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Please fix the bug: 'TypeError: game.playSound is not a function' in or related to this line: 'game.playSound(rock_appears);' Line Number: 959
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'rocher.sprite = self.rocher_split_sprite;' Line Number: 1160
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Please fix the bug: 'ReferenceError: rocher_split_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_split_sprite;' Line Number: 1159
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Code edit (9 edits merged)
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Please fix the bug: 'ReferenceError: animatinImageOn is not defined' in or related to this line: 'if (!animatinImageOn) {' Line Number: 1221
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Please fix the bug: 'ReferenceError: coupeVictoire is not defined' in or related to this line: 'var imageCoupeVictoire = {' Line Number: 856
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Please fix the bug: 'ReferenceError: Score is not defined' in or related to this line: 'imageCoupeVictoire.yToReach = Score;' Line Number: 1236
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Please fix the bug: 'ReferenceError: nbTicksLeft is not defined' in or related to this line: 'nbTicksLeft = scrollRescaleImage(coupeVictoire, 1, game.width / 2, game.height / 2, nbTicksLeft);' Line Number: 1182
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Please fix the bug: 'ReferenceError: victoireX is not defined' in or related to this line: 'var coupeVictoire = LK.getAsset('coupeVictoire', {' Line Number: 842
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Please fix the bug: 'Uncaught ReferenceError: rocher_petit_sprite is not defined' in or related to this line: 'self.sprite = rocher_petit_sprite;' Line Number: 327
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Please fix the bug: 'Uncaught ReferenceError: rocher_moyen_sprite is not defined' in or related to this line: 'self.sprite = rocher_moyen_sprite;' Line Number: 330
Code edit (11 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -837,8 +837,24 @@
var victoireX = camp == humanCamp ? game.width / 5 : game.width - game.width / 3;
var victoireY = ScoreZone.height;
game.addChild(coupeVictoire);
} //fin afficheVictoire
+function scrollRescaleImage(imageToScroll, scaleToReach, xToReach, yToReach, nbTicksLeft) {
+ //Fonction de deplacement du point d'ancrage d'une image tout en la redimensionnant
+ //Le nbTicksLeft est le nombre de ticks restants pour atteindre la position et la taille finales
+ //A la fin du nombre de ticks, l'image doit etre redimensionnee et positionnee correctement
+ var x = imageToScroll.x;
+ var y = imageToScroll.y;
+ var scale = imageToScroll.scale.x;
+ var dx = (xToReach - x) / nbTicksLeft;
+ var dy = (yToReach - y) / nbTicksLeft;
+ var dscale = (scaleToReach - scale) / nbTicksLeft;
+ imageToScroll.x += dx;
+ imageToScroll.y += dy;
+ imageToScroll.scale.x += dscale;
+ imageToScroll.scale.y += dscale;
+ return nbTicksLeft - 1;
+} //fin scrollRescaleImage
function createSingleRandomRock(size) {
//Creation d'un rocher de taille donnee a ajouter a la liste des rochers
//L'ordonnee est choisie aleatoirement dans la zone de route disponible (ordonneesRestantes)
if (ordonneesRestantes.length == 0) {
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.