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Please fix the bug: 'ReferenceError: nbTicksLeft is not defined' in or related to this line: 'nbTicksLeft = scrollRescaleImage(coupeVictoire, 1, game.width / 2, game.height / 2, nbTicksLeft);' Line Number: 1182
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Please fix the bug: 'ReferenceError: victoireX is not defined' in or related to this line: 'var coupeVictoire = LK.getAsset('coupeVictoire', {' Line Number: 842
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Please fix the bug: 'Uncaught ReferenceError: rocher_petit_sprite is not defined' in or related to this line: 'self.sprite = rocher_petit_sprite;' Line Number: 327
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Please fix the bug: 'Uncaught ReferenceError: rocher_moyen_sprite is not defined' in or related to this line: 'self.sprite = rocher_moyen_sprite;' Line Number: 330
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Please fix the bug: 'Uncaught ReferenceError: buldorock_sprite is not defined' in or related to this line: 'this.sprite = buldorock_sprite;' Line Number: 505
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Please fix the bug: 'Uncaught ReferenceError: buldorock_sprite is not defined' in or related to this line: 'this.sprite = buldorock_sprite;' Line Number: 505
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Please fix the bug: 'Uncaught ReferenceError: coupeVictoire is not defined' in or related to this line: 'LK.gui.top.addChild(coupeVictoire);' Line Number: 1001
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var routeZone = new Graphics();' Line Number: 292
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Manque t'il route_sprite.x *= -1;
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Code edit (9 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -292,20 +292,20 @@
self.vitesse = 0.0;
self.pushers = []; //Liste des buldos qui vont pousser ou qui poussent le rocher
self.totalForce = 0; //Somme des forces qui poussent le rocher (+1 pour un buldoRock, -1 pour un buldoZer)
self.totalBuldos = 0; //Nombre de Buldos qui poussent le rocher
- var rocher_petit_sprite = game.addChild(LK.getAsset('small_rock', {
+ self.rocher_petit_sprite = LK.getAsset('small_rock', {
anchorX: 0.5,
anchorY: 0.5
- }));
- var rocher_moyen_sprite = game.addChild(LK.getAsset('medium_rock', {
+ });
+ self.rocher_moyen_sprite = LK.getAsset('medium_rock', {
anchorX: 0.5,
anchorY: 0.5
- }));
- var rocher_gros_sprite = game.addChild(LK.getAsset('large_rock', {
+ });
+ self.rocher_gros_sprite = LK.getAsset('large_rock', {
anchorX: 0.5,
anchorY: 0.5
- }));
+ });
self.tailleRocher = tailleRocher;
if (self.tailleRocher == petitRocher) {
self.sprite = rocher_petit_sprite;
}
@@ -863,8 +863,10 @@
rock.dyHotRightSpot = grosRocherDyHotRight;
}
rock.totalForce = 0;
rock.sprite.on('down', rock.onClickRocherBuldo.bind(rock, buldos));
+ var rock_sprite = size == petitRocher ? rock.petit_rocher_sprite : size == moyenRocher ? rock.moyen_rocher_sprite : rock.gros_rocher_sprite;
+ game.addChild(rock_sprite);
return rock;
} //fin createSingleRandomRock
function generateRandomRock(nombreRochers) {
//Calcul de positions aléatoire pour les rochers dans la zone de route
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.