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Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
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Code edit (7 edits merged)
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Please fix the bug: 'TypeError: rocher is undefined' in or related to this line: 'var sens = this.yBase < rocher.sprite.y ? 1 : -1; //Calcul du sens de deplacement verticale : 1=bas, -1=haut' Line Number: 735
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Please fix the bug: 'ReferenceError: rochersCibles is not defined' in or related to this line: 'scoreTest = rochersCibles.length;' Line Number: 750
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Please fix the bug: 'TypeError: this.srite is undefined' in or related to this line: 'if (this.rochersCibles.length == 0 && this.srite.y != this.yBase) {' Line Number: 745
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Please fix the bug: 'ReferenceError: yBase is not defined' in or related to this line: 'sens = this.sprite.y == yBase ? -sens : sens; //Si le Buldo par face a la route, il doit se tourner vers le rocher' Line Number: 737
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'scoreTest = this.pushers.length;' Line Number: 816
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Please fix the bug: 'ReferenceError: scoreTest is not defined' in or related to this line: 'updateScoreTest(scoreTest);' Line Number: 1028
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Code edit (18 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'sprite')' in or related to this line: 'this.vitesseEnCours = this.sprite.x < rocher.sprite.x ? this.vitessePS : -this.vitessePS; //on donne le sens du deplacement horizontal' Line Number: 765
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Please fix the bug: 'ReferenceError: rocher is not defined' in or related to this line: 'rocher[i].sortPushers();' Line Number: 1003
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===================================================================
--- original.js
+++ change.js
@@ -348,8 +348,9 @@
});
//Si le buldo selectionne est trouve, on le deplace vers le sprite rocher ou on stock le prochain rocher cible
if (buldo != null) {
buldo.rochersCibles.push(this); //On stock le prochain rocher cible
+ scoreTest = buldo.rochersCibles.lenght;
}
}
}; //fin onClickRocherBuldo
this.destroy = function () {
@@ -725,9 +726,8 @@
rocher.pushers.push(this); //On ajoute le Buldo a la liste des Buldos qui poussent le rocher
var sens = this.sprite.y < y ? 1 : -1; //Calcul du sens de rotation : 1=horaire, -1=antihoraire
sens = this.camp == humanCamp ? sens : -sens; //Test Si le Buldo est humain, il doit arriver horizontalement par la gauche (abscisse croissante), sinon par la droite (abscisse decroissante)
sensBase = this.sprite.y == this.yBase ? 1 : -1; //Sens du depart face route depart de sa base ou l'inverse de retour d'une poussee
- scoreTest = this.sprite.y == this.yBase ? 1 : -1;
this.addMoveToStack(typeRotation, sensBase * sens * 90, 0); //Rotation de 90 degres vers l'ordonnee du rocher
this.addMoveToStack(typeLigneVtoY, 0, y); //Deplacement vertical vers l'ordonnee du rocher
this.addMoveToStack(typeRotation, -sens * 90, 0); //Rotation de 90 degres vers le rocher
this.addMoveToStack(typeLigneHtoR, rocher, 0); //Deplacement vers le rocher jusqu'au contact s'il n'est pas detruit avant
@@ -942,9 +942,9 @@
}
//Mise à jour des scores
updateScoreHumain(scoreHumain);
updateScoreOrdi(scoreOrdi);
- //updateScoreTest(scoreTest);
+ updateScoreTest(scoreTest);
//Fin de partie
if (nbRochers <= 0) {
if (scoreHumain >= scoreOrdi) {
afficheVictoire(humanCamp);
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.