Code edit (4 edits merged)
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Please fix the bug: 'TypeError: game.playSound is not a function' in or related to this line: 'game.playSound(rock_appears);' Line Number: 959
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'rocher.sprite = self.rocher_split_sprite;' Line Number: 1160
Code edit (16 edits merged)
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Please fix the bug: 'ReferenceError: rocher_split_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_split_sprite;' Line Number: 1159
Code edit (1 edits merged)
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Code edit (9 edits merged)
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Please fix the bug: 'ReferenceError: animatinImageOn is not defined' in or related to this line: 'if (!animatinImageOn) {' Line Number: 1221
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Please fix the bug: 'ReferenceError: coupeVictoire is not defined' in or related to this line: 'var imageCoupeVictoire = {' Line Number: 856
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Please fix the bug: 'ReferenceError: Score is not defined' in or related to this line: 'imageCoupeVictoire.yToReach = Score;' Line Number: 1236
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Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: nbTicksLeft is not defined' in or related to this line: 'nbTicksLeft = scrollRescaleImage(coupeVictoire, 1, game.width / 2, game.height / 2, nbTicksLeft);' Line Number: 1182
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Code edit (22 edits merged)
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Please fix the bug: 'ReferenceError: victoireX is not defined' in or related to this line: 'var coupeVictoire = LK.getAsset('coupeVictoire', {' Line Number: 842
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Code edit (3 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: rocher_petit_sprite is not defined' in or related to this line: 'self.sprite = rocher_petit_sprite;' Line Number: 327
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Please fix the bug: 'Uncaught ReferenceError: rocher_moyen_sprite is not defined' in or related to this line: 'self.sprite = rocher_moyen_sprite;' Line Number: 330
Code edit (11 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -1208,16 +1208,16 @@
if (nbRochersRestants <= 0) {
if (scoreHumain >= scoreOrdi) {
afficheVictoire(humanCamp);
imageCoupeVictoire.xToReach = game.width / 2 - nbManchesRestantes * game.width / 8;
- imageCoupeVictoire.yToReach = scoreHumainText.y;
+ imageCoupeVictoire.yToReach = ScoreZone.y;
imageCoupeVictoire.nbTicksLeft = 60;
imageCoupeVictoire.animate = true;
imagesToScrollRescale.push(imageCoupeVictoire);
} else {
afficheVictoire(ordiCamp);
imageCoupeVictoire.xToReach = game.width / 2 + nbManchesRestantes * game.width / 8;
- imageCoupeVictoire.yToReach = scoreOrdi;
+ imageCoupeVictoire.yToReach = ScoreZone.y;
imageCoupeVictoire.nbTicksLeft = 50;
imageCoupeVictoire.animate = true;
imagesToScrollRescale.push(imageCoupeVictoire);
}
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.