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Please fix the bug: 'ReferenceError: rocher_pouf_sprite is not defined' in or related to this line: 'rocher.sprite = rocher_pouf_sprite;' Line Number: 1010
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Please fix the bug: 'TypeError: LK.wait is not a function' in or related to this line: 'LK.wait(4000, function () {' Line Number: 1009
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'rocher_pouf_sprite')' in or related to this line: 'rocher.sprite = self.rocher_pouf_sprite;' Line Number: 1003
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Please fix the bug: 'TypeError: LK.getTick is not a function' in or related to this line: 'rocher.sprite.alpha = Math.abs(Math.sin(LK.getTick() / 100)); //Clignotement du rocher' Line Number: 991
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Please fix the bug: 'TypeError: rocher is undefined' in or related to this line: 'var sens = this.yBase < rocher.sprite.y ? 1 : -1; //Calcul du sens de deplacement verticale : 1=bas, -1=haut' Line Number: 735
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Please fix the bug: 'ReferenceError: rochersCibles is not defined' in or related to this line: 'scoreTest = rochersCibles.length;' Line Number: 750
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Please fix the bug: 'TypeError: this.srite is undefined' in or related to this line: 'if (this.rochersCibles.length == 0 && this.srite.y != this.yBase) {' Line Number: 745
Code edit (8 edits merged)
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Please fix the bug: 'ReferenceError: yBase is not defined' in or related to this line: 'sens = this.sprite.y == yBase ? -sens : sens; //Si le Buldo par face a la route, il doit se tourner vers le rocher' Line Number: 737
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Code edit (1 edits merged)
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Code edit (1 edits merged)
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Code edit (6 edits merged)
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'scoreTest = this.pushers.length;' Line Number: 816
===================================================================
--- original.js
+++ change.js
@@ -732,10 +732,8 @@
this.addMoveToStack(typeRotation, -sens * 90, 0); //Rotation de 90 degres vers le rocher
this.addMoveToStack(typeLigneHtoR, rocher, 0); //Deplacement vers le rocher jusqu'au contact s'il n'est pas detruit avant
this.addMoveToStack(typeRotation, 180, 0); //Demi tour vers le camp de base
this.addMoveToStack(typeLigneHtoX, this.xBase + this.camp * this.dxAvHotSpot, 0); //Deplacement jusqu'au camp de base
- scoreTest = this.rochersCibles.length;
- updateScoreTest(scoreTest);
if (this.rochersCibles.length == 0) {
//Si la liste des rochers a pousser est vide, on retourne au point de base
this.moveBackToBase(rocher);
}
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.