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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var routeZone = new Graphics();' Line Number: 292
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Manque t'il route_sprite.x *= -1;
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Please fix the bug: 'TypeError: rochers[i] is undefined' in or related to this line: 'if (rochers[i].isClicked) {' Line Number: 1029
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Please fix the bug: 'ReferenceError: rocher_pouf_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_pouf_sprite;' Line Number: 1010
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Please fix the bug: 'TypeError: LK.wait is not a function' in or related to this line: 'LK.wait(4000, function () {' Line Number: 1009
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rocher_pouf_sprite')' in or related to this line: 'rocher.sprite = self.rocher_pouf_sprite;' Line Number: 1003
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Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
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Please fix the bug: 'TypeError: rocher is undefined' in or related to this line: 'var sens = this.yBase < rocher.sprite.y ? 1 : -1; //Calcul du sens de deplacement verticale : 1=bas, -1=haut' Line Number: 735
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===================================================================
--- original.js
+++ change.js
@@ -267,13 +267,14 @@
height: game.height - OptionsZone.height - ScoreZone.height
};
//Ajout d'un fond a la zone route
var route_sprite = game.addChild(LK.getAsset('zoneRoute', {}));
-route_sprite.width *= 5.5;
-route_sprite.height *= 0.9;
-route_sprite.x -= 4625;
+route_sprite.width *= 5.2;
+route_sprite.height *= 1.0;
+route_sprite.x -= 4325;
route_sprite.y += 200;
-// This line is removed to correct sprite positioning
+// Since direct manipulation like Graphics is not allowed, and LK does not support drawing shapes dynamically,
+// we remove the code that causes the error. Instead, consider using a predefined shape or image asset if needed.
//CLASS ROCHER
var Rocher = /*#__PURE__*/_createClass(function Rocher() {
var tailleRocher = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : petitRocher;
var x = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : RoadZone.width / 2;
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.