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Please fix the bug: 'Uncaught ReferenceError: coupeVictoire is not defined' in or related to this line: 'LK.gui.top.addChild(coupeVictoire);' Line Number: 1001
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var routeZone = new Graphics();' Line Number: 292
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Manque t'il route_sprite.x *= -1;
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Please fix the bug: 'TypeError: rochers[i] is undefined' in or related to this line: 'if (rochers[i].isClicked) {' Line Number: 1029
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Please fix the bug: 'ReferenceError: rocher_pouf_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_pouf_sprite;' Line Number: 1010
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Please fix the bug: 'TypeError: LK.wait is not a function' in or related to this line: 'LK.wait(4000, function () {' Line Number: 1009
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rocher_pouf_sprite')' in or related to this line: 'rocher.sprite = self.rocher_pouf_sprite;' Line Number: 1003
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Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
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===================================================================
--- original.js
+++ change.js
@@ -220,8 +220,9 @@
var grosRocherDxHotLeft = -45 * 2; //hotspot X du sprite grosRocher, offset du sprite par rapport à l'ancrage
var grosRocherDyHotLeft = 0; //hotspot Y du sprite grosRocher
var grosRocherDxHotRight = 45 * 2; //hotspot X du sprite grosRocher, offset du sprite par rapport à l'ancrage
var grosRocherDyHotRight = 0; //hotspot Y du sprite grosRocher
+var timeBeforeSplit = 3000; //temps en ms avant division du rocher bloque
var typeRotation = 1; //Type 1 = rotation
var typeLigneHtoX = 2; //Type 2 = déplacement horizontal vers une position X
var typeLigneVtoY = 3; //Type 3 = déplacement vertical vers une position Y
var typeLigneHtoR = 4; //Type 4 = déplacement horizontal vers un rocher
@@ -271,8 +272,9 @@
self.dxHotRightSpot = petitRocherDxHotRight; //Offset du point chaud du sprite (point de contact avec le rocher a droite) décalage par rapport au point d'ancrage
self.dyHotRightSpot = petitRocherDyHotRight;
self.isBeingPushed = false; //Flag qui indique si le rocher est pousse par un buldo
self.isBlocked = false; //Flag qui indique si le rocher est bloque
+ self.tempoBlocked = 0; //Temps de blocage du rocher
self.vitesse = 0.0;
self.pushers = []; //Liste des buldos qui vont pousser ou qui poussent le rocher
self.totalForce = 0; //Somme des forces qui poussent le rocher (+1 pour un buldoRock, -1 pour un buldoZer)
self.totalBuldos = 0; //Nombre de Buldos qui poussent le rocher
@@ -972,10 +974,17 @@
}
}
//Si le rocher est bloque, on le fait clignoter
if (rocher.isBlocked) {
- scoreFictifText.fill = "#ff00ff";
rocher.sprite.alpha = Math.abs(Math.sin(LK.ticks / 100)); //Clignotement du rocher
+ //On compte le temps de blocage
+ rocher.tempoBlocked += 1;
+ if (rocher.tempoBlocked > 300) {
+ //Si le rocher est bloque depuis plus de 100 ticks on arrete de le faire clignoter
+ rocher.sprite.alpha = 1;
+ rocher.tempoBlocked = 0;
+ scoreTest += 10;
+ }
}
});
}
//Mise à jour des scores
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.