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Please fix the bug: 'TypeError: rochers[i] is undefined' in or related to this line: 'if (rochers[i].isClicked) {' Line Number: 1029
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Code edit (2 edits merged)
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Please fix the bug: 'ReferenceError: rocher_pouf_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_pouf_sprite;' Line Number: 1010
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Code edit (4 edits merged)
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Please fix the bug: 'TypeError: LK.wait is not a function' in or related to this line: 'LK.wait(4000, function () {' Line Number: 1009
Code edit (9 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rocher_pouf_sprite')' in or related to this line: 'rocher.sprite = self.rocher_pouf_sprite;' Line Number: 1003
Code edit (1 edits merged)
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Code edit (18 edits merged)
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Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
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Code edit (7 edits merged)
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Please fix the bug: 'TypeError: rocher is undefined' in or related to this line: 'var sens = this.yBase < rocher.sprite.y ? 1 : -1; //Calcul du sens de deplacement verticale : 1=bas, -1=haut' Line Number: 735
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Code edit (5 edits merged)
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Please fix the bug: 'ReferenceError: rochersCibles is not defined' in or related to this line: 'scoreTest = rochersCibles.length;' Line Number: 750
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Please fix the bug: 'TypeError: this.srite is undefined' in or related to this line: 'if (this.rochersCibles.length == 0 && this.srite.y != this.yBase) {' Line Number: 745
Code edit (8 edits merged)
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Please fix the bug: 'ReferenceError: yBase is not defined' in or related to this line: 'sens = this.sprite.y == yBase ? -sens : sens; //Si le Buldo par face a la route, il doit se tourner vers le rocher' Line Number: 737
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Code edit (1 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -972,8 +972,9 @@
}
}
//Si le rocher est bloque, on le fait clignoter
if (rocher.isBlocked) {
+ scoreFictifText.fill = "#ff00ff";
rocher.sprite.alpha = Math.abs(Math.sin(LK.ticks / 100)); //Clignotement du rocher
}
});
}
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.