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Please fix the bug: 'TypeError: game.playSound is not a function' in or related to this line: 'game.playSound(rock_appears);' Line Number: 959
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Please fix the bug: 'TypeError: self is undefined' in or related to this line: 'rocher.sprite = self.rocher_split_sprite;' Line Number: 1160
Code edit (16 edits merged)
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Please fix the bug: 'ReferenceError: rocher_split_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_split_sprite;' Line Number: 1159
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Code edit (9 edits merged)
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Please fix the bug: 'ReferenceError: animatinImageOn is not defined' in or related to this line: 'if (!animatinImageOn) {' Line Number: 1221
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Please fix the bug: 'ReferenceError: coupeVictoire is not defined' in or related to this line: 'var imageCoupeVictoire = {' Line Number: 856
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Please fix the bug: 'ReferenceError: Score is not defined' in or related to this line: 'imageCoupeVictoire.yToReach = Score;' Line Number: 1236
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Please fix the bug: 'ReferenceError: nbTicksLeft is not defined' in or related to this line: 'nbTicksLeft = scrollRescaleImage(coupeVictoire, 1, game.width / 2, game.height / 2, nbTicksLeft);' Line Number: 1182
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Code edit (22 edits merged)
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Please fix the bug: 'ReferenceError: victoireX is not defined' in or related to this line: 'var coupeVictoire = LK.getAsset('coupeVictoire', {' Line Number: 842
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Please fix the bug: 'Uncaught ReferenceError: rocher_petit_sprite is not defined' in or related to this line: 'self.sprite = rocher_petit_sprite;' Line Number: 327
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Please fix the bug: 'Uncaught ReferenceError: rocher_moyen_sprite is not defined' in or related to this line: 'self.sprite = rocher_moyen_sprite;' Line Number: 330
Code edit (11 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -296,16 +296,16 @@
self.rocher_petit_sprite = LK.getAsset('small_rock', {
anchorX: 0.5,
anchorY: 0.5
});
- self.rocher_moyen_sprite = LK.getAsset('medium_rock', {
+ var rocher_moyen_sprite = game.addChild(LK.getAsset('medium_rock', {
anchorX: 0.5,
anchorY: 0.5
- });
- self.rocher_gros_sprite = LK.getAsset('large_rock', {
+ }));
+ var rocher_gros_sprite = game.addChild(LK.getAsset('large_rock', {
anchorX: 0.5,
anchorY: 0.5
- });
+ }));
self.tailleRocher = tailleRocher;
if (self.tailleRocher == petitRocher) {
self.sprite = self.rocher_petit_sprite;
}
@@ -863,10 +863,9 @@
rock.dyHotRightSpot = grosRocherDyHotRight;
}
rock.totalForce = 0;
rock.sprite.on('down', rock.onClickRocherBuldo.bind(rock, buldos));
- //var rock_sprite = size == petitRocher ? rock.petit_rocher_sprite : size == moyenRocher ? rock.moyen_rocher_sprite : rock.gros_rocher_sprite;
- //game.addChild(rock_sprite);
+ game.addChild(rock.rocher_petit_sprite);
return rock;
} //fin createSingleRandomRock
function generateRandomRock(nombreRochers) {
//Calcul de positions aléatoire pour les rochers dans la zone de route
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.