cells[i][j].letter === '') {
self.cells[i][j].setLetter(letter);
added = true;
}
}
}
return added;
};
self.isFull = function () {
for (var i = 0; i < self.gridSize; i++) {
for (var j = 0; j < self.gridSize; j++) {
if (self.cells[i][j].letter === '') {
return false;
}
}
}
return true;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 // Init game with black background
});
/****
* Game Code
****/
var wordGrid = game.addChild(new WordGrid());
wordGrid.initializeGrid();
wordGrid.x = (2048 - wordGrid.gridSize * wordGrid.cellSize) / 2;
wordGrid.y = (2732 - wordGrid.gridSize * wordGrid.cellSize) / 2;
var lettersToAdd = ['A', 'B', 'C', 'D', 'E']; // Example letters to add
var currentLetterIndex = 0;
game.update = function () {
if (LK.ticks % 60 == 0) {
// Add a letter every second
var added = wordGrid.addLetter(lettersToAdd[currentLetterIndex]);
if (!added) {
LK.showGameOver();
return;
}
currentLetterIndex = (currentLetterIndex + 1) % lettersToAdd.length;
if (wordGrid.isFull()) {
LK.showGameOver();
}
}
};
An empty cell.
Drapeau national des USA en fond d'un patchwork des États américains.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Une jeton de scrabble sans lettre.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un bouton arrondi suggérant une validation mais sans texte écrit dessus.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round button with a cyan interrogation mark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round cyan button with a yellow lamp bulb.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Planetes.
Remove the white square and the red lines.
A patchwork of european countries with the european unio flag in back ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow coin wher we can see '+10' written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red coin wher we can see '-10' written on it... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Patchwork of heads of plenty animals.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The periodic table of the elements.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Patchwork de mots sur un fond cyan.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Patchwork of scene extracted from video games.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
It is written "COOL QUIZZ".
A cyan circle button with a home silhouette in the center. The button means "go back to start window". Avoid white color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.