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Please fix the bug: 'ReferenceError: animatinImageOn is not defined' in or related to this line: 'if (!animatinImageOn) {' Line Number: 1221
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Please fix the bug: 'ReferenceError: coupeVictoire is not defined' in or related to this line: 'var imageCoupeVictoire = {' Line Number: 856
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Please fix the bug: 'ReferenceError: Score is not defined' in or related to this line: 'imageCoupeVictoire.yToReach = Score;' Line Number: 1236
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Please fix the bug: 'ReferenceError: nbTicksLeft is not defined' in or related to this line: 'nbTicksLeft = scrollRescaleImage(coupeVictoire, 1, game.width / 2, game.height / 2, nbTicksLeft);' Line Number: 1182
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Please fix the bug: 'ReferenceError: victoireX is not defined' in or related to this line: 'var coupeVictoire = LK.getAsset('coupeVictoire', {' Line Number: 842
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Please fix the bug: 'Uncaught ReferenceError: rocher_petit_sprite is not defined' in or related to this line: 'self.sprite = rocher_petit_sprite;' Line Number: 327
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Please fix the bug: 'Uncaught ReferenceError: rocher_moyen_sprite is not defined' in or related to this line: 'self.sprite = rocher_moyen_sprite;' Line Number: 330
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Please fix the bug: 'Uncaught ReferenceError: buldorock_sprite is not defined' in or related to this line: 'this.sprite = buldorock_sprite;' Line Number: 505
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Please fix the bug: 'Uncaught ReferenceError: buldorock_sprite is not defined' in or related to this line: 'this.sprite = buldorock_sprite;' Line Number: 505
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Please fix the bug: 'Uncaught ReferenceError: coupeVictoire is not defined' in or related to this line: 'LK.gui.top.addChild(coupeVictoire);' Line Number: 1001
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===================================================================
--- original.js
+++ change.js
@@ -296,25 +296,25 @@
self.rocher_petit_sprite = LK.getAsset('small_rock', {
anchorX: 0.5,
anchorY: 0.5
});
- var rocher_moyen_sprite = game.addChild(LK.getAsset('medium_rock', {
+ self.rocher_moyen_sprite = LK.getAsset('medium_rock', {
anchorX: 0.5,
anchorY: 0.5
- }));
- var rocher_gros_sprite = game.addChild(LK.getAsset('large_rock', {
+ });
+ self.rocher_gros_sprite = LK.getAsset('large_rock', {
anchorX: 0.5,
anchorY: 0.5
- }));
+ });
self.tailleRocher = tailleRocher;
if (self.tailleRocher == petitRocher) {
self.sprite = self.rocher_petit_sprite;
}
if (self.tailleRocher == moyenRocher) {
- self.sprite = rocher_moyen_sprite;
+ self.sprite = self.rocher_moyen_sprite;
}
if (self.tailleRocher == grosRocher) {
- self.sprite = rocher_gros_sprite;
+ self.sprite = self.rocher_gros_sprite;
}
self.sprite.x = x;
self.sprite.y = y;
self.sprite.anchor.set(0.5);
@@ -863,9 +863,10 @@
rock.dyHotRightSpot = grosRocherDyHotRight;
}
rock.totalForce = 0;
rock.sprite.on('down', rock.onClickRocherBuldo.bind(rock, buldos));
- game.addChild(rock.rocher_petit_sprite);
+ var rock_sprite = rock.rocher_gros_sprite;
+ game.addChild(rock_sprite);
return rock;
} //fin createSingleRandomRock
function generateRandomRock(nombreRochers) {
//Calcul de positions aléatoire pour les rochers dans la zone de route
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.